Hi, I was browsing around on voxels and ended up here. I read (in a five year old discussion ) that you have a java program that generates voxel maps. I'm curious about that, do you still have it for me to play around with?
I'm still interested in the source, even it it's old Also, I can too imagine what a rush it must have been when you saw Crosseyed005 in stereo. I remember when I first learned about cross-eyed viewing
The program is called FlameSicer (since it creates slices of a volume). It's very crude Java3d with a minimal GUI interface. It only produces random volumes, but can (as of today) write and read in it's own parameter files. If you don't like the random flames it's producing, you have to go into the code and turn on/off the variations and adjust the weights and random functions. Then re-compile and see what happens.
It's all very very crude
It outputs the slices as bitmap images (jpg or png) that when stacked create a volume of data.
I'm using vtk to read in the volume and create an Polymesh IsoSurface which is exported as a VRML2 wrl file with per vertex coloring. Most 3d programs can import VRML2 files, but I don't know about the per vertex coloring. In Maya I can remap the vertex colors to any material function I want.
I'm sorry, I guess I wasn't clear... by homegrown, I mean I wrote the program myself, so you won't find it anywhere but my hard drive.
If you'd like to take a look at it, I can email you the files. You'll have to have java sdk j2sdk1.4.2_06 or later, and the latest java3d and JAI packages. You'll also have to setup VTK under tcl/tk.
None of this is hard, but thought I'd better warn you.
Thank you for both of your comments (this one and one on Crosseyed005)
You are correct, both of the above were a result of that work, this deviation is much older than the crosseyed one.
I do still have the source code, but haven't played with it in quite a while, the economy has forced me to find paying work.
Anyway... I would be happy to share the code with you, but it will be after March 22nd as I am out of town until then.
Thanks again for your feedback and interist.
Don
I'm still interested in the source, even it it's old
Also, I can too imagine what a rush it must have been when you saw Crosseyed005 in stereo. I remember when I first learned about cross-eyed viewing
As soon as I test it out, and figure out how I can get it to you I will.
It's all very very crude
It outputs the slices as bitmap images (jpg or png) that when stacked create a volume of data.
I'm using vtk to read in the volume and create an Polymesh IsoSurface which is exported as a VRML2 wrl file with per vertex coloring. Most 3d programs can import VRML2 files, but I don't know about the per vertex coloring. In Maya I can remap the vertex colors to any material function I want.
Hope this helps
Don
If you'd like to take a look at it, I can email you the files. You'll have to have java sdk j2sdk1.4.2_06 or later, and the latest java3d and JAI packages. You'll also have to setup VTK under tcl/tk.
None of this is hard, but thought I'd better warn you.
thanks but it's ok, i'm over it lol...
Yeah, it does have that nuggety look