I haven't posted much these past years, but I did work in a few projects I'm really proud of during my last year of college.
I made a few videos in case you're curious:
Dynamic Windows: http://youtu.be/rtD4iKIYmQk
Combining aesthetics and technological development, the aim of this project is to experiment with space perception and interactions between humans and infrastructures, culminating in the presentation of a physical proof-of-concept prototype.
Mooc Radio: http://youtu.be/KjXXQOODq5w
Combining mobile devices and MOOCs, the imagined service supports and extends education in ways not possible before in Africa through radio and a mobi
I'm a year of work away from a Master's in Computer Science. Everybody expects me to be a coder or an expert on some specific technical field.
I took as many design courses as I could and now that I have to do internships, it turns out as a bad thing (i.e., lacking typical strengths of a computer science student...)
I'm considering doing a Master's in Media Design instead of just working after this... but I'm not getting younger and I'm getting tired of living off my parents.
I never wanted to be *just* a scientist, but I didn't know I'd want so much to be an artist.
On a happier note I'm getting pretty decent on a ukulele and not so b
Hi there, forgotten me yet ?
I was just "checking my messages" on dA and ran across this very interesting journal entry by fellow pixel artist and fakemon maker ~infinipede (https://www.deviantart.com/infinipede) : http://mojanbo.deviantart.com/journal/FAKEMON-Sugi-Style-and-the-Death-of-Originality-259075565 If there is something I've admired in her work over the years, it's her perseverance to keep artistic freedom and not give in to the global consensus known as "Sugimori style" in honor of the man who started it all, by drawing 'em all. But I have always been among those that kept pushing her in the opposite direction. Does that sound contradictory? My intention never was t