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Description
My little Dragon game has now been reworked to fit NES standards much more accurately. Meaning the graphics are now made using the NES' weird attributes and palette system (backgrounds have a maximum of 4 palettes of 4 colors, sprites have 4 palettes of three colors per transparency) plus avoiding any occurence of 8 8x8 sprite areas on the same row. A lot of optimization was needed to get things working that way but now it's done I'm really happy with how it looks.
Idea behind this is that once I'm done with the PC prototype anyone who wants to produce a real NES version can have access to the resources and the game should look and play very close (but have the added benefit of being a rom that can run on any system that has a NES emulator, so pretty much anything).
Scan-line version as usual can be found at [link]
Idea behind this is that once I'm done with the PC prototype anyone who wants to produce a real NES version can have access to the resources and the game should look and play very close (but have the added benefit of being a rom that can run on any system that has a NES emulator, so pretty much anything).
Scan-line version as usual can be found at [link]
Image size
512x480px 8.61 KB
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Comments51
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This is... beautiful!