Contact Email: firstname.lastname@example.org
Francois "Fran" Beauregard
Beauregard Residential Design
I am a residential designer of custom homes, an illustrator, and an architect of all kinds of traditional buildings, both "real" structures like luxury private homes and imaginary, for games and novels. I also do "obsolete transportation" design, alternative fashion design (especially steampunk,) and landscape/environment design. I also build quite a lot of things, shelves, furniture, cabinets, architectural components, and interior renovations. I am completely self-taught.
Unlike the majority of architectural designers now, and many younger artists and illustrators, I rely exclusively on pencil and paper to express a new building design. Virtually all my floor plans, elevations, cross sections, and three-dimensional "perspective" portraits of buildings are hand-drawn. I am also a huge proponent of "traditional" architecture. Those buildings which have stood the test of time are exceedingly beautiful, timelessly enduring, profoundly well-built and highly functional, and they are where my inspirations and construction techniques come from.
I DO accept limited commissions to design buildings of all forms and types, both fantasy and real, including fantastic houses, spectacular castles, detailed villages, map/plans with landscapes, and more, in any historic style of your choice, or, I can invent a new style! I have received dozens of commissions from this website alone, including real architectural work, custom home design, website illustrations for builders, novel illustrations, virtual building designs for games, and book covers for novels, and the commission requests continue.
Viewers of my drawings and designs may learn from them, be inspired by them, or use them as a basis for something more involved. I am not possessive and share freely. If you would like to make a 3D model or other artwork based on something in my gallery, feel free, I love seeing how other people interpret what I draw. Just be sure to send me a note during progress or when you are done, and credit me as the designer, that's all!
Also, if you are interested in watercolors, digital art, and drawings of traditional architecture, both existing historic structures and original designs of all kinds, be sure to check out my group, Classic-Architecture!
Recent concept design and illustration work:
Dungeons and Dragons, Wizards of the Coast, U.S. : Ravenloft "Curse of Strahd" and "Waterdeep" city, multiple assignments in 2015 and 2016, architecture, windmill, wagons, etc., for internal concept art, and print. Many line-art illustrations, including some detailed cutaways, were printed in the successful "Curse of Strahd" adventure book. These include "Ezmerelda's Wagon," "The Bonegrinder Windmill," and "Van Richten's Tower," as well re-drawing (with additions) the entire original main castle map. (Colored by another guy!)
"Curse of Strahd" continues to sell well and is being actively played all over the world.
Several Game Companies, China: Concept design, unusual landscapes, and unique architecture for a prospective game designs
Flurry the Bear, Series of Books: Many designs for castles, villages, unusual landscapes, architecture, color added later by other artists.
Dozens of other small assignments for concept design/castles/more, mostly for novels, including city plans, overall views and maps, individual buildings, unusual conceptual designs for game environments, etc.
Current Residence: South Carolina, U.S.
Operating System: Pencil
I went to the actual town of Portmeirion 2 yrs ago. Lovely. That IS the architect's dream.
Good questions. With this particular client, the builder who commissioned this OK'ed putting laundry in the basement. Dining up front: Yes, this is the client's wishes also, to have a formal dining up front with "open plan," and a nicely decorated fancy dining room. Showing off to guests coming through front door? Bedroom windows: yes, code actually requires a minimum of daylight. There's a calculation per room type for minimum window area. I prefer MORE windows rather than less, so I always design this way anyways. Taller windows: good observation. Reality is that, with 8' ceilings, the standard window this builder and many others would use, is a 3'x5' double-hung sash window. This is minimum size to meet fire egress codes. But a larger window would run the lower sill to low. Need a minimum header above! Wall space is most important on the BED WALL, which is why I always sketch the bed and end tables into the design sketches at beginning. You can put a smaller window above the end tables, for example.
I have at least two fully developed "eccentric" courtyard versions of this house. One is smaller square footage, lower budget, (2000SF total,) the other is larger. Rooms on second floor with these types of designs always have "tight" contoured ceilings with steep slopes on the sides, just a warning. There's no "boxed out" large rooms possible. This particular plan was the "mother plan" but the versions I developed are slightly different, but keep the attractive front elevation. I can email you full design plans, but I need to charge for that. Let's make it $150 for either one. If interested, contact me by my main email: email@example.com, and you can send $$ by paypal/venmo.
Here's a "blurry" thumbnail of House 326 Version 3, the 2000 SF variant.
The plan sheet I email you is a huge file at 2400x3600 for the big sheet on the left, suitable for printing as a 24x36 sheet. Extremely detailed, as much info as I could cram on there, the drawings, if printed out in full scale, are at scale 1/8"=one foot.
The version 3 2000sf variant has a bedroom loft over the left portion of the main house, vaulted ceiling to the right over the great room. Then, there's a second full living ste. over a two-car garage, with separate stairway in rear. So it could potentially meet your requirements.
Let me know.