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My second attempt at a walkcycle. This time for my character Venus Galaxy ([link]), who has somehow become my favourite lately.

I used Flash CS5.5 (still in the 30-day trial, yippee), which has a pretty awesome feature called the Bone Tool. It allows you to create a bone structure for your character (if you work with rigid symbols as body parts, it's one joint per part) which makes creating poses a whole lot easier. Well, somewhat easier, because there's some weird rounding/IK going on which causes the wrong body parts to shift after too many changes. :ohnoes: You can probably still spot errors if you look closely, but I got kind of tired of patching her up every hour.

So anyway, here she is. Took me a few days, on and off, to figure out and tweak. Cheap recycled background was slapped on to get a better sense of movement.

Comments are welcome! I'd like to try running motion next, which suits her better, anyway. :giggle:

EDIT (2012/02/09): Solved some mistakes, and introduced new ones. :)
EDIT (2012/02/13): Improved arm/foot movement. Stopped using the Bone Tool because it screws up anatomy in the wrong places, and restricts me in other places.

Artwork / Venus Galaxy (c) me
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:iconculu-bluebeaver:
Culu-Bluebeaver Featured By Owner Feb 13, 2012  Hobbyist Digital Artist
Wow very good Bruno O.O Your animation work looks much more smooth and professional like all what I have done yet.
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:iconbrunothefox:
BrunoTheFox Featured By Owner Feb 14, 2012  Hobbyist General Artist
Heheh, thanks :blush: I still have a lot to learn though.

What worries me most is that I can't draw in Flash yet. The pen tool and outline/filling business all feel very unintuitive. So in this case, I've simply imported all the body parts from another program. This is okay for a walkcycle, but it will come back and haunt me in the future. Say, if I want to draw a character turning around, that'd require a completely different type of skill and insight.
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:iconculu-bluebeaver:
Culu-Bluebeaver Featured By Owner Feb 14, 2012  Hobbyist Digital Artist
I think I know how you feel. I draw "everything" which I wanna use for my fan-cartoon-short inside ILLUSTRATOR and then I transport it to FLASH. I have never learnt to use FLASH for drawing.
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:iconunrealcanine:
UnrealCanine Featured By Owner Feb 9, 2012  Hobbyist Filmographer
You may want to edit the acceleration of her arms. It looks pretty iffy at the moment
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:iconbrunothefox:
BrunoTheFox Featured By Owner Feb 9, 2012  Hobbyist General Artist
A'ight, I'll look into it during the next update round :)
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:iconchevd:
CheVD Featured By Owner Feb 7, 2012  Professional General Artist
Very nice! I've tried my hand at walk cycles myself, using both computer programs and the old-fashioned way, and it's trickier than it seems. It's such a complex motion because every part of the body is involved in some way. My one suggestion for the walk-- and I think it would be even more exaggerated with the run-- is to add a very slight bobbing motion to the head, to make it seem a little less stiff. One tendency I've noticed in peoples' early walk cycles (and that includes my own) is to keep the body, neck and head fairly rigid while the arms and legs do all the work, almost like the spine is a steel bar. Once you have the fundamental mechanisms of walking squared away, the next step is to break that straight line with a little flexing and add some personality into the walk. I used to find that going out and just watching how different people walk with their own unique gaits really helped my animations.

At this point, though, I think the motion of the arms and legs is pretty much spot-on. I'm looking forward to seeing a run cycle. :)
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:iconbrunothefox:
BrunoTheFox Featured By Owner Feb 8, 2012  Hobbyist General Artist
Thanks for the suggestion :) I agree, the current version has a bit of a static vibe which doesn't match the character's personality--- it makes me want to play a Darth Vader-esque tune in the background. Some more movement in the back and head could solve a lot. Guess I'll do some more tweaking before trying out the next step :nod:
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:iconcaccoxl:
CaccoXL Featured By Owner Feb 7, 2012
Great work, it looks really precise and well-done!
The running motion will be way harder!
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:iconbrunothefox:
BrunoTheFox Featured By Owner Feb 8, 2012  Hobbyist General Artist
Thanks! I think it'll be a lot harder too... Oh well, all in due time :)
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:iconcaccoxl:
CaccoXL Featured By Owner Feb 9, 2012
You're welcome!
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:icon626b:
626b Featured By Owner Feb 7, 2012  Student Writer
Now make her jump and shoot, and you have a game!

Oh, and I simply love that black hole in the background xD
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:iconbrunothefox:
BrunoTheFox Featured By Owner Feb 8, 2012  Hobbyist General Artist
Yup, so I guess I'm about 75% done with the game now. Everything else is copying and pasting. :laughing:
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:icon626b:
626b Featured By Owner Feb 8, 2012  Student Writer
Indeed, it's not like there's any more to it than that xD
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