CatalystSpark's avatar
One way to kill poke through
By CatalystSpark   |   Watch
12 23 931 (1 Today)
Published: April 19, 2011
© 2011 - 2019 CatalystSpark
Just a little tutorial/tip sheet for helping people deal with poke through in 3D. Mostly aimed at beginners because they seem to be the ones who have the most major run ins with the poke-through-demon but, hey, tips are tips.
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Comments (23)
DannFirefeet's avatar
Nice and clear tutorial. This is a helpful trick in certain instances. If you cannot use this method (due to transparent material, etc.), then you can still fall back on D-Formers or the Hexagon Bridge (while both are Daz Studio features, there are similar tools available in Poser), though those are a bit more complex. Like you said, this method is great for beginners.
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CatalystSpark's avatar
CatalystSpark|Professional Digital Artist
Thank you. Yea, heck, to be honest, I never use the bridge, mostly because my computer looks at me like "Yea, you're joking right?" when I try >_>
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DannFirefeet's avatar
What Hexagon version are you running? I found that the Bridge works better with 2.2 than it does with 2.5. I haven't tried any other versions (was the bridge even there in 2.1?).

Though, I gotta say, I haven't used Daz Studio since a few months before version 3 came out. I have no idea how Studio 3 interacts with the Hexagon Bridge.
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CatalystSpark's avatar
CatalystSpark|Professional Digital Artist
I run 2.5, but my system itself can be a bit, well, weird to say the very least. Thankfully I'll be updating this dinosaur soon enough, she's served me good for the last 3 years but she just can't keep up anymore.
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DragonessD's avatar
DragonessD|Hobbyist General Artist
Works really well. Granted, 3d has come a long way since I started, but every once in a while you still find something that doesn't quite work right LOL
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CatalystSpark's avatar
CatalystSpark|Professional Digital Artist
Indeed, and it's always the thing you expect to work out well that decides to flip you off too!!!! Great it works well for ya.
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DragonessD's avatar
DragonessD|Hobbyist General Artist
Oh, yes!
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JolieBonnetteArt's avatar
JolieBonnetteArt|Professional Digital Artist
I feel stupid now... especially considering a lot of my renders are done in layers for the purposes of fixing things up. I never thought about doing that. Duh! Thanks for the pointer!
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CatalystSpark's avatar
CatalystSpark|Professional Digital Artist
Don't feel bad, took me 4 months for this solution to smack me in the face as well, but it has become a great fallback.
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JolieBonnetteArt's avatar
JolieBonnetteArt|Professional Digital Artist
Definitely getting tucked away in my "things to keep me from shooting my computer" file. :D
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Lady-Un-Rama's avatar
Lady-Un-Rama|Professional Digital Artist
wow Nice..... you did this great my friend.
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CatalystSpark's avatar
CatalystSpark|Professional Digital Artist
Thanks hun.
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Lady-Un-Rama's avatar
Lady-Un-Rama|Professional Digital Artist
welcome :D
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KattWylde's avatar
ooh, awesome. This should work better than the extra time I burn in PS hand patching those rips and tears. Thank you SOOOO much
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CatalystSpark's avatar
CatalystSpark|Professional Digital Artist
You're quite welcomed, hope it helps!
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KattWylde's avatar
already used this technique, and it works awesome.
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CatalystSpark's avatar
CatalystSpark|Professional Digital Artist
Cool, glad to hear it's helpin' ya!
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Silvinx's avatar
Silvinx|Hobbyist Digital Artist
Interesting method, thanks for sharing
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CatalystSpark's avatar
CatalystSpark|Professional Digital Artist
You're quite welcomed.
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SilentMiseries's avatar
SilentMiseries|Hobbyist Digital Artist
It was nice of you to offer this tutorial for people who struggle with poke-throughs :) It is a quick, easy way to fix them. Close to what I usually recommend to others to fix it. I'd like to feature it in my group's tutorial sections since we are based around all the other figures and I know some of them might have trouble making certain clothes fit them :)
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CatalystSpark's avatar
CatalystSpark|Professional Digital Artist
Sure, I don't mind. Hope it can help a few. Simplest solution yet took me 4 months to figure out when I first started, figures!
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SilentMiseries's avatar
SilentMiseries|Hobbyist Digital Artist
*giggles* When I started out, I often used the base body for my figures without morphs so that I didn't have poke-through. If I put them in a pose that caused it, I tried a different pose, etc. So yeah it took me a loooong time as well *giggles* Thanks again, Catalyst!
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CatalystSpark's avatar
CatalystSpark|Professional Digital Artist
Ah yes, the, what I call "Avoidance method" of dealing with poke through, yeeea, I was guilty of that bout 7 years ago XD
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anonymous's avatar
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