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I was informed today that my images had more jpg-artifact effects than usual.  I'm not surprised that my images might have (minor) artifacting, as I save them as jpgs with high quality settings.  Okay, so I might have missed a setting, right?  Except I didn't: DA apparently re-compresses jpg images at a very lossy quality.

Here's an example showing the RAW difference between the source I uploaded (right click -> open image in new tab) against the .jpg variant I uploaded myself:


Ideally, the image should be black, as this represents the difference between the two images. Unless you expand the image, it might not be very clear to see.  So here's a version that overemphasizes the changes.


I'm not sure I understand why this is happening.  Considering the jpgs I upload typically are ~.3mb smaller than the png counterparts, I guess I won't feel bad uploading pngs if they can retain higher quality.  If you're not using pngs, you should start using them.

~ Chaosfissure
Newly Ordained Minister of PNG
I know....old meme is old. I'm a dinosaur, and still remember when that meteor hit.

Despite having produced over 1000 pieces of artwork over the past few years, a  lesser-known fact is that I also have created over 9,000 total saved fractal files.  Some of these are unfinished, and I expect to work on them later.  Some of these are incredibly interesting, but can't stand up as pieces of artwork because they lack focus and cohesion I expect out of my artwork.

Some of you might have seen random previews of my artwork, either through Discord or occasional twitter updates.  Many of these aren't rendered out.  Even though I tend to share the most experimental stuff over Discord, that only represents somewhere from a half to a third of what I ultimately look at.

Part of me wonders what I can actually do with this unused stuff.  I've thrown around ideas of using Patreon before to release wallpaper-sized variants of my artwork, stock imagery, or save files of earlier stages of artwork I work on. I'm once again at the point where I'm considering things like this again.

What are all your thoughts on this?  Is there any interest in seeing shelved artwork as stock?  Of Patreon-esque ways of delivering certain types of content?  Any and all opinions would be appreciated.
What motivates you to craft artwork, or what in artwork do you find inspiring to look at? What elements spark your creativity?

Just an open-ended question, out of curiosity.

Much of my artwork is driven by tension from light and shadow colliding, and when I see artwork themed on the balance between them, it seems to have an amplified emotional impact to me. One of the reasons I like working with fiery colors is that fire can capture an incredible range of emotion, and inherently forces that tension I so enjoy.
I hope you all have had a wonderful holiday season so far.  New Year's is just around the corner, and I hope that you all have a wonderful start to what certainly will be an interesting year!

Having said that, there was a Community Feature Project going on, where the CV team encouraged you all to feature your favorite art pieces as if you could DD them.  This project has come to an end, and I wanted to thank both LukasFractalizator and gate-teller for participating in the fractal side of this feature!



They both picked some pretty awesome artwork, and I've provided a very abbreviated set of samples from their journals.  You really should check them out, as there's a lot of really awesome stuff to look at!


Cupreous by ThoughtWeaver
Things You'll Never Know by JanRobbe
Behind Those Eyes by triptychaos


Thank you both for your participation and for your support to other artists!

Have you ever wished that you could feature some artwork as a DD because you thought it was amazing and deserved more exposure?  Here's your chance!

This December, we're encouraging you to feature deviants with a journal of artwork that you'd feature as a Daily Deviation if you could.


How does it work?

  • Create and publish a journal feature of images that you would choose to feature as Daily Deviations from a gallery of your choice.
  • If you're featuring fractal artwork, link it back to this journal here!  Features for other mediums of artwork should be linked back to the CV responsible for that particular medium.
  • Once the ending date has been reached, we'll publish a journal of every feature you all send in!

Want to get serious?


You're always welcome to feature artwork that you like.  If you're looking for an added level of challenge, then here's a few things you might want to consider as extra criteria:
  • Artists can only be featured every six months!  Check when the user last had their artwork featured.
  • Would you buy the piece of artwork so you could share it with everyone you know as something epic?
  • Compared to every piece of artwork you have seen by both the same artist, and through the genre as a whole, can you undoubtedly say that the piece of artwork exhibits something exciting and engaging in comparison?

When is this happening?


  • Starting Date: Today!
  • Ending Date: December 19th, 2016 - All features must be be linked to a journal by this date so we can organize everything!
  • CV Feature Dates: December 20th - 31st, 2016

What other CV's are participating?


If a category isn't represented officially in the project, don't hesitate to get creative, find pieces and feature them anyway!

For those of you who are interested, I've uploaded a few (28) prints of my stuff here on DeviantArt - chaosfissure.deviantart.com/pr…

If there's anything specific in my gallery you want, please let me know so I can find/render/upload it! I think that some of my better works aren't the newest stuff that you see (i.e. from a few years back), and those are generally less organized.  Knowing if you want something a bit older from my gallery would give me incentive to search through older things I have and get them ready!

More will be uploaded in the next few days, but it takes a bit of time to upload each print, and I'll need to rethink some of the ratios I use in my artwork since 1.33:1 and 2:1 aren't fine art print ratios o.o 
I apologize for my relative quietness the past week or so.  I've been finalizing the weekly event based on a journal I previously wrote, and life decided to pop into play again ---

 --- I've received a job offer for a new job, which I have accepted, and am currently in the process of filling out paperwork, scheduling various events, and doing a variety of things prior to starting.  One of these things is that I'm looking for a townhouse, getting a mortgage, talking with a realtor, and all that fun stuff!  I can't say that I've done this before, but I'm definitely excited at the prospect of moving out of the apartment I live in to something better, and have a lot of things ahead of me the next month or so.

Back to what I initially was saying, I do intend to have a weekly contest related to fractals.  Although I have ideas for topics that could be covered, my ideas only last so long and might not be the most exciting things in the world.  I want to know what types of challenges you all might find interesting to try -- so please send me a note with ideas (anything and everything!) if you've anything to share :)

Anyway, thanks for reading, and have a wonderful evening everyone!
Hello everyone!

I've decided to start rendering artwork of mine at print sizes and have already rendered a few images out.

What are you all most interested in seeing as prints? I'll see what I can track down so the first swath of things I reupload are most representative of what you all want.

This isn't going to be a relatively fast process given the time it takes to render things out, and my propensity to make stuff that's blurry or fun to render -- but as I still need to find source files for some of my older artwork (and calibrate them to changes in rendering software), I can track those things down while other artwork renders out.

Cheers!


Currently Rendered (not uploaded or enabled though - list will be updated as I've completed rendering things!):

Hello everyone!  I'm here to pose some questions to you all -- namely the fractal community, but anyone interested is welcome to share their thoughts -- to better understand events you all might be interested in participating in at some point in the future.  I'd like to run a weekly event, and although I have multiple ideas about what I could do, think that it's most important to understand what you all would enjoy the most!

First things first - what would motivate you to participate in an event?

  • Are you looking for themes or challenges that may push you outside of your comfort zone?  Or do you want more open-ended themes in general?
  • Do you want an opportunity to work collaboratively, have a running event that encourages collaboration, or prefer individual work?
  • Should there be collaborative events that pair people who are familiar and unfamiliar with various types of software to see what kinds of things they can create?
  • Would there be interest in a single, large contest, in addition to a periodic event I would like to have?
  • Are you looking for a challenge or a contest?  Is it more interesting to create something and see what others create, or would you be in it for the prizes?
  • Is a weekly timeframe sufficient, or is it preferable to have it monthly?


Conversely, what types of things do you /not/ want to see?

  • Some themes might be harder to work into certain programs; Mandelbulb, for instance, can be used scenic geometry and architecture, but Apophysis cannot do so as trivially.  If we keep this in mind when determining themes, is this acceptable?


Any other thoughts you'd like to share?
There's many times I've said "wow, I can feel something looking at this artwork!"  As an abstract artist, I often rely on a sense of energy, atmosphere, and motion to provide a scene that is possible to feel, even if it's not entirely possible to understand what it's representing.

Out of sheer curiosity, what type of artwork do you all personally find most engaging and captivating when looking at it?  By all means, feel free to share some stuff too! Do you look for some type of atmosphere and mood in artwork?  Emotion in faces and characters?  The energy in the colors and contrast?  A sense of action and being in the middle of something epic?   Is it based on concept, or technical prowess and complexity? 
Seems like my desktop decided to have a lot of fun with BSOD's recently when I've been doing artwork, like three times in one day...part of me thinks that I've just heavily overclocked it for four years now and it's finally having enough of that.  Or something, I don't really know what exactly is going on (if it's a motherboard thing or a component thing), because the CPU temps have not degraded over the years (<=65c for 4.5ghz), and I've been able to use VM's + Visual Studio which combined can eat up like 80% of my RAM without any ill-effects.  It's only when I'm doing intensive things (games, rendering) that it seizes up, but I can do stuff that doesn't continuously max my CPU out without seeing many problems.

So, I've decided to do the following:
 - I'll build a new rig (borrowing my current GPU for the time being).
 - I'll relegate my old rig into a rendering machine using stock clock settings to see if that resolves the instabilities, using my old 560ti if I can still find it until I can get some dedicated cards for rendering.

I've already ordered all my parts and am waiting for everything but the CPU and Motherboard to ship.  Hopefully I'll have all the parts by next weekend and can start making artwork again.  Or something :D
Random curiosity prompts me to ask about numbers.  Coming from a medium very strongly dictated by numbers, I'm curious to understand perspectives both from you all who use fractals -- but also those of you who don't!

What exactly do you think of numbers, and how do they affect your workflow?  Are there numbers are most important to you?  Are they certain percentages, pixel values, or parametric values?  Are they related to light and brightness, or are they are minimum number of layers required to accomplish certain types of effects?  Are they meant to create order and balance, or break it up?  Or perhaps...do they mean nothing whatsoever in retrospect of what you've created?
So, I have a couple of ideas and thoughts regarding tutorials, and would love some feedback. Be prepared, I've mountains of text to share.

First of all, I'd like to open some discussion on fractal tutorials. Many fractal tutorials show clearly how things can be set up, and allow people to easily hit the ground running in incredibly complicated styles, thanks to the nature of fractals and their ability to be captured in parameters, as well as numerically. This type of tutorial is not bad, and what the majority of fractal tutorials accomplish. The sheer volume of these tutorials,and parameters that people provide for purposes of studying and pong are probably to keep a serious fractalist entertained for a lifetime!

As with any form of media, there are certain abstractions — or perhaps, expectations of skill necessary to work with a tutorials — which affect how people not only can recreate what they see, but also what they can take away from a tutorial and apply to their own work or style. Whether this allows one to tweak parameters with more possibilities in mind, or provides a complex "aha" moment amounting to "xaos loops can significantly benefit the complexity possible in an abstract fractal," consumers of a tutorial want to learn something new, and take something away from the experience.

Okay, Chaosfissure, where are you headed with this...? It turns out, number crunching or taking certain fractal setups for granted might not explain to everyone what exactly is going on. I like understanding why I'm doing things - why do seemingly random xaos parameters allow me to isolate parts of my fractal from each other? What's the impact of bailouts, iteration counts, or drawing modes in UF, and when does it make sense to use one over the other? How do I know what functions to use in M3D make architectural shapes, but also have thin lines around the image, and have both interesting color and lighting in it?

Tutorials cover two essential things - background and rationale to explore something (why are we doing this?), and the exploration of that theory (what we're proposing is indeed useful!). It might be as simple as:

  •  "___ creates tubular shapes that are affected by changing the parameters, here's examples of what it can do!"

Or it could be more complex:
  • "Using ____ and ____ in a certain way creates a shape with body (because ___ does ____, and ___ does ___), and using ____ as a final transform will duplicate the shape and rotate it around the center in such a way that it appears like leaves or petals — like a flower. ____ provides a nice bokeh effect because it places blurs around parts of the fractal, and can be modified using post transforms to spread out where the dots are. Given the darkness inherent in the fractal, it works well with glowing and vibrant colors that provide energy."

While a tutorial can be used to share knowledge, it can also be used to share experience and the facts that we often take for granted when creating artwork. Fractal artwork can be a confusing medium to get started with:

  1. The sheer open-ended nature of fractals means there's a lot of stuff that can be done. In fact, there's no limit to how much stuff can be created! Dealing with such an unbounded medium isn't easy, as creating something interesting for the first time could be nightmarish if one doesn't know how anything works.

  2. On a related note, the interfaces for fractal software are complicated to get started with because they throw a bunch of options at us and expect we can figure out what we're doing. This makes it hard to approach the interfaces, and means that any tutorials that use certain interface features are the key method of defining how the interface itself can (or should!) be used to people looking for reference material.

  3. Likewise, theory describing why certain settings affect the fractal in various ways also isn't adequately described. For instance, Xaos is confusing to rationalize if one doesn't know how IFS works — but these relationships between transforms are very simple to describe! There's lots of "code" and mathematical wizardry, but no matter-of-fact explanation of concepts that describe how variations or formulas behave, or how we can test and experiment with them to understand what they do.

  4. Ultimately, I think the sheer number of tutorials, and the wide array of parameters people provide for study and use, make sense if we have an understanding of how to work with fractals. But if all people have reference to when learning about software are styles or refined parameter sets, we're missing the foundation that allows people to explore what's being taught — and perhaps create and share some absolutely insane new things based on a combination of skills.

While I can't say that a comprehensive set of tutorials is something that is easy to create or work on, one thing I would like to do as a CV is to create a "Dummy's Guide To <Type> Fractals," with help from you all, stressing basics, interface handling, and how to work with things and understand the behavior of fractals. I'm working on a tutorial for IFS theory which I hope to cover many of the things I listed above, but also think that it'd be necessary to do so with UF, M3D, and other pieces of fractal software so that anyone can try to pick up fractals. I'll want to finish working on my Apophysis/IFS tutorial before moving on to other pieces of software — but if there's anyone at all interested in providing topics that are good to discuss, firsthand experience describing how things behave and what to expect when working with certain aspects of a fractal, or would be willing to help me and answer a barrage of questions I'll doubtless ask when powering my way through various pieces of software, please let me know.

If you made it through all the text, thanks for sticking through it all, and I look forward to hearing feedback and thoughts on this!

Cheers,
Chaosfissure
Okay, so something I've been confused about a little is the difference between pre- and post- variations in terms of the effect they have on fractals. I think I uncovered a bit more and would like to share some of my findings :D

Background Theory:

IFS Fractals iterate on position values. Each time it goes through an iteration (functions/variations + transformations based on the vector/triangle), it will transform the value of the prior position into something else depending on what you've set it up to do.
 
If you have an iteration without any variations, you'll see a bunch of extra dots in the fractal. The dots you see represent places in the iteration where the fractal is not transformed; rather than creating structure, it duplicates an existing position which causes the dots to be created.  These dots can make wonderful grain effects and often often follow the major structure of the fractal, but can be displaced with post transformations.

Here's some generalizations we can understand about pre- and post- transforms in regards to fractals.

Pre-Transforms:

If you don't have any normal variations in the fractal, they don't do anything at all, because they distort the input set prior to the initial transformation.  In fact, it doesn't matter what pre-transform you use if you have no main variation, because there's no structure that is created by this iteration of the fractal.

When combined with a variation, they will strongly distort the input set.  To keep things simple, let's use a blur. Note that you don't ever see any strong structure in the shapes - this is because you're always blurring the input data before the structure is allowed to be created!

Pregauss by ChaosFissure
0.05 Gaussian (Chaotica - Pre-Transform)


Post-Transforms:

These affect the transform after the structure of the iteration has been applied.  In fact, even if there's no variation present, it can still change the final position of the dots (just try using Julian in a post-transform with a high power in Chaotica, for example).  Because the fractal structure is allowed to be created prior to being distorted, you'll notice that you'll have much more of the structure present if you use a post-transform blur than you would with a pre-transform blur, and by using very small values of post-transform blur, I can create depth-of-field effects that affect parts of the transform while still keeping the details in the structure visible and not blurred beyond recognition.

Postgauss by ChaosFissure
0.05 Gaussian (Chaotica - Post-Transform)

END OF MESSAGE
/torgue




Hello everyone! It's been a crazy past few days, and I'm super excited to be the new CV of the Fractal Gallery! However, I'll need your help for this venture to be as successful as I'd like, especially with all the things I want to do!

First and foremost, if you have any ideas for contests or features, don't hesitate to let me know! Having a wealth of suggestions and opinions allows me to do awesome things that you'd all both be interested in, in addition to what I might want to try out.


Daily Deviations: Overview

As a CV, I am able to feature Daily Deviations for the Fractal Art galleries. It is not something I am required to do, but with as awesome as the fractal medium is, I'd love to expose and share artwork that really shows what we're capable of accomplishing with fractals! With that, I'd like to cover some ground rules on Daily Deviations, and on the guidelines I'll be using when considering what artwork to feature as one.

In case you have questions about Daily Deviations, I invite you to read the FAQ's below, and will happily answer any additional questions you may have!


Guidelines:

  • I can only feature artworks that are within the Digital Art > Fractal Art galleries.


    This includes Raw Fractals, Fractal Manipulations, and Fractal Animations. I cannot feature anything in any additional categories;

    • Work from Resources and Stock Images > Fractal Resources should be sent to Cassy-Blue or CelticStrm-Stock
    • Work from Customization > Wallpapers > Fractals should be sent to Moonbeam13, since there's no Wallpaper CV at the moment.
    • Work from Film and Animation > Animation > Fractal should be sent to TimberClipseor kingmancheng

  • Make sure the artist has not been featured in the past 6 months.

    I cannot feature artists who have been featured less than six months ago.
  • Send your suggestion to one person.

    I am the only CV for fractal art, but you can send a request to Moonbeam13.
  • Send artwork that you would be comfortable sharing with more than 33 million strangers on the street.

    As the fractal community is not the largest community on DA, focus on quality, not on sending me DD suggestions.

    I have very high standards for my own artwork, and likewise I have high standards on what I will feature as DD's. What you share must be a truly outstanding fractal -- it must stand up to checks on color theory, composition, technical merit, and originality.

    Before suggesting artwork from an artist, check their gallery -- make sure that what you're suggesting really is what you consider the best!
  • Send me note with the subject DD Suggestion, or something similar.

  • Include the :thumb#####: in the note, so I can visually see what you're suggesting!

  • Provide some reasons behind your suggestion!

    If you liked the artwork enough to suggest it for a DD, I'd love to know why you liked it! You don't need to provide a long, or technical description, but the more solid reasoning you give me, the better I can understand the merits to featuring it.
  • Notes should be written in English only.

  • I will not feature artwork that has been entered into a running contest.

    I'll hold all contest artwork until the contest has been concluded and judged.
  • Self-suggestion is welcome!

    I've seen many people, myself included, who might have preferred that a different piece of artwork in their gallery would be featured. Unless you let me know, I can't take that into consideration if I want to feature your artwork as a DD!
  • If you don't want to be featured...

    Please let me know via a note. I'd prefer not to feature artwork as a DD than see it be removed after I have already done so.
  • I will not reply to DD suggestions.

    If the artwork you suggested is not featured within a month, you are welcome to forward the suggestion to one of the admins.
  • Unless you mention otherwise, I will assume you want to be listed as a suggester.

    I can only mention one suggester. If multiple people suggest the same piece of artwork, I will mention the person who provided the most helpful description to me at the time I decide to feature it. A Daily Deviation is about the artwork, not about who suggested it.


Additional Criteria:


There are multiple things I will evaluate when evaluating artwork that may be featured as a Daily Deviation. These mostly include, but are not limited to:

  • Color
    - Is the color used effective, intentional, and meaningful?
    - Does it make sense in the context of the artwork, title, and structure?
  • Structure
    - Is the shape and content of the fractal clear and defined?
    - Does it convey what it needs to effectively?
  • Originality
    - Does the artwork stand out from other artwork of a similar style?
    - Is the artwork pushing the boundaries of the fractal art medium?
    - Is the artwork something one can create straight from a tutorial, or is it something that required significantly more time and energy to compose?
  • Render quality
    - Did the artist remember to use appropriate Antialiasing and Oversampling?
    - Is the image too blurry or grainy?

I would suggest checking out C-91's wonderful Further DD Guidelines which captures many aspects that are relevant to my evaluation of possible DD's!

Just a heads up, if you're a fractal artist and haven't tried making or working with your own gradients, I strongly recommend that you do so!  It gives you lots of control over what you make, and if you structure it correctly, makes it easy to edit as well, so you can really add depth and control elements in a scene you're making in a controlled manner!  Take this WIP, for instance, which I'll release soon:

Basic Colors by ChaosFissure

Shaderplay by ChaosFissure

Post Editing by ChaosFissure

Happy fractalling!

Chaosfissure
If you're making fractals and find yourself needing to sharpen the image through postprocessing, chances are that you're not making use of the native antialiasing or oversampling settings the renderer provides. Based on a few pieces of artwork I've seen recently, and comments on postprocessing of fractals, I'd like to share some some tips on rendering production-quality fractals straight from your renderer of choice, based on my own experience.

Note: TL;DR is bold. More technical reasoning is italicized.  There are probably some technical errors in this journal entry, as I haven't really implemented AA methods in my own toy renderer yet and am by no means an expert in awesome graphics code right now.

  • Render at size. Do not upscale fractals - they contain so much information. Upscaling and sharpening them does not magically add the detail that you'd get by rendering it at a larger size, and makes the fractal look blurry and like plastic.

  • Sharpness at small sizes is done by means of supersampling and antialiasing the samples. Either you can render the image at 2x or 3x size, and then resize it to the smaller resolution in the photo editing software of your choice, or you use the rendering settings within a fractal editor to do this for you!
    1. Apophysis has "Oversample" in the rendering settings.  See my example on the filter settings in Fractal Rendering and Presentation.
    2. Chaotica has an "AA Level" setting.  The default "sharp" value for this is good enough for most fractals, as it keeps sharp lines sharp and "full" without making them too jagged.  If, however, you're working with painterly abstracts that need a severe sharpness boost, you'd probably want to use a custom MN filter with settings of like (blur=0.2, ring=1.0, width=4.2).
    3. JWF, according to the wiki page, uses additional memory AND rendering time.  It seems odd that it'd need additional rendering time...however, it does have settings addressing oversampling as well.

    • Rendering this way requires extra memory - comparable to rendering the image at a larger size - because it stores an n x n subpixel grid (the oversampling) that is then used in the antialiasing steps.  However, it will not require significant increases in rendering time because the subpixels won't be rendered individually - they only contribute to the pixel they represent as extra information (4, 9, etc data points rather than just 1).

  • Although there's no real rule of thumb about what oversampling you need in the rendering process, the need for oversampling is inversely proportional to the size you're rendering the image. I usually go by the following metrics:
    •  Small images ( <2k px in the largest dimension) benefit from an oversampling of at least 3.
    •  Medium images (<4k px in the largest dimension) benefit from an oversampling of at least 2.
    •  Absurdly large images probably don't need oversampling.

  • Too much oversampling isn't necessary either.  You shouldn't need to consider using more than an oversampling of 4 - the yield in clarity isn't worth the additional resources required, especially as the the amount of memory consumed increases significantly each time you increase the sampling grid size.
    • This is especially relevant with GPU rendering, because unlike your nice desktop rig with 64gb ram or whatever have you, most GPU's tend to have significantly less onboard memory!

End of PSA.  Happy rendering!

Chaosfissure
Hello everyone!

I've made a Twitter account!  twitter.com/chaosfissure

I'll be using it to share both finished works (linking to my artwork here on DA) as well as works in progress and previews, random musings on things, and who knows what else.  So if you want to add a bit of chaos to your day, you're welcome to follow me there!

I've also nabbed Facebook (www.facebook.com/chaosfissure) though I still need to figure out what I'll want to do with it, and probably won't use it too much until I have decided what I want to do with it. As I have a bajillion and a half pieces of artwork, I might want to decide what I'd want to upload there, and how I'd actually want to use it!

So yeah, enough talk!  Have at you, social media! You don't belong in this world!  And have a wonderful evening, everyone!
It's only the eighth of January, so I guess that's a lie too, but man, the latter half of 2015 just disappeared from the face of the earth!  Although I have no idea what the year's going to hold, I'm holding good opinions about it right now!

So, time to begin the party!  Blah blah 2016 party blah blah confetti and cake and champagne with noisemakers! Okay, party time's over.  XD

Anyway, I have a few points I'd like to update people on below - and some questions I'd love to hear opinions on if you could find the time to do so.




First thing first - Thank you!


As of tomorrow, I'll have been here on DA for six years. Six years ago, I just wanted to have a place to share and display artwork.  I never would have imagined my artwork would become remotely popular -- but somehow, I've managed to amass over 1,500,000 views on my artwork and 11,000 followers!  Whatever these numbers mean, they're definitely surreal.  Thank you all for enjoying my artwork, regardless of whether I talk to you on a daily basis or if you haven't decided to do so yet ;p

I'm not some scary monster or something.  Despite having whatever numbers I mentioned above as statistics, I hardly ever receive notes asking questions, wanting to talk about stuff, asking for opinions or comments on artwork, or anything else.  Those statistics don't change who I am - I find it important to answer questions or reply to things as quickly as I can!  Don't let those get in the way of saying something :D

Second thing - Prints


Okay, so I'll provide a status update on this.  I've started looking around through my gigantic mass of 5000 fractal files for the actual versions I rendered out and enable as prints here on DA.  The logo I use will be present on any print that I do not sell in-person, as I still intend to watermark all of my files that I share here on DA.  The next few weeks are up in the air - so I do not know how much progress I will make on rendering things out.  So, for all of you asking about prints, know that I'll probably start enabling some of them later this month or early next month depending on how things play out!

Third thing - Timelapses


I know there's been some renewed interest expressed in me recording and uploading video of how I create artwork to YouTube.  Is this still the case?  If I want to get all serious about this, I'll probably want to get my hands on After Effects just so I can do video editing more effectively, but if you all find them interesting enough, I definitely wouldn't mind trying to record and share what I do.  I just don't know what all people get from it and if they're worth the time and interruption in my own workflow to accomplish, so if there's not much interest in them, I probably will not make them frequently.

Fourth thing - Oodles of Stuff


As I've said in polls and other places before, the majority of artwork I create never sees the light of day!

python fraccount.py
-> Number of Chaotica fractals: 2693
-> Number of Apophysis fractals: 3628
-> Total number of fractals: 6321


Some of these are pieces of artwork that I try to refine into a finished work, but are incomplete for a variety of reasons, and others are earlier stages of designs or other attempts I have tried at doing so.  Some are created purely for textural purposes or due to interesting lighting effects that they have.

1)  I can take the fractals that I wished I could complete and mesh them up into some type of grid or collage so that you guys would be able to see some of the interesting ideas that I don't publish.
2) I can also start rendering out and releasing and selling the textural files as stock for people to use.
3) I also could conditionally release some starting parameters - subsets of those I actually render out, but not finished works themselves.

Fifth thing - Things


I create artwork out of enjoyment, and share it because of how amazing of a response people seem to have to it.  I will always share what I create, because I enjoy hearing what other people think about it, or even learning that people might find it inspiring (!!).  Art is a hobby, and I do not make a profit out of what I create, except in the infrequent commission-work I take on or licensing request I agree to.  When I start selling prints, this probably won't change, and I don't expect to suddenly become surrounded with oodles of money from print sales.

1) I was wondering opinions people might have on something like Patreon.  As I said previously, this won't change how I upload artwork here.  It might be a mechanism to introduce wallpaper size renders, distribute parameters that are interesting or related to something I create so that people can use them, to motivate me to work on more timelapses of my artwork or tutorials.

If you have some opinions on this issue that are both rational, informative, have suggestions or ideas, and aren't just "sorry it sucks," I'd appreciate hearing them.  I'm in no way committed to doing something like this, but want to test the waters and see what people think.


Sixth thing - TLDR


Sorry, I write lots of text.  It's something I'm good at, and I'm trying to be better at condensing it.  If you've made it this far, I appreciate the time you've spent reading, and hope to hear some type of a reply!


Cheers, and have a wonderful 2016!
Mmmm, it's the best time of year.  The days are getting shorter, temperatures are dropping, daylight ends before the work day finishes...and I decided to reverse image search some of my artwork again.

Okay -- here's the thing.  I am perfectly fine with people using my artwork as personal desktop backgrounds, phone wallpapers, and  don't really care if people use them as small, forum avatars...but I absolutely dislike it when people decide to say "oh look a cool image, let's take it and use it for whatever we want!"  Especially when that amounts to commercial entities using my artwork without my permission, which is illegal, especially when they don't even bother to provide credit.  I also dislike people thinking my artwork is stock or a resource that can be used in signatures, custom Magic cards, or whatever else have you -- but that's a discussion for another day.

For what it's worth, I just got a few alerts of my art (Ice Fang) being used on sweatshirts somewhere.  I also decided to reverse image search a few of my other pieces of artwork and saw a record label which used Phaethic Escapade and claimed they were the artist who designed the album cover, when all they did was just shoddily tile and remove the watermark I have on it.  I have contacted both entities and am awaiting a response from them.  I've also alerted a few other artists who had artwork I could trace back to on DA that their art also was being used.

I hate having to do reverse image searching on my art.  It's not a productive use of my time - I'd prefer to make new artwork or get sleep rather than dealing with this stuff at late hours of the day.  I really wish I could upload and release high-res images, however I'm tempted to upload artwork at even smaller resolutions now to prevent additional abuse in the future.  I REALLY don't want to do something this drastic, and won't for the near future -- but if I keep finding people doing this stuff, I probably will do so.

"But Chaosfissure, it's the internet, you should expect that people do that!"  Thanks, but that's bullshit -- why should I turn a blind eye to someone who profits from using my artwork, either from direct sales of my artwork, indirectly through ad revenue, or heavily indirectly through increased attention from eye-catching artwork?  Why can't I be properly compensated for my own artwork, which I have invested countless hours, not to mention my soul, into it?  I've had major universities use my artwork without obtaining permission (with profuse apologies after the fact when I brought it up), webdev sites embed my artwork in backgrounds, and now record labels using my artwork and random people blindly uploading my stuff to apparel sites...it's a chronic problem, and will only get worse if nothing is done about it.  Especially as my artwork is relatively popular, hits the front page, and can be seen by thousands of people.

Anyway, there's a few major offending places this occurs.  If you're curious about where your artwork would most frequently be used, I'd name:

- Soundcloud (as album artwork)
- Youtube (as a background image on videos, monetized or otherwise)
- Facebook Profile banners (as the ... banner).
- Wallpaper websites (with no links back whatsoever)
- Tumblr (people just reupload stuff en masse even if you've already done so)
- Clothing design websites

As to behaviors of some of these places:

- Soundcloud is generally devoid of credit, and often has ugly filters and small modifications applied to artwork to "make it different."
- Youtube seems to offer credit the most (not that credit is sufficient...), but many videos can be monetized, and it's not always trivial to tell if this is the case.
- Tumblr is hit or miss depending on who reblogs stuff first.


As much as I hate having to ask, if anyone happens to see my artwork being used in places it shouldn't, please let me know so I can take care of it.

And with that, time to sleep :dummy:  Have a wonderful Black Friday, all you shoppers out there!

Chaosfissure