Chanteur-de-Vent's avatar
Catching sundust
By Chanteur-de-Vent   |   Watch
51 28 763 (1 Today)
Published: January 7, 2017
© 2017 - 2019 Chanteur-de-Vent
Some believe in miracles, some need to trust someone to lead them. 

More Hex Arcanum trials. The pose was hard to make (you know, people holding hands), but I love the feeling of space that came out here. 

DAZStudio and Iray. Postwork in Picasa and Photoshop.

All comments are welcome.


Used content:
- Characters:
  1.By Saiyaness: Jurou
  2.By Saiyaness: Priya
  3.By midnight_stories: Universal Demon Wings
  4.By midnight_stories: Universal Demon Wings Expansion
  5.By Darwin Mishaps: LIE Tatoo for G3M
  6.By Neikdian: Tattoo for G3M
   
- Clothing:
  1.By IgnisSerpentus: Hex Arcanum
  2.By Mada ans Sarsa: Suneko outfit 
  3.By Sarsa: Suneko Outfit textures
 
 
-Hair:
  1.By Aave Nainen: Free Spirit Hair
  2.By Aave Nainen: Free Spirit Hair Morph Pack 2
  3.By goldtassel: Selena Hair
 
-Surrounding:
  1.By JGreenlees: Nature Shaders
  2.By diviney: Ron's smoke
  3.By diviney: Ron's winter collection
  4.By DAZStudio: Alchemy Chasm
Image size
1629x1358px 1.87 MB
Comments28
anonymous's avatar
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adorety's avatar
adoretyProfessional Digital Artist
Excellent! Really nice render and great blur.
Chanteur-de-Vent's avatar
Chanteur-de-VentHobbyist General Artist
Thanks. I tend to abuse the DOF a bit in my renders. :)
adorety's avatar
adoretyProfessional Digital Artist
And it always works beautifully!
Chanteur-de-Vent's avatar
Chanteur-de-VentHobbyist General Artist
Awww, thank you. :aww:
emann29's avatar
emann29 Digital Artist
Lovely work! I really like the stylization! It makes everything work.
Chanteur-de-Vent's avatar
Chanteur-de-VentHobbyist General Artist
Thank you. Had to apply some filters before I was happy with it. The original render just missed something... 
DawnbladeArt's avatar
DawnbladeArt Digital Artist
Nice work, like the poses and creative use of Ron's brushes.
Congrats on the Honorable Mention in Shiba's Dec. contest!
Chanteur-de-Vent's avatar
Chanteur-de-VentHobbyist General Artist
Thanks. I was surprised I made it to the prizes, it was very tough competition this time. 
Laspe's avatar
LaspeHobbyist Digital Artist
Beautiful work with great sense of scale, clever DOF and the effects are of course top class... Bravo!
Chanteur-de-Vent's avatar
Chanteur-de-VentHobbyist General Artist
Thank you. I started out with the pose and them holding hands, but then I realized she needs to be doing something with that hand and just a magical ball seemed to small. So then I had to put them in some big structure with special effects. :)
Laspe's avatar
LaspeHobbyist Digital Artist
Most welcome... Many great scenes are created that way I think. Posed character(s) and then it just builds from there! :thumbsup:
Chanteur-de-Vent's avatar
Chanteur-de-VentHobbyist General Artist
Definitely.
BlackTalonArts's avatar
BlackTalonArts Digital Artist
Love the characters and clothing of course and I don't think that Alchemy chasm has ever looked so good.  Well done you. :)
Chanteur-de-Vent's avatar
Chanteur-de-VentHobbyist General Artist
Thank you, I was very happy with how the pose and expressions came out. And the hair was a bit hard to pose. 

As to Alchemy chasm - I always see it as a challenge to put it in a render without making it recognizable that it's "that freebie everybody does dragon renders with". I tried to make it an open structure here, not a cave, to let the morning sun in. Something akin to the rock in Lion King.
BlackTalonArts's avatar
BlackTalonArts Digital Artist
You are always welcome! :)   I think you were definitely up for the challenge because the AC looked fabulous.  Love the thought process behind rendering it.  :thumbsup:
Chanteur-de-Vent's avatar
Chanteur-de-VentHobbyist General Artist
Maybe you should try it too. I bet you can make something even more spectacular from it. :)
chrisryder123's avatar
Saw this in the undiscovered feed and didn't even have to see the name to know this was you ;-)
Wonderful work- I especially love the SFX which are so hard to make look 'natural'

Great pose work, there aren't enough couples bases to work from and intertwined fingers are the most difficult to get right. Adding a smoothing modifier to one character and setting collision to the other figure will hide a lot of sins as it will make the skin look like it's shifted as a result of the grip.

PW recepie might be a little heavy handed given that it's given the clothing an 'outline' but it looks stylish all the same.

Hope you've had a good Christmas and New Year! :-D
Chanteur-de-Vent's avatar
Chanteur-de-VentHobbyist General Artist
Funny you found it in undiscovered. Isn't it supposed to land in your deviation inbox faster? ;)

I spent like 3-4 hours on those damn special effects, using different brushes and colors for them. The amount of test-versions was enormous. This was kinda the point where I thought "either submit or give up on it for some time". 

More details on this please, where do I set collision? And what does it do?

It is indeed a heavy PW recepie, but that's my usual one. I aim at something more like ink-outlined illustrations, not realistic ones. But here it might be overdone a bit. 

And Happy New Year to you too!
chrisryder123's avatar
I'd just browsed to DA and there was the tumbnail. Knew instantly it was you before I'd even clicked for a larger image.

The collision tool is fantastic. So basically it detects where two surfaces collide, and you set the parameters to say which surface would yeild to the other and by how much- so one surface would leave an impression in the other- imagine someone jamming their finger into your cheek. To apply the smoothing modifier, select the figure you want to yeild, go to EDIT/FIGURE/GEOMETRY/APPLY SMOOTHING MODIFIER. Then in your parameters tab for that character, you can select ONE other object for it to collide with, and how much resistance it has (Collision Iterations)- if you want multiple objects colliding, you have to keep applying the modifier, exporting as obj, re-importing etc OR creating a series of morph dials.
Examples: Character lying on a bed- the bed molds around the characters form. Two figures holding hand, one hand gets displaced by the other. 

There is a good tut here but it's in French www.youtube.com/watch?v=k57EhD… 
0Snow-White0's avatar
0Snow-White0Hobbyist Digital Artist
Another beautiful work, my dear friend! Great DOF again! :) Did you make the DOF on Daz or it is postwork?  I'm doing now during postwork, because i have more control this way. Sometimes I want the background more blurry but i don´t know how to make this on Daz without change the cam.  So I found more easy to make DOF in photoshop.

"The pose was hard to make (you know, people holding hands)"

Oh I know,  right? It's a pain. But you did a good work!! :)
Chanteur-de-Vent's avatar
Chanteur-de-VentHobbyist General Artist
Thank you. DOF is from DAZ, I barely do DOF in postwork, only when DAZ's DOF wasn't enough for what I need. 

Yes, you need to change the camera settings for the DOF change, but I always copy the camera to another one (with the DOF settings) and then play with the DOF on the other camera till I'm happy. Usually a couple of test renders show me what I want. 

It was definitely a pain. Especially with their height difference I had to shrink the girl a bit to match their hands. 
JoePingleton's avatar
JoePingleton Filmographer
Love, love it
That skirt movement, sparkles, what's not to love  Love 
Chanteur-de-Vent's avatar
Chanteur-de-VentHobbyist General Artist
Thank you. Sparkles were especially hard to make, took me like 12 different versions to figure out what matched what I wanted. 
AsgardNorth's avatar
AsgardNorthHobbyist Digital Artist
Very nice. There is a lot to like about this one. Great job!
anonymous's avatar
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