So now that I have a PS4 and GTA 5, I've begun the long-overdue experiment of making the cast of the Megaverse using the game's engine.
And now...I'm wishing I'd saved up for a gamer's PC. My tower can't handle the PC version. A pity, as that's Mod Central!
The PS4 is...sadly, very limited!
I've begun with Gerosha universe characters; but I'd like to expand my list of experiments to include Dromedians, Eccentrians, and possibly Xiralians if
is up for it. (Highly doubt that last category.)
From the Cherinob series, the demonness Astirnah would be the easiest to replicate - since she looks like a thug anyway! However, it wouldn't seem right unless Cherinob could also exist to fight her. And so far, I have yet to find any combination in GTA Online's character creator that leads to an avatar that looks anything like
I'm considering cancelling my Q-Basic Gorillas line entirely. It creates too many franchise rights ownership debates, and is too much like Michael Bay's work. So I won't be pursuing anything with that. No Col. Flix release, sorry! And as you all probably know by now, Stationery Voyagers is canceled. So no chance of any characters from that series!
So without further adieu, here are the characters proven possible, the ones not yet possible, and the ones I have yet to try:
So far, the game has proven capable - with a little help from Online and Photoshop - of re-creating Stung Hornet, Celia Winehart (minus her Taterbug suit), Extirpon (though only as Eric Opendi if you don't use Photoshop), and the Purge-Flare (but only as Chris Kennal unless you have Photoshop.)
A close approximation of Taterbug might be possible in her catsuit only, but would require re-creating her in GTA Online. To my knowledge, the sackcloth overcoat that completes her Taterbug outfit is still not possible - yet. And I'd hate to think what the DLC for that would cost! It should be entirely possible for a modder at the site 5Mods to make a true Taterbug outfit using PC-available tools. But so far, in the PlayStation world, only Celia's civilian form is possible. The art student female stereotype is very close, just a little too tall.
There are a few other noteworthy limitations. Purge-Flare's flamethrower is more primitive in design. His suit is more armored guard stereotype as opposed to the unique fireman suit with black base and shiny purple trims in the place of yellow trims. However, this new look works just as well for him as his more traditional appearance.
Extirpon doesn't quite look right without his trenchcoat; but this is pretty good for an Eric Opendi just discovering what he's capable of.
Stung Hornet took the most effort to generate in-game, as she specifically required Online features. Her hair is too short, and her face looks too old and tired. However, the rest of her is pretty character-accurate.
The Flippo sisters are simply not possible. The closest to them is the Vagos Sister stereotype; and she wears makeup Candi would never wear. She's also dirtier-mouthed and much more promiscuous than Candi and Marina at their absolute worst ever were. She's also way too tall! On top of that, outside Ameristan, Candi would rarely do GTA-style things. And even doing superhero work, she'd want to wear a Ciem suit - which isn't possible for PlayStation (but maybe for PC.)
Jeral Cormier / Botan the Plant-Man is also not doable. As a plant-man, he has a skintone only the PC side could replicate. Otherwise, his outfit would be a slight palette swap of Eric's. His abilities would lead to a ban Online, and would require jailbreaking for the Story Mode on PS4 to allow.
Centhuen Prototype abilities may require a lot of scripting, and would be similar to coding Nightcrawler and Wolverine mods along with Spider-Man-like agility. This would affect not only Ciem; but also Feruga, Mukade, Centipede Charlie, and any others.
The Flippo sisters as civilians aren't doable with Online either: they all look too old (and tall!)
Because of how old-looking female avatars tend to be with Online, only Director Mode unlocks can be considered as Dozerfleet character doubles for female leads. And there are very few good ones to choose from! The Tabitha Pang near-equivalent is the wrong color scheme, and a bit too fat! There's a Director Mode stereotype that resembles an aged Maria Sanmarcos; but she has yet to do much of anything significant in the brand.
I get that there are no actual children in Los Santos. That's smart, as players blowing up small kids with grenades might get the game banned in some countries. At any rate, Samantha Steel / Dollschief is not possible.
Pilltar and Strawberry - and their pilots - are not possible. Sorry, Barrin family!
Hea Pang's model would look too much like Mingmei Cheng / Stung Hornet's, due to the game's limitations. So no Hea Pang. Although, there is a Director Mode avatar that resembles a mix between Hea and Michelle. Problem is: deciding which one she is going to play, and what sort of story she'll have!
Kayla Tarington was a smuggler for a time; but always maintained her good looks in spite her hard life. She never gave up on what she believed in, no matter how hard the Gwirdons made it for her. And while taking jobs she didn't always like, she was seldom one to commit herself fully to life as a criminal. She didn't have the heart of one. She was one by necessity; not because she enjoyed it. Even so, she's too pretty even with her shorter hair to be a GTA Online protagonist.
Sure, helping Volkonir in his quest technically puts her at odds with the law again; but she's not about to do GTA things without a good cause. And even then, she only comes close in Rise of Semaphry! There are far worse criminals in the stolen auto parts smuggling ring she was a part of than Kayla herself; so any one of them would be a better fit for the game.
Given the limited options in-game for women period, it's safe to say most of the Dozerfleet cast of women will probably NOT get adapted!
Jordan Reddlewick / Sapphire King is not possible, for the same reason Jeral isn't possible.
Audrey Golin, perhaps? She'd need longer hair than what I've seen so far available in Online. However, Lady Screwworm is of the right criminal mindset to be in GTA Online. The only issue is that she'd consider the game's world absolutely petty crime. She much prefers supervillain-grade terrorism.
I've mostly experimented with the women so far - and become visibly frustrated with the lack of good options. There is a lot of untapped potential for the men. Will Donte be possible? Hopefully, he won't look like Franklin. He's shorter and thinner - and doesn't talk like Franklin. His mouth is "whiter than sour cream," and he seldom swears.
Villains, antiheroes and bad boys would all-around be a better fit for the game. Black Rat, Tin Dragon, Frank Morvel, and Victor Nanale would be possible contenders.
However, at this time, I struggle to see much future for Gerosha characters in GTA. A GTA 6 release might change that. But until then, GTA 5 has too many limitations to be practical.
What of Ion Boy? Volkonir? Hoshijo? Lenny Drae? Carlos Modi? Those would be top picks to explore next. Even though a big part of GTA is the prison of Boilingbroke, and it seems like that'd be perfect for Camelorum Adventures, you'd come closer to a proper simulation of that with a highly-modded Prison Architect than you will with GTA! Where's the women's section? From what I can tell, the inmates at-present are all men!
On top of that, Camelorum is much smaller than Boilingbroke - and the staff is far less psychotic.
Volkonir is on his own for a time before being taken in by Hanom. But would he be blowing up helicopters for no reason? Probably not. And his lack of henshin knight armor would break some of the illusion of him being in the game. Carlos is also too nice. It'd be far more logical to play as a Modi family gangster - if that's possible.
The GTA side of Dozerfleet has a long way to go to make implementation of much of it even possible - let alone practical. Very saddening, as it was supposed to be the brand's big branching out into game genres that aren't Sims titles. That notwithstanding, it is a happy and thankful miracle that at least some characters translated over (even if only partially.) I'd like to edit together at least three short films with what I do have.