Thoughts on Card Game Design: Prototype Aesthetics
It's Nun Kwon, here to share some insight related to Card Game Design. This particular writing's focus will center around the benefits of using aesthetically pleasing prototypes during your play-testing sessions.
Prototypes are created and used in just about every field of development involving inventions and creations. Many people understand the value of prototypes when developmental aspects of a card game are considered; but a lot of people overlook the sense of awe, intrigue, wonder, and amazement that can accompany one's experience with a prototype. The power of these feelings can really drive a person to respond positive
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Check the Manifestation CCS Gallery for examples of the kinds of cards you can create using the Manifestation CCS: Past Age (Style Series I) templates and Manifestation CCS: Future Age (Style Series I) templates. If you have any questions about them, let me know. I'm the creator and would be very happy to provide you with any information you are searching for.
Also, check out this page for more information on the upcoming Modern Age (Style Series I) Kickstarter Campaign coming August 24: MODERN AGE KICKSTARTER CAMPAIGN
- Nun Kwon