Shop Forum More Submit  Join Login

Latest Updates

[05-Jun-2014] Added in the Exp Chart.
[22-May-2014] Just kicking this off with a few thoughts and some key sections.

Our Mission

You have come to this deviation because you are a developer or wish to try your hand at it.
Our intent is three fold.

1) Showcase developers who wish to make themselves known. 

2) Provide a host of development resources and guides for creating shmups.

3) Create a meeting place for developers to team up, or share their experience.

We hope you are with us on this and we would welcome all assistance and contributions.

As the information we host grows we may segregate or move parts of this to another site or deviation.
In theory we can organise and network everything together in an accessible way.

Shmuproom Developer Experience

DeveloperLvl 7 by buko-studiosDeveloperLevelD 7 by buko-studios
DeveloperLvl 6 by buko-studiosDeveloperLevelD 6 by buko-studios
DeveloperLvl 5 by buko-studiosDeveloperLevelD 5 by buko-studios
DeveloperLvl 4 by buko-studiosDeveloperLevelD 4 by buko-studios
DeveloperLvl 3 by buko-studiosDeveloperLevelD 3 by buko-studios
DeveloperLvl 2 by buko-studiosDeveloperLevelD 2 by buko-studios
DeveloperLvl 1 by buko-studiosDeveloperLevelD 1 by buko-studios

Our Champions of Shmup development
Right now we have 12 members of our shmuproom who have successfully created shmups playable online.
Quality varies, but simply having a first project is a great achievement in itself.

Our current group Champions are as follows.
DeveloperLvl 3 by buko-studios:iconvolcanic-penguin::iconpixelstab::iconcharochai:
DeveloperLvl 2 by buko-studios:iconmuravei::iconpzuh::iconasdgames::iconc3whiterose::iconthewetfloorsign::iconwhrndpx::iconzappan::icongamesfuhrer::icongamerrobot:
DeveloperLvl 1 by buko-studios :icondynamitemanexe::iconblazelimit:

Are you a member with a live shmup but not on this list? Drop us a note with a link to a playable version of your game.


We will expand on this section in due course, right now "Google is your friend".
There are many many tutorials and guides out there on developing your own shooter/shmup.

We would also suggest visiting the following two sites.
Shmups forum


Right here in the shmuproom, get involved, comment on the journal entries and other members deviations.
There is also a great community forum at the Shmups forums

The Roles of a developer

You may be specialised in one of the required fields, or you may wear many hats.
One thing is certain, creating a shoot-em-up game can be a big challenge in itself.

Lets start by discussing the many roles in a development team.
*We will not be discussing PlayTesting beyond that of the role of the designer.
*We are segregating marketing and distribution for another section (Promotion).


Designers themselves can specialise in specific tasks.
A game development often goes through a number of phases through to completion.
Prototyping is an important phase that needs design input.
You may be involved in writing scripts or narratives for the game.
Levels will need to be designed, scripting waves, and a need for quality assurance and testing.


Art, Animation, Effects and Motion Graphics. These are your tools in exciting players and creating cool stuff.
There is much work to be done in creating a shmup, in the early stages you may be working on 'pre visualising' the game.
Later you will need to create assets for each section of the game, from Ships, Enemies, Backgrounds, HUDs, and User Interfaces.


Games have logic. This is the primary function of Code to creating something that is playable.
The rules for the game must be created, they must function as designed, free of bugs and glitches.
There will also be a variety of ways that the Code could provide features and interfaces with the other areas of Audio, Visuals, and Design. 


The sound and music of the game.
Kicking tracks and audio FX. These enhance the experience, offer immersion, stimulus and reward.
Not only can the Audio stand out in its own right. The players experience is heightened when the audio is in harmony with the design and visuals of the game.


Last but not least, as with any project, there must be a degree of administration.
Depending on the size of the project, number of members in the team and the development goals/brief,
someone needs to be keeping track of the progress.
This includes ensuring everyone is happy, knows what they are doing and things are moving in the right direction.

Even a single lone wolf developer needs to commit time to ensuring his roadmap, strategy and progress are looking good.

Kicking things off in the right direction for Shmup Development.
Add a Comment:
Raziel-elite Featured By Owner Mar 12, 2017

I am in the processing of creating my own SHMUP game for the mobile platform, however i am in need of an artist who can set the theme and art-style for my project. As asked below, would this be the right place to ask?
HuaHero Featured By Owner Aug 27, 2015

Am currently developing my own SHMUP, i'm currently looking for an artist. Will this be one of the place to ask? 
WorldSpinning Featured By Owner Nov 12, 2014  Hobbyist General Artist
ASDgames Featured By Owner Jun 29, 2014
Thanks for mentoning me here, and also thanks for the group and everything else, its great. Im aiming to level 3 next time =)
buko-studios Featured By Owner Jul 2, 2014  Professional Digital Artist
You can do it!!!
LNBAKAKiller7 Featured By Owner Jun 7, 2014   General Artist
Level 3
buko-studios Featured By Owner Jun 8, 2014  Professional Digital Artist
We have updated our Level Requirements, we are still considering Lvl 4.
It needs to be some kind of measure of quality... which is tough, since games/art can be so subjective.
It could be related to an player base/installs quota perhaps.

We would like to think that some commercial success should come with Lvls 5+..
But there may be many quality shmups developed, that don't see this.
However, not all shmups are made for profit. That shouldn't hold them back on our grade.

We have made level 5 something we shall award yearly.. Although 40 may be too many for one year.. :D
Thanks for commenting!
LNBAKAKiller7 Featured By Owner Jun 9, 2014   General Artist
0_0 Darn.
I was not expecting such a reply for a south park joke.
buko-studios Featured By Owner Jun 9, 2014  Professional Digital Artist
heh.. we aim to please. ^_^ 
FullHitPoints Featured By Owner Jun 6, 2014
Well, I'm certainly working on a shmup with a few other people. It's still in its pre-alpha stages, so it's not really all that playable, but I do have some recorded footage on Youtube.
buko-studios Featured By Owner Jun 6, 2014  Professional Digital Artist
Be sure to keep us updated on the progress! We'd love to feature more about it.
This section is only just getting started. Lots more to come!
C3WhiteRose Featured By Owner May 25, 2014  Hobbyist Filmographer
Me? Level 1 Champion?
Haha, Im just a self-learning AS2 & creating games for fun.
buko-studios Featured By Owner May 25, 2014  Professional Digital Artist
Thats what it is all about!  ^_^
Volcanic-Penguin Featured By Owner May 24, 2014  Hobbyist Digital Artist
Level 1 Champion, aww yeahhh. I've since switched over from Flash to Unity, although I still have a metroidvania platformer to finish in Flash which I kind of cringe thinking about as it's coded in spaghetti-code AS2.

I don't know if it's yet possible to put Unity games up on deviantArt, but if not it probably will be eventually. 
buko-studios Featured By Owner May 24, 2014  Professional Digital Artist
Thanks for chiming in!
Yes, deviant art is quite security conscious in terms of what it will let you embed at the moment.
But its easy enough to hyperlink out of here. :D
Its still a nice graphically rich environment to chill out in.
Volcanic-Penguin Featured By Owner Jul 1, 2014  Hobbyist Digital Artist
buko-studios Featured By Owner Jul 1, 2014  Professional Digital Artist
We had another play of Vectorus, and realised you were massively underrated at Lvl1! upgraded yo!
Volcanic-Penguin Featured By Owner Jul 3, 2014  Hobbyist Digital Artist
Hehe, thanks! I think there was only lvl1 when I first commented. 
blazeLimit Featured By Owner May 23, 2014  Hobbyist Digital Artist
Thanks for the mention! While I primarily work in Game Maker 8.1 now, I still know how to use Stencyl for making flash projects, and I'd be interested in collaborating with someone who can make all the graphics if anyone needs a programmer ^.^
buko-studios Featured By Owner May 24, 2014  Professional Digital Artist
Great stuff! We are having lots of fun with Construct 2 by Scirra. Your post has made us think maybe we should organise a shmuproom team for some game jams.
blazeLimit Featured By Owner May 24, 2014  Hobbyist Digital Artist
Well, if you do decide to get a team going for a project, I'm a programmer for hire ^.^
Zappan Featured By Owner May 22, 2014  Hobbyist General Artist
Hi, thanks for mentioning me :)
Sadly, I've not much time to involve myself into any project. Yet I'll watch with pleasure what will come out from your team ;)
I don't know if you had a look on the last version (now outdated and abandoned) :
Level Editor
buko-studios Featured By Owner May 22, 2014  Professional Digital Artist
Did you ever submit it to any portals?
Zappan Featured By Owner May 22, 2014  Hobbyist General Artist
FGL at some point of the development, here and there, G+, and some private BBS :)
buko-studios Featured By Owner May 22, 2014  Professional Digital Artist
No problem! Your game is a great effort! We hope it inspires others to also create.
We aren't sure yet where our shmuproom will lead.. but the occasional positive comment always helps.
Zappan Featured By Owner May 22, 2014  Hobbyist General Artist
Thanks, it has been quiet a pain the few times I reworked on it. I bet I'll restart from scratch if I ever decide to continue ;)
Add a Comment:

More from DeviantArt


Submitted on
May 22, 2014
Submitted with Writer


1 (who?)