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Itterated Function System 001 by casteeld Itterated Function System 001 by casteeld
Working with a homegrown 3D IFS to create polymeshes for rendering
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:iconsunziwu:
SunziWu Featured By Owner Mar 1, 2010
Hi, I was browsing around on voxels and ended up here. I read (in a five year old discussion :P) that you have a java program that generates voxel maps. I'm curious about that, do you still have it for me to play around with?
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:iconcasteeld:
casteeld Featured By Owner Mar 10, 2010
SunziWu,

Thank you for both of your comments (this one and one on Crosseyed005)

You are correct, both of the above were a result of that work, this deviation is much older than the crosseyed one.

I do still have the source code, but haven't played with it in quite a while, the economy has forced me to find paying work.

Anyway... I would be happy to share the code with you, but it will be after March 22nd as I am out of town until then.

Thanks again for your feedback and interist.
Don
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:iconsunziwu:
SunziWu Featured By Owner Mar 24, 2010
Hey

I'm still interested in the source, even it it's old :)
Also, I can too imagine what a rush it must have been when you saw Crosseyed005 in stereo. I remember when I first learned about cross-eyed viewing ;)
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:iconcasteeld:
casteeld Featured By Owner Mar 30, 2010
I've got the source on my computer now...
As soon as I test it out, and figure out how I can get it to you I will.
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:iconsentimentalfreak:
sentimentalfreak Featured By Owner Dec 28, 2005
very nice... what's the homegrown program called? does it generate fractal meshes that you can use in any 3d program?
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:iconcasteeld:
casteeld Featured By Owner Dec 28, 2005
The program is called FlameSicer (since it creates slices of a volume). It's very crude Java3d with a minimal GUI interface. It only produces random volumes, but can (as of today) write and read in it's own parameter files. If you don't like the random flames it's producing, you have to go into the code and turn on/off the variations and adjust the weights and random functions. Then re-compile and see what happens.

It's all very very crude

It outputs the slices as bitmap images (jpg or png) that when stacked create a volume of data.

I'm using vtk to read in the volume and create an Polymesh IsoSurface which is exported as a VRML2 wrl file with per vertex coloring. Most 3d programs can import VRML2 files, but I don't know about the per vertex coloring. In Maya I can remap the vertex colors to any material function I want.

Hope this helps
Don
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:iconsentimentalfreak:
sentimentalfreak Featured By Owner Dec 28, 2005
thanks i'll do some research :)
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:iconcasteeld:
casteeld Featured By Owner Dec 28, 2005
I'm sorry, I guess I wasn't clear... by homegrown, I mean I wrote the program myself, so you won't find it anywhere but my hard drive.

If you'd like to take a look at it, I can email you the files. You'll have to have java sdk j2sdk1.4.2_06 or later, and the latest java3d and JAI packages. You'll also have to setup VTK under tcl/tk.

None of this is hard, but thought I'd better warn you.
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:iconsentimentalfreak:
sentimentalfreak Featured By Owner Dec 29, 2005
lol, i found a few similar programs, none seem to be all that good tho..

thanks but it's ok, i'm over it lol...
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:icongfullmer:
gfullmer Featured By Owner Dec 6, 2005
Almost looks like a gold nugget.
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:iconcasteeld:
casteeld Featured By Owner Dec 6, 2005
Thanks,

Yeah, it does have that nuggety look
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:iconjanem:
janem Featured By Owner Dec 3, 2005  Professional Digital Artist
Looks like it could take over the world one day it it grows large enough. Well done D
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:iconcasteeld:
casteeld Featured By Owner Dec 5, 2005
It does give the impression of growth, Thanks.
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December 3, 2005
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