COMMISSION INFO - WYNGRO CONCEPTS - WYNGRO
Child of God | Massive rollerblading dweeb | Cartoon tomfoolery
Heads up: I've disabled my chat feature on desktop and rarely check my phone (just note me instead about any questions!)
Hello there friend!
Been here for a while enjoying the cozy corners of community groups to focus and expand my character storytelling, design, art and communication and having a lot of fun while doing so!
Current staff member of the Wyngro group I'm always happy to help if it's needed. On the less professional ends of things, I enjoy working with others to tell stories through art and comics as well.
I enjoy dance and rollerblading excessively to expel my bounds of energy, playing D&D with my former university pals, watching Critical Role and obsessing over their character development and story(and over my other favourite media listed below as well) organising, filling forms and mind puzzles to both calm and work the other side of my brain, aaaaaand art of all forms just about take up every other bit of spare time. I love to have a day packed full of activity!
Completed Character Animation Bachelor and Internship in Brisbane, Australia.
Skills: Concepting, design and illustration. Character Animation (both 2D and 3D), 3D modeling and texturing with a fondness for low poly. As well as basic knowledge on web design/coding.
Program Experience: SAI 2, Clip Studio Paint, 3DS Max, Mudbox, Maya, Adobe Animate, Adobe Photoshop, Adobe Dreamweaver, and Unreal Engine.
Currently open to all serious job offers worldwide, note me for Website Portfolio and discussion.
Happy bert 🎂🎉
Aw thank you so much!
Cheese and puns...or cheesy puns?
Both, every combination you could hope for or hope against hah
Hi there, hope you're well! I tried to send you a note, but Deviantart is being glitchy unfortunately. Just thought I'd let you know that the birthday commission you recently posted is actually for ScanTraxx27, not me according to Xerion567.
Oh my gosh I'm so sorry, the wrong username must have been passed along at some point but I should have checked, thanks for letting me know! That's all fixed now