I have been interviewed for Digital Art Live magazine, you can read the full article here, Digital Art Live Issue #19
or download the PDF version here, Digital Art Live Issue #19 PDF
The methodology behind building complex scenes in Iray will be explained in detail in the next journal. Thank you all! ;)
Special thanks to Aarki (https://www.deviantart.com/aarki)
About a year ago I decided to create a CGI science fiction comic from scratch. After searching for solutions on the internet I stumbled upon the Daz Studio website and recognized the style of images from CGI I saw before on Deviantart. Victoria 4 and earlier body meshes don't look bad but all renders looked too similar and I always had the feeling that they needed a lot of improvement to be able to use them for something I want. Nvidia also released the Iray render engine about a year ago and decided to cooperate with Daz studio. Interesting fact since the resource pool for daz studio content is huge on different websites, the import optio
5 months ago I needed a tool for creating a CGI science fiction comic I had in mind and after searching the internet for appropriate applications and solutions I came across the daz3d website. I knew these kind of images from deviantart but they never were immersive enough to get my jaw dropping. Buying stuff was easy since for me it was like working towards a concept rather than buying stuff and do something interesting enough with it to publish. I know now there a lot of good artists out there who are able to do some magic with the older genesis figures, props and physical based render engines but the end result always looked stylized.