Fragments of fractals and non-fractal scenes that I was done in Fragmentarium since 2012.
link for program download
Archive is divided:
0.9.12 - fragments made in Fragmentarium version 0.9.12. Fixed for using with version 1.0.0. Fragments contain more than one preset.
1.0.0 - divided by years, all render files are stored in their own folder with the same name, one folder has one preset for rendering.
anim - some short animations
Strongly recommend use version of program from the link above, because this version has no UI slider limits and you will got undistorted scene.
The names of renderer files could match, but have changes.
This package include most of all my renders made on different hardware (GPU), tested compatibility Nvidia->Ati, Ati->Nvidia. Nvidia has no problems with some GLSL inaccuracy, Ati-AMD more demanding of the correct syntax.
Some scenes (IBL, GI, last DE) required textures (background, heightmap, etc.), some paths deleted from presets because Fragmentarium crashed when texture in "default" preset lost.
See bonus folder with textures used for last renders
All textures is stock.
I express deep gratitude to developer Mikael Hvidtfeldt Christensen aka Syntopia, Knighty, Kali, Eiffie, SCORPION, 3dickulus, Patryk Kizny, Mclarekin, Timemit, Dark-beam, ElenaLight, MBenesi, Sabine62 and all community on fractalforums.com and russian fractal community on demiart.ru
It would not be possible without all of you!
Don't forgot about TDR registry keys (see Fragmentarium FAQ) for normal work on Windows
When you will run fragments, camera rotation can be moved, so press 'Apply' preset again
Some Ati-AMD cards don't correctly works with GI render (glass material is opaque)
________________
04.01.2017 - update:
Added thumbnails for fragments - jpeg previews with 400px width
Fixed some frags where Up has nan value
link for program download
Archive is divided:
0.9.12 - fragments made in Fragmentarium version 0.9.12. Fixed for using with version 1.0.0. Fragments contain more than one preset.
1.0.0 - divided by years, all render files are stored in their own folder with the same name, one folder has one preset for rendering.
anim - some short animations
Strongly recommend use version of program from the link above, because this version has no UI slider limits and you will got undistorted scene.
The names of renderer files could match, but have changes.
This package include most of all my renders made on different hardware (GPU), tested compatibility Nvidia->Ati, Ati->Nvidia. Nvidia has no problems with some GLSL inaccuracy, Ati-AMD more demanding of the correct syntax.
Some scenes (IBL, GI, last DE) required textures (background, heightmap, etc.), some paths deleted from presets because Fragmentarium crashed when texture in "default" preset lost.
See bonus folder with textures used for last renders
I express deep gratitude to developer Mikael Hvidtfeldt Christensen aka Syntopia, Knighty, Kali, Eiffie, SCORPION, 3dickulus, Patryk Kizny, Mclarekin, Timemit, Dark-beam, ElenaLight, MBenesi, Sabine62 and all community on fractalforums.com and russian fractal community on demiart.ru
It would not be possible without all of you!
Don't forgot about TDR registry keys (see Fragmentarium FAQ) for normal work on Windows
When you will run fragments, camera rotation can be moved, so press 'Apply' preset again
Some Ati-AMD cards don't correctly works with GI render (glass material is opaque)
________________
04.01.2017 - update:
Added thumbnails for fragments - jpeg previews with 400px width
Fixed some frags where Up has nan value
:origin()/pre00/05e4/th/pre/f/2016/340/9/0/fragment_archive_2012_2016_by_crist_jroger-daqrnvk.jpg)
www.facebook.com/avaleon/video…
Story? Last year my "Hello!" video snippet to the MandelManiacs group went viral, on that guy's page, it's now at 7.2M or something. This spring he gives me a shout, "WeneedvideoclipsfastandBAD! Can we use...." I said, progress, lookee here...
www.youtube.com/watch?v=QWLGqR…
www.youtube.com/watch?v=wGE9YA…
So now a certain UK music producer owes me a minor favor, which I hope to use in getting some attention to some of the REAL artists in the group, those perpetually unem-and under-employed high-functioning aspie types who are so so good at this sort of stuff. So here all in one is news, my most sincere thanks, a deep bow, and a vow to really seriously tackle GLSL programming and quit just zooming around.
Saw your works. And very glad that somebody works in Fragmentarium too! Very nice and colorful renders!
Maybe this will be a kick for me to try something
Спасибо, и я не представляю что будет когда ты возьмёшься за фрагментариум, т.к. то что ты вытворяешь с апо/хаотикой потрясающе! И каждый раз что-то новенькое )
I began to use wang hash since Syntopia posted the code on fractalforums.
New dif added as option in my version of DE-Kn (since you posted the code)
So, maybe you have the same formula for polygon shaped diaphragm? Knighty's code from 3D.frag:
Now have time to play more with new Kleinians
And thank you for being part of the community, we need experimenters like you!
I have another idea - online transformer for hybrid fractals
p.s. Some last ideas for pay attention from classic formulas to more experiments. Maybe will post topic on forums (if somebody interested):
1. Random basic shapes for iterated fractals, I think it will be cool
2. Hazy, sand, fuzzy forms - Fragmentarium ables to do amazing effects. A topic that deserves special attention.
I mean this
fav.me/d849hvv
fav.me/d7ud4nu
fav.me/d7aj2g5
fav.me/d793o3l
sabine62.deviantart.com/art/Ha…
www.flickr.com/photos/lagardo/…
www.flickr.com/photos/lagardo/…
And yesyes, post Everything, I most of the times Like your ideas
The random basic shapes... I adore Inigo Quilez's ray-marching shapes!
Haze and sand and fuzzzz: those are the best and Fragmentarium can render those like no other
About haze and sand - take a look at
FragArchive\1.0.0\2013\f15_01.bmp Files f15_11, f15_12 and f16_16 too
Will have a good look at haze and sand, thank you!
You are welcome!