This image is a landmark.
(I would have posted it last night, but DA went down for maintenance)
It is the first full sized rendering I have done without the aid of Photoshop to smooth the details. This image was rendered 8x12 at 300dpi. I framed it in Photoshop but have done no resizing.
1x1 pixel area sampled with an unbiased Monte Carlo integration over a 5x5 stratification.
Much thanks to
for all his help.
(I would have posted it last night, but DA went down for maintenance)
It is the first full sized rendering I have done without the aid of Photoshop to smooth the details. This image was rendered 8x12 at 300dpi. I framed it in Photoshop but have done no resizing.
1x1 pixel area sampled with an unbiased Monte Carlo integration over a 5x5 stratification.
Much thanks to
:origin()/pre00/3242/th/pre/i/2008/007/1/4/vision_by_chaos5.png)
maybe you're getting tired of my suggesting it, but try a proper reconstruction filter like the tent filter i described, and you'll be amazed how much better it looks than even this result... the box filter tends to blur the image too much, while also letting extraneous high frequency informtion leak through; the tent filter does a lot better in both cases, and is still really easy to implement.
I have a test point, whose [real, complex] value is usually much less than one. However, I treat the area around the sample point as a unit area. The test areas do not overlap, but do touch. They are also stratified, and I average the sum of the color components by the number of stratifications.
Now looking at your description I have one question, am I supposed to do something with this product? (1-|x|)(1-|y|)
I am assuming that the (x,y) values are relative to a unit square centered at (0,0).
btw, i suspect you weren't doing the offsetting by 0.5 previously, which explains the slight offset in the comparison images you posted in your scraps.
btw2, how deep a zoom is this image?
btw3, could i please get the equation for the palette you used in this image?
Iterations 475
The color equations are normalized so the max iterations is 2PI and the return values range between 0~255.
r = sin(15x) +1
g = sin(15x + .5PI) +1
b = sin(15x + PI) + 1
I'm looking forward to what seeing what you come up with.
As for some of the posts in my scraps, God only knows what bugs I had in the code.