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CallMeMrA

One pixel at a time...
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207 Deviations
Artist // Hobbyist // Digital Art
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Super Llama: Llamas are awesome! (34)
My Bio
I am either the original MK ninja actor now suffering from a mid life crisis, or some Spanish fellow who happens to be fond of the fighting genre as well as digital artwork with a particular emphasis on retro game aesthetics such as 8-bit pixel art and beyond...

Current Residence: Within the GTA
Favourite genre of music: Anything but Christmas tunes...
Operating System: Windows 7
Personal Quote: I know exactly what I am doing, even when I don't.

Favourite Gaming Platform
Modern: Playstation 3, Vintage: NES
Tools of the Trade
Sketchbook Pro 6, CS4 suite, Paint Shop Pro 7, Graphics Gale

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Pageviews38.5K
Deviations207
Watchers412
Watching33
Favourites281
Comments Made116
Comments Received18

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Comments

Was originally intended as much, but never did get around to finishing all of the animations for it as I gradually lost interest in the engine and got busier with other things to get back to it.

Rubbery Person - Do the Mario
I can't recall exactly which program I was using at the time for this, although if I had to wager a guess it was probably GraphicsGale.
'Power Person' Concept
You might want to study more of the recent Z2 related project animations then in this specific case; it's to my understanding that the style has undergone a few more changes since this particular animation was done, plus it will also give you more of an idea how Balthazar and company handle more subtle movements in this style. Aside from that, the usual standards of planning out the key frames and poses for the animation and then working on the transitions in between.
Vegetto / Vegito Z2 idle concept tweaked
Any in progress animations for this type of scale that were not posted up are effectively gone, sadly.
CvS Yellow Iris jab
If you mean finished resized animations, it's lost to the ages.
CvS Yellow Iris jab