There are 5 stats that will help your character in battle depending on what their division is and what their strengths are.DAMAGE:
Attacks hit harder, higher base DMGSPEED:
Easier to evade attacksVITALITY:
Able to defend against a portion of damage, higher base HPINTELLIGENCE:
More frequent counterattacks, blocks some damage and reflects it backACCURACY:
Hits critical areas more frequently causing bonus damage
HIT POINTS + DAMAGE
There are two base stats that all members will have regardless of their division. All members will have a base value for HP
, primarily based on the VIT
stat points. There is no base value for SPD, INT, or ACC because these modify HP and DMG.Base HP:
120 base HPFormula for calculating base DMG:
VIT 1: +0 HP
VIT 2: +15 HP
VIT 3: +30 HP
VIT 4: +60 HP
VIT 5: +120 HP
VIT 6: +150 HP
(DMG stat points + half of highest stat) X division multiplier X 2DMG multipliers (from lowest to highest):
Division R: ×1.5
Division Y: x1.5
Division G: x2
Division B: x2
Division V: x2
If you feel like you did it wrong or just don't want to calculate it yourself, ask one of the mods and we'll do it for you. We'll always have to double check regardless so you don't have to be afraid of doing it incorrectly. You can even leave it blank on the app and we'll tell you your values if you're really that lazy (no joke)
Your base HP and DMG should be written under the stats section on the written application.
Before you start battle, please write down or remember your base HP and DMG. You will have to log your battle if a mod isn't there with you, so please remember to subtract HP at the end of every turn.
The battle system is based on dice rolls from our bot on discord, it may seem confusing at first but we're willing to walk you through it!
The command for our bot is /r
, so you would type this before typing out your roll. (Example: /r 4d4+18)
To make things more fluid and less confusing, please state the action you're performing before or after you roll.
Naturally, when someone's HP drops to 0 then the battle is finished and the winner is declared.
You can choose to forfeit the battle but you'll get nothing out of it.
There are many different ways to fight in Chroma, here is the basic rundown of how they all work!
Battles that take place in training are non-canon. Training is highly recommended if you're unsure about the battle system and want to test it out. You get no rewards for completing a training battle.Duel
The same thing as training, except all battles that take place here are canon and participants are eligible for rewards. Duels are decided between members and may take place at any time between two people.Battlefield
Story-related battle that all members typically take place in. Battlefield fights are canon.
Come one, come all, witness the true talent of Chroma's members! Chroma's most entertaining event, Tournament allows challengers to go against each other from a 1v1 battle up to a 3v3. Our special tournament system allows participants to pull off different tricks to catch their opponent by surprise. A special effect is also given before the battle starts. Good or bad, who knows? Hope you're lucky enough to pull this off! Tournament battles are canon.Boss Battle
You sense an overwhelming aura in the air. You feel like something- no, someone is coming after you. Who could it be? It doesn't matter, you have to prepare yourself for something big!
Every now and then a boss may show up to take on our beloved members of Chroma. Bosses must be taken on by a group of people, whether it be division-specific or every division at once. Sometimes we may even tell you to form teams.
Bosses yield a multitude of special rewards, so be sure to participate often!
Boss Battles are canon.