I don't know if I should post these under the fractals or 3D image catagories.
I love this fractal, and the burl wood finish is one of my best wooden textures in my opinion.
I love this fractal, and the burl wood finish is one of my best wooden textures in my opinion.
:origin()/pre00/e7b0/th/pre/i/2005/344/0/d/3d_fractal_polished_burl_wood_by_casteeld.jpg)
but I'm not going to full-view a 1.5Mb image which is JUST 1024x768!
Thanks for bringing it to my attention, I've since replaced it.
for example look at =psion005's gallery - all his works are in this (tiiiiny by modern means
I had been enjoying Apophysis so much, I was curious what would happen if the same math and method were done in 3D.
It's really not as complicated as it's going to sound, but here goes.....
I've written a crude Java3D program to generate the fractal in a 3D matrix, 240x240x240 pixels and output each layer of xy pixels as a PNG image. I end up with 240 images at 240x240 resolution.
These images are then read into a VTK/Tcl program which evaluates the volume to create a polygonal surface mesh which is output as a .obj file.
The .obj mesh can then be imported by many 3D rendering programs, I'm using Maya, but POV, Lightwave, 3DMax etc... would work too. In Maya I apply the materials and lighting for the final rendering.
I know it sounds daunting, but even the math is not complicated, it's more a mater of working out the algorithmic method and having the tenacity to stay after it and make it work.
Be that as it may, the result on this image is astonishing. Bravo!
I know POV supports itterated functions like quaternions, but I was never able to figure out how do do anything other than the canned functions. Never could perform itterations with a script, but again, it's been several years since I worked with it.
If you can script itterations in a POV file you should be able to do it. Like I said, the math is easy.
I'd be happy to work with you on it if you can figure out how to script itterated functions.
Don
Maybe if we can figure this the POV dev team might be interested in including it in the next release.
BTW, I saw that POV included now the julia_fractal statement with some interesting features (quaternions and hypercomplex functions...). It may be a good start to look at.