Development Updates

Sun Jul 24, 2011, 10:17 PM by C-quel:iconc-quel:
Hello all! ^^

I'm temporarily creating a new Development source file download that will actively incorporate all contributions posted to our group as they appear.  This Development copy will be used to build towards version 0.60, which will incorporate Act 2.  Anyone wishing to dig right into the latest and greatest version of CameliaGirls can now do so at any time without worrying about using an outdated copy.

Please note that in order to use any of the development copies below, you will need a copy of Renpy version 6.12.0:

www.renpy.org/release/6.12.0

We are freezing on this version until subsequent releases stabilize.  


================================
2011-07-24
================================
    Quite another long hiatus, eh?  ^^ Well this one was used mostly drawing and helping Haya out with some of her own projects. In any event, not much in the way of actual script-writing, other than that the full dorm room scene has been completed.  The next update will be the big experimentation with parallax scrolling.  ^^ We have Cyllia doing some actual "writing" for the first time ever.  And Miharu gets some new clothes (however briefly), although "new" is used liberally here since Haya actually drew the outfit last November.  It was just sitting around waiting to be used. ^__^; The room architecture has been revamped a little to more closely match the entire dorm concept.  It's still incomplete, though, as the architectural style is still mostly modern rather than art nouveau which has more decorative elements.  But it works for the time being, and I do like the trend of creating our own backgrounds rather than collaging some stock imagery.  ^^' And last but not least, this release adds some additional GUI enhancements by Tkensum as explained in the previous journal entry.  However, due to a bug in the latest release of Renpy, the whole game is unusable if it's attempted to be run with the bleeding edge copy... which unfortunately is the only version 6.12.1 copy that can currently be downloaded. Therefore, we're now officially freezing our development to version 6.12.0, since this is available to download by anyone and also offers almost all the new features we need for his Screen language enhancements. There is one exception and I've had to temporarily comment-out some code that is currently incompatible with 6.12.0.  To see which files have been modified to allow for this temporary fix, look for the phrase "## Do not add until version 6.12.1" in any of the following:  gcui.rpy, options.rpy, script,rpy And with that, let's get started!  ^^ Click to Download Development Copy for July 24, 2011 The music files are still the same as in the last release, but here they are again if this is your first dev copy download: Click to Download Development Copy Music Files for Act 1 Click to Download Development Copy Music Files for Act 2




================================
2011-06-20
================================
    A "nightly" in the most traditional sense of the word, this development release is actually my first successful attempt at reducing the bloat of the OP sequence.   Although there is still a delay between the fadeout effect and the animation, it's more of a consistent 5 second delay which I can live with.  Especially since my work involved cutting the 13-level animation into only 5 separate ATL animations, as well as cleaning the code, adding useful category comments into the code, and also trimming about 1.5 MB from the total file size.  True, the result looks a little emptier, but I'm surprised by how little I had to sacrifice in order to get a halfway decent "Lite"  version of the OP.  ^^ I can probably trim it more, but for now this should be good to go. ^__^b Click to Download Development Copy for June 20, 2011 The music files are still the same as in the last release, but here they are again if this is your first dev copy download: Click to Download Development Copy Music Files for Act 1 Click to Download Development Copy Music Files for Act 2




================================
2011-06-17
================================
    Just adding a little blurb here since I plan to publish a full journal for this release in a short while.   In any event, I'm a little behind again due to work, drawing, getting used to Renpy script again, and helping my dear Haya with her latest cosplay).  But at least it's paid off, as today I'm finally able to release the first development build that actually has a WORKING SECTION OF ACT 2!!! [even if it's brief]  >.> This includes my new OP sequence (which I'll talk about later) as well as a revamped GUI designed by :icontkensum:! Also of interest is the fact that this Development Copy is the first to separate the music files from the core game, to make it easier for people with slow connections to download and work with these dev releases (since the majority of the music hasn't changed since Act 1). Click to Download Development Copy for June 17, 2011 Click to Download Development Copy Music Files for Act 1 Click to Download Development Copy Music Files for Act 2




================================
2011-05-08
================================
    Phew!  The final work on the OP sequence really knocked the wind right out of me... ^__^; But thankfully it's all done now, and today I began to touch the development copy again!  ^.^ Sorry to say, I did not add any Act 2 code yet, but at least I did set down the new labeling framework for Act 1, so it should now match what's in the proposed Story Map: c-quel.deviantart.com/art/Came… So now I essentially have the green light to begin working on the Act 2 portion of the game.  Since I'm eager to start, I'm looking forward to beginning this tomorrow.  ^.^ The immediate goal is to have the Morning Innuendo sequence completed by weeks' end -- that way, I'll also have the green light to add in the OP sequence.  Just as the reminder, the OP sequence must debut beginning in Act 2, since most anime series don't show their full OP sequence until after the 2nd or 3rd episode.  :) Last but not least, I also added :icontkensum: German translation to the game, as well as a couple of English script tweaks that he rightfully proposed. Thanks again for all your fast hard work!  :D You'll be happy to know I've also updated the Translation Tool with the new German portion, as well as the new label names: cameliagirls.com/download/tool… Now... without further ado,... here's the latest and greatest "Nightly"...! ^___^ Click to Download Development Copy for May 8, 2011




================================
2011-02-13
================================
    Today I'm committing a number of changes to the development copy, including: --- The French translation produced by the Tsukiyo-Novel Team (many thanks to :iconlady-echo: for updating the Translation Tool so quickly) An updated version of:iconisharacomix:'s Translatable Menu code (it's definitely more translator friendly which is the most important priority, although personally I kinda liked the efficiency of the older code). Credit updates by :iconnekocat21: as well as for the Tsukiyo-Novel team. My im.Composite code for Kana and the corresponding graphics package, which saves 2.5MB of file size! --- Currently I'm still working on Act2 editing, although this week I'd like to get back to working on the OP sequence, as that really needs to be completed before we can move forward with anything.  ^^ As for Act 1 changes... one thing I'm still interested in is finding a way to reduce the file size of the music files without sacrificing too much quality.  Currently the music folder takes up 21MB of space, which is almost 75% of the entire game package!  And while music is very important to us (in the promotion of Creative Commons work), I would definitely be interested in a way to make the game package a little more... mobile.  Any thoughts on the matter are always appreciated. ^__^ Click to Download Development Copy for February 13, 2011



================================
2011-01-17
================================


===================================

Journal skin created by *annako
Modified with picture by =GleisionAdain

Recent Journal Entries

Journal Writers