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Francois Beauregard
11.3K Watchers372.5K Page Views376 Deviations

Premium Garage

Mountaintop Retreat

City of Ayugen, Map/Bird's Eye View

The Waterfalls of Takamana

Example of a Floor Plan/Construction Document

Jungle Research Outpost

Storybook Southern

House 421 Custom Home Design

Village of Emerald Grove

Castles and Villages Area Map

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Premium Garage

Mountaintop Retreat

City of Ayugen, Map/Bird's Eye View

Jungle Research Outpost

The Waterfalls of Takamana

Example of a Floor Plan/Construction Document

Storybook Southern

House 421 Custom Home Design

Village of Emerald Grove

Castles and Villages Area Map

Pedestrian Village Recently Updated!Spotlight

Pedestrian Town Center

27Comments

Spotlight

Alpine Villa

232Comments

Spotlight

House 333

42Comments

Spotlight

Steampunk Cabaret

6Comments

Spotlight

Village of Emerald Grove

68Comments
Artist // Professional // Design & Interfaces
  • United States
  • Deviant for 9 years
  • He / Him
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My Bio

Contact Email: beauregard.francois@yahoo.com

Francois "Fran" Beauregard

Beauregard Residential Design

I am a residential designer of custom homes, an illustrator, and an architect of all kinds of traditional buildings, both "real" structures like luxury private homes and imaginary, for games and novels. I also do "obsolete transportation" design, alternative fashion design (especially steampunk,) and landscape/environment design. I also build quite a lot of things, shelves, furniture, cabinets, architectural components, and interior renovations. I am completely self-taught.

Unlike the majority of architectural designers now, and many younger artists and illustrators, I rely exclusively on pencil and paper to express a new building design. Virtually all my floor plans, elevations, cross sections, and three-dimensional "perspective" portraits of buildings are hand-drawn. I am also a huge proponent of "traditional" architecture. Those buildings which have stood the test of time are exceedingly beautiful, timelessly enduring, profoundly well-built and highly functional, and they are where my inspirations and construction techniques come from.

I DO accept limited commissions to design buildings of all forms and types, both fantasy and real, including fantastic houses, spectacular castles, detailed villages, map/plans with landscapes, and more, in any historic style of your choice, or, I can invent a new style! I have received dozens of commissions from this website alone, including real architectural work, custom home design, website illustrations for builders, novel illustrations, virtual building designs for games, and book covers for novels, and the commission requests continue.

Viewers of my drawings and designs may learn from them, be inspired by them, or use them as a basis for something more involved. I am not possessive and share freely. If you would like to make a 3D model or other artwork based on something in my gallery, feel free, I love seeing how other people interpret what I draw. Just be sure to send me a note during progress or when you are done, and credit me as the designer, that's all!

Also, if you are interested in watercolors, digital art, and drawings of traditional architecture, both existing historic structures and original designs of all kinds, be sure to check out my group, Classic-Architecture!

Recent concept design and illustration work:

Dungeons and Dragons, Wizards of the Coast, U.S. : Ravenloft "Curse of Strahd" and "Waterdeep" city, multiple assignments in 2015 and 2016, architecture, windmill, wagons, etc., for internal concept art, and print. Many line-art illustrations, including some detailed cutaways, were printed in the successful "Curse of Strahd" adventure book. These include "Ezmerelda's Wagon," "The Bonegrinder Windmill," and "Van Richten's Tower," as well re-drawing (with additions) the entire original main castle map. (Colored by another guy!)

"Curse of Strahd" continues to sell well and is being actively played all over the world.

Several Game Companies, China: Concept design, unusual landscapes, and unique architecture for a prospective game designs

Flurry the Bear, Series of Books: Many designs for castles, villages, unusual landscapes, architecture, color added later by other artists.

Dozens of other small assignments for concept design/castles/more, mostly for novels, including city plans, overall views and maps, individual buildings, unusual conceptual designs for game environments, etc.

Current Residence: South Carolina, U.S.

Operating System: Pencil


Favourite Movies
Doctor Strangelove
Tools of the Trade
Brain

New Instagram Account

New Instagram Account

By the way I started up an Instagram account to keep up with some folks who are on Instagram a lot. Here's the site: https://www.instagram.com/bilt4ever/ I'll be posting some familiar stuff and some not so familiar stuff. Emphasis on small "bite-size" sketches and such that are better suited for small screens on I-phones.

Sketchup animations of 3D models on Youtube

Sketchup animations of 3D models on Youtube

House 321 Side Garage, video animation, 1:15 mini-movie features first floor, sec floor, roof, move to front, then sweep around entire exterior. I'm adding music now to these videos. https://www.youtube.com/watch?v=bBaRn6NNsOU This is my main Youtube page now with ten videos uploaded, most 20-40 seconds, a few longer, all house designs and a few neighborhoods. They're all sketchup animations. https://www.youtube.com/channel/UCiF2wb2eqHMsAL7vSEHnbOQ?view_as=subscriber

House 326 3D Model Animation

House 326 3D Model Animation

Animation video link: https://www.youtube.com/watch?v=9nq705wN5T8 Original sketch concept. Animation video ends at this scene.

Comments 1.2K

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NICE work on the banner photo! I loved the house designs, just at a glance. The open, "under construction" (I think?) houses on the right side look pretty cool too. Keep it up, man!

Built4everProfessional Interface Designer

Yeah most of those are finished. Need to update. Here's some animations of multi-model neighborhoods. https://www.youtube.com/watch?v=8NKd5gWqCEY

https://www.youtube.com/watch?v=gPNILJ0qTZI

FrancescaBaeraldProfessional Traditional Artist
Thank you very much for the Watch :+devwatch: !
:highfive:
Built4everProfessional Interface Designer

Certainly!

C2swimHobbyist Traditional Artist

I apologize for jumping in with a question right up front! I've been on a path of designing g my house.... for a couple of years. In doing so I came across you, very talented, Great stuff!

My design background is in landscape and outdoor entertainment areas: swimming pools, patios, firepit, decorative masonry details. Structures like a home are new to me. Like you I've always penciled my ideas. I start with a plan view then move to a perspective view in my landscape plans. That is how I've approached my house designs. I was wondering if your process begins with a floor plan and then on to exterior concepts?

Built4everProfessional Interface Designer

Since you have basic design experience, you need to understand framing/structure. For example, how do floor joists work? How does affect the plan? Go get a book or two from Home Depot of bookstore on framing and basic construction. Also need to understand budget. What does it cost to build? Floor plans and home plans are very complicated, not for the amateur. Takes 5 -10 yrs to get decent at it. If you want to get the exterior to be handsome, need to study historic homes, 1890s to 1920s, takes pictures, make sketches, study proportions and details. Did you post a plan yet on Deviant?

C2swimHobbyist Traditional Artist

All great advice! Thank you for the thoughtful reply. I’ve been at it for a couple years and your right, it takes time, a lot of study, and practice. I started easy enough, but have definitely been humbled. Recently I’ve been learning Chief Architect. I’ve put a couple of plans together on that platform and found the 3D modeling a great tool for walking the house, looking at view lines etc. This has helped. I start on paper, scan it in, scale it, then model. That seems to be best for me. So far I’ve started each plan as a floor plan completing first and second floor. This completed moved on to arting out how it will look. Couple of times I worked backwards from a perspective drawing working a floor plan to the concept. That hasn’t worked as well. Seems easy enough to hit the target as long as 4000 to 5000 sq/ ft is an acceptable size. That however is not where I want to end up. Looking to keep the size in the 3000 to 3500 sq/ft range ironically far more challenging.

keep up the great work! Very imaginative designs. Captivating classic appeal. Obvious you are and have been passionate about your artwork.