Hey, I am a Blinx too. The games have a lot of creativity and imagination put into them that you don't see in a lot of Microsoft games. It's just a shame they couldn't get the controls and difficulty just right for them to be successful. If the difficulty of the first game was more like the Hourglass Caves in difficulty (Which was in just the right spot. Not too easy, but not too hard) throughout and they got rid of/fixed the controls for the side-jump, it probably would have been more successful.
We can be the only BLiNX fans together :u