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Tom Holland 3D headsculpt render
By Chenks-R   |   Watch
24 1 457 (1 Today)
Published: July 5, 2018
Sorry for taking so long between uploads! Life gets in the way of things....

Personal project. Wanted to sculpt a Tom Holland head for my NECA 1/4 scale Spider-man homecoming action figure, think I was decently successful. This is my first time sculpting a celebrities likeness, hopefully I didn't do too terribly.

I actually cheated a bit and used a technique called photogrammetry to get a base sculpt. I scanned in the hot toys head-sculpt, and tried to see what I could do from there. Trust me, it was pretty much basically sculpting from scratch. Will post pictures of the raw 3D model generated from the photogrammetry program so you can get a reference as to how much work it actually took to get the above model to the point it was. I think in the future I'll just sculpt models from scratch.

You'll see more of the process when I upload an Artstation project, including that original photogrammetry model. Stay tuned for that and check below.

This is my first time rendering in Keyshot as opposed to Zbrush and I must say, skin looks soooooo much better when rendered with proper sub-surface-scattering. I might try this more in the future. Renders take ages though on my slow pc, 4 hours for the base render and 20 minutes for more basic passes. I'm happy I picked up a new skill though. What do you guys think? Improvement in realism over my old renders?

See angle 2.... Tom Holland 3D headsculpt render 2 by Chenks-R and angle 3.... Tom Holland 3D headsculpt render 3 by Chenks-R
Image size
1762x2160px 4.89 MB
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