1. You don't have to be tagged to participate!
2. If you are featured, you are TAGGED, and you MUST participate! Do it, guys!
3. No excuses!!
4. How to do it: If you are a PHOTOMANIPULATOR/ARTIST, you must select 5 of your own favorite works and feature them. Feature ONE prominent stock photo and the name of the person who created it. (That means you'll have 10 total artworks in your feature.) If you are a STOCK PROVIDER, you must select 5 of your own favorite works and feature them. Tag your ONE favorite photomanipulator/artist who used each stock image, and include their deviation that used your stock. (That means you'll have
Yo people! Long time no see... I have news. I've been working on a feature film, I'm in my final tri of my game development degree and I am also working for the indie development studio Gamesoft as their artist.
Check out their FB page here: https://www.facebook.com/playclockwork?fref=ts
Check out their website here: http://www.clockwork-game.com/
So life is generally hectic once more, it's a veritable juggling act at times. I actually managed to get my portfolio all up to date and jazz as well which made me pretty happy. If you are interested in that then you can check it out here: https://charligalgames.carbonmade.com/
There are even li
Major Project Dev Blog - Week 12 & 13
Hello everyone,Welcome to my weekly game development blog. I will be commandeering my DeviantArt journal to use as my development blog in correlation with the major project game I’ll be working on over my final two trimesters of my Game Design degree. This game will be the culmination of the things I have learned and the skills I've gathered in my time at completing this degree.
Week 12 & 13
Last week and this week was spent preparing our deliverables and presentation for our end of trimester progress report. I've spent a lot of my time laying out the presentation and creating slides t