It was done in Alias Maya, the base mesh was very corse at first... then it was itterated, merged/sewn together, then smoothed.
The texture is a basic Blinn node with transparency and refractions, the colors were created per vertex on the corse base mesh by applying a gradient to the verticies in the order they were created. The itteration, sewing & smoothing, blended everything together.
The vertex colors were mapped to a shader using Tom Kluyskens's Mel Script - cpvTexture v0.9 .
From that, I just connected the out color to the Blinn node's color and transparency color inputs.
I took a look and you have an amaizing gallery, beautifuly rich work!
It was the result of running a fractal construction script on a polygonal mesh that was modeled by hand and another script.
Maya is awsome
It started out as just a test, and I liked it so much I decided to share it,
It was done in Alias Maya, the base mesh was very corse at first... then it was itterated, merged/sewn together, then smoothed.
The texture is a basic Blinn node with transparency and refractions, the colors were created per vertex on the corse base mesh by applying a gradient to the verticies in the order they were created. The itteration, sewing & smoothing, blended everything together.
The vertex colors were mapped to a shader using Tom Kluyskens's Mel Script - cpvTexture v0.9 .
From that, I just connected the out color to the Blinn node's color and transparency color inputs.
Thanks again for the favorite and comment