CgGirls's avatar
deviant
2.7K Watchers138.5K Page Views197 Deviations
Artist // Hobbyist // Photography
  • France
  • Deviant for 10 years
  • He / Him
My Bio
Manipulating texture images, complicated topology of 3d polygons is kind of a magic when a single button, at the end, provides you powerful images, or at least what you think it is.

I can not be bored of this, and hope i will never be.

Favourite Gaming Platform
pc
Tools of the Trade
DAZ studio 3dsMax Zbrush
Other Interests
photography, 3d

Statistics

Page Views138.5K
Deviations197
Watchers2.7K
Watching290
Favourites1.1K
Comments Made2K
Comments Received200

Watchers

2.7K Deviants

Watching

290 Deviants

Group Admin

1 Group

Group Member

150 Groups

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157 Badges
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1 badge sent, 157 badges received:
Llama: Llamas are awesome!
Llama: Llamas are awesome!
Llama: Llamas are awesome!
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Comments

Im Glad you give your first critique on one of my work !
I neither did any critique for two reasons:

1-)my english is approximative, there are lots of words i understand easily but..thats more difficult to use them...
2-)critics are not easy, sometimes people takes it bad sometimes they think "hey come on show me how you can do better" lol. Everytime i comment on someone work, i do like all the other people here do: saying "hey good work i love" it etc... that did not helps, if someone takes time to tell you there is something that did not works, the fact is that the work is interesting

I used to do some real photo in the past, on forums, people commenting were ALWAYS pointing what was wrong, not what was good, its a very interesting way of commenting but i think we can not do that on DA.

thank you again, there are always things we dont see in CG , we need other's eyes.

ps: the next one is coming very soon I bet you will love it, its a masterpiece ! 8-)
Black Goth Pinup
hum, reading all critics shows me all little details i rushed to get this production finished...
that's very helpful.
i did not paid attention to eyes, i colored lips in 1.5 minutes etc... i think i spent too much time on materials, lighting and environement...

as for tatoos, this is my first attemp, first render was not satisfiying because i use multiple maps for sss and i past tatoo on difuse map fist so it rendered a bit washed, i wanted something darker, i pasted the layer also on the sss map. Now its too contrasted and not realistic, next time i will probably do differently, thank you very much for the advice :)
Black Goth Pinup
Thank you very much. Advices and critics always helps a lot to improve quality.
Black Goth Pinup
thank you, and yes my concrete texture has no bump and no dispMap. I must have thought giving some noise in a displacement map... :(
Black Goth Pinup
thank you so much!

The shadow on the wall behind is cut because of the geometry of the wall , there is an angle, the shadow continues on the other side but is not viewed by the camera. its a point that disturbs me at the rendering, but it works as it should finally.
Thank you for your critique
Black Goth Pinup