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Literature
One Minute Melee: Darius vs Sans
60 seconds and whatever woo.  
Enjoy the fight.  There's no research and the outcome is me coming up with whatever.  The Outcome can easily be wrong *confetti*
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Summoner’s Rift.  A Place where summoners get together and settle disputes, by calling warriors from across Runeterra to do battle for them.  Today, however, a strange warrior was summoned into the league.  One that didn’t seem to do anything and simply stood in the starting fountain where the soldiers enter the Rift.  The purple team was left completely adrift, and had to try and face against the opposing five champions on Blue team with their four.
Despite the difficulties, they managed to survive a surprising amount of time despite the odds, but one champion proved to be a serious threat.
=40 minutes since the match’s start=
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Literature
Death Battle: Undyne vs Tryndamere FIGHT
Setting: Freljord Mountains
CRASH!
A monster in heavy armour swings a massive sword into the icy mountain under her feet, snow jumping upwards from her attack, and her helmet's plume blowing in the breeze.  She picks up her anime-replica sword and attacks the air again, bringing it across horizontally in front of her.
“Heh, This is great!  I should bring Papyrus up here to train next time” Undyne puts the sword on her shoulder and takes off her helmet, revealing her eye patch and letting her pony tail fly in the breeze. “I can see why humans train in the mountains to get stronger.  There’s so much open space up here! And the weather is perfect! ”
Undyne starts taking more practice swings when she hears a shout from behind.  “Do you think that’s all it takes to learn how to fight?”
A muscular man walks around the mountain wall, wearing a horned helmet, a single shoulder pad, and an armoured skirt
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Literature
Death Battle: Undyne vs Tryndamere Prelude
*A pair of young black-haired twins walk on stage, both in black and blue clothing, holding pages of the DB script.  The one on the left was wearing Black sweats with a blue shirt, while the other had a Blue collared shirt and black jeans*
???1: Ok, so we just have to read these scripts right?
???2: Yep, and then we get paid!
???1: Um, well....Ok.  I’ll start then... Ahem...
???2: Some warriors fight for glory, some fight for the thrill, but some have a goal, where even Death won’t stop them!
???1: Crap! Cecil! Wait! And uh....today, we’ll look at two of these warriors....um...
Cecil: Ben! Try to keep up! We’re right here.  “Like Tryndamere, the Barbarian King!”
Ben: ...oh! And Undyne the Undying! Captain of the Underground’s Royal guard!  And we’re here to analyze their weapons, armour, and skills to see who would win a Death Battle!
Cecil: Awesome! Now you’ve read the rest of the script, right?
Ben: Yes
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Literature
Fighting Game: Donavan
Donavan
Basic 2D Arcade Fighting game Moveset:
Gender: Male
Species: Shota-console
Description: Donavan is a very aggressive and violent boy.  He isn't afraid to punch to get what he wants. He is rude, not very diplomatic, and knows how to lead.  He has a thing for sadism and loves to hurt people.  He is the only boy of the group who wears his weapon all the time, his claws, which requires his physical strength to swing.  Despite his bad boy behaviour, he has a good heart and is always ready to help his friends in need.
Donavan is a character with alot of range and power.  His physical attacks can reach farther than other characters and deal more damage on average, allowing him some powerful combos.  On the other hand, he lacks any projectile or real "get in close quick" move.  His moves are strong, he's great at mix-ups, and even screwing up a combo generally leaves Donavan with time to set himself back up again but any enemy who can stay away from h
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Literature
Fighting Game: Azuula
Azuula
Basic 2D Arcade Fighting game Moveset:
Gender: Male
Species: Shota-console
Description: Azuula is a very strict boy because he had a hard "childhood".  He doesn't kid around with Justice or with the enemy of their species.  Because he was bullied as a child, he's developed a persona which is what others almost always see.  The True Azuula is only shown when Chili is around, who was the only one who saw the real him
Azuula can be a powerful long ranged character.  His moves have a great range and damage, making him useful to have on the field or as an assist, provided he's analyzed the enemy enough. He isn't nearly as strong if he isn't able to get the enemy's analysis and will have much more trouble fighting at the start of the match.  After he's hit the enemy with [Inference] enough, he is far more useful and can be a great teammate who can add alot of damage to comboes from across the screen.  
Entrance: Puts a new part into his cannon before he p
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Literature
Fighting game: Future Leonn
Future Leonn
Basic 2D Arcade Fighting game Moveset:
Gender: Male
Species: Shota-console
Description: Leonn in the future went crazy since his friend, Donavan, disappeared.  He doesn't want to listen to anyone who tries to tell him the truth, and keeps yelling that everyone are liars.  He has a straight jacket, what fun!  He can beat you with both arms tied behind his back
Future Leonn a fast character who can take alot of punishment like his sane counterpart, but he doesn't have the same versatility.  Instead, he'll rely on his masochism to take damage and deal damage in quick bursts or setting up his teammate to continue the combo instead of doing it himself.  He also has quite a few moves which allow him to avoid damage, making him a difficult characer to try and rush down.  However, he has far more trouble with enemies that don't stay close and outrange him in one way or another. Unlike Future Exotyk, he can fight with a teammate, and getting one who ca
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Literature
Fighting Game: Chili
Chili
Basic 2D Arcade Fighting game Moveset:
Gender: Boy
Species: Shota-console
Description: Chili is a ver energetic boy,  He is a bunny (not literally, cause then he'd be tiny, fluffy, and have large ears, not cat-ear hair).  He knows how to be respected and isn't afraid to defend his friends in need.  with his fiery temper, he gained a reputation when he was at school.  He can be very tricky, mostly with Azuula.  Even as he seems like a boy who isn't nice to others, you can be surprised by his kindness, and by the fact he doesn't judge by appearances.
Chili is a close combat character.  He's more than happy to take the front line in a fight and beat the enemy down.  He's good at comboes with moves that have good range, and he isn't a bad assist to have either, although he lacks defensive options on the field and a good way to get close enough to the enemy.  Also, despite his basic attacks doing good damage, his special moves usually need combo
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Literature
Fighting Game: Leonn
Leonn
Basic 2D Arcade Fighting game Moveset:
Gender: Male
Species: Shota-console
Description: Leonn is a very silent boy.  He has difficulty doing things by himself.  He needs to be told what to do.  He is a dependant boy, and he follows his "Idol" Donavan everywhere.  Even though he seems useless, he's a very powerful, agile, and strategic boy.  He isn't afraid to be hurt while in a battle and isn't afraid to hurt someone else.  He may be small, but he still has a strong personality, even if he hides it.  His magical weapons are two rings which he can throw and catch.
Despite a relatively low number of moves, Leonn has many offensive options in combat, while also having Great Health.  Each move does relatively little damage but it isn't difficult to hit the enemy from many different angles and avoid getting hit.  Leonn will be able to stay on the field a long time even if he's constantly taking hits, but strangely enough, he doesn't have ma
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Literature
Fighting game: Psycho Fiasco
Psycho Fiasco
Basic 2D Arcade Fighting game Moveset:
Gender: Male
Species: Shota-console
Description: Fiasco is a shy and quiet boy. He rarely speaks his mind, in fear of being a fool.  This fear comes from the usual treatment he recieves from the one he loves. Despite all this, he loves to help people and with his healing powers, he does everything he can to make people feel better, without anything in return.  He tries his best not to be a cry baby, and hides his sadness the more he can.
Psycho Fiasco plays opposite of normal Fiasco.  He can still throw cards which will stick to the enemy or the ground, but the moves that trigger them are for rushing the enemy down and the cards allow Fiasco to keep his momentum when fighting, instead of helping his teammate.  His attacks can do good amount of damage, especially within a combo.  However, he has even less health than his normal self and will have a hard time since his best comboes have to be set up in advance.
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Literature
Fighting game: Gaizka
Gaizka
Basic 2D Arcade Fighting game Moveset:
Gender: Male
Species: Shota-console
Description: Gaizka is a very extreme boy.  When he loves something or someone, he loves it/him for REAL.  He is somewhat naive and follows his best friend everywhere, no matter what his plans are.  Even if he doesn't always agree, he still follows him.  Despite his naive nature, he is a very soft boy.  He rarely uses his weapons.  He tries to talk instead.  He has difficulty making choices on his own.  His weapons are a pair of fans that needs the wind to attack. He can only use them to defend otherwise.
Gaizka is a great assist.  He has a plethora of moves that can move the enemy back and forth, making it easy for anyone (including himself) to combo easily.  However, Gai himself doesn't have many moves outside of his basic ones that will do much damage, so keeping him on the sidelines to let you swing the enemy around is a good option.  He even has
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Literature
Fighting game: Rapsody
Rapsody
Basic 2D Arcade Fighting game Moveset:
Gender: Male
Species: Shota Console
Description: Daphflocon's Character. Rapsody is a very intelligent boy.  However, he doesn't put his knowledge in the good places.  Since his younger ages, whatever he does is for his own good, not afraid to betray his own kind for success. He's a bad boy who never gets caught due to his luck.  He can be mean and harsh to his friends but in the bottom of his heart, he loves them and he will help them if they need it.  Sorry isn't in his vocabulary though.
Rapsody is a tricky character, both for the player and the opponent.  His moves can do alot of damage but they have a precise range and usually require the enemy to be in the right spot for them to get hit.  Comboes are also difficult to pull off but not entirely impossible with proper use of assists, and his Mix-ups are a pain to deal with.  He can be very difficult to fight against, but it is entirely dependant on ho
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Literature
Fighting Game: Deirdre
Deirdre
Basic 2D Arcade Fighting game Moveset:
Gender: Male
Species: Virus
Description:  The evil virus that had possessed Aitch-pii.  He had escaped and grown his own body and now seeks Aitch-Pii for revenge and to feed his four offspring
Similar to Future Exo, Deidre plays on his own without a partner.  As a result, he can use "Infect attacks" instead of assist moves. They aren't as easy to combo into as Future Exo's voice attacks but they will put a level of "infection" onto the enemy. Starts at Level 0.  Level 1 decreases the enemies attack power, Level 2 decreases their defense, Level 3 makes their power meter fill slower, Level 4 prevents them from using super moves.  Deidre's infect moves are also more powerful with each level.  The Infection level will decrease if the enemy is not hit by any move for a short while, except for a level 4 infection, where Deidre must get hit to get it down to level 3 immediately.  The enemy is also unable to call
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Literature
Fighting Game: Future Exo
Future Exotyk
Basic 2D Arcade Fighting game Moveset:
Gender: Male
Species: Shota-console
Description: Exo, despite boys in their world not having ages, somehow gets older and attatches a knife to his tail.  He has become more proficient in fighting since he was younger.  For whatever reason, he somehow travels back in time so he can be on the roster.  I guess it does happen eventually cause Daph posted that one picture with him and his younger self but dont ask me how that happened
Like young Exo, Future Exo is able to inflict buffs and debuffs with certain moves.  Unlike young Exo however, he does not rely on a partner to do damage and has to rely on his own abilities.  To cover for an assist, he has "voice moves" which allows him to use comboes that an assist would normally be needed for.  Exo also has alot more health to cover for the fact he cant switch out and heal, but its still rather low if you compare it with the enemy team's total health. His sta
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Literature
Fighting Game: Medusa
Medusa
Basic 2D Arcade Fighting game Moveset:
Gender: Female
Species: Demon
Description: An evil being with snake hair that can freeze enemies into stone. The demon and her two sisters are travelling around killing anyone they want, but Medusa goes off on her own to look for a specific person who appears to have some relation to the dark spirit from an ancient spirit.  When dark spirit escaped from Beth's ruins, and gained a form to take, it began searching for Medusa to protect its "Friend".  Yumeko Hoshino also seems to have a vendetta against Medusa for some reason.
She's taller and slower than the other characters.  Medusa is a grappler with alot of stun.  She's not very good at comboing, but it doesn't matter as she can take off alot of health using "Gaia Crash".  She's slow on her own but she can be surprisingly mobile thanks to "Slither escape" to close the distance, can use "Statue's image" to defend, and her "Reptile Fang" and "Snake's Gaze" attacks ma
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Literature
Fighting Game: Shiva
Shiva
Basic 2D Arcade Fighting game Moveset:
Gender: Male
Species: Shota-console
Description: Shiva is a bad boy.  He has been a theif since his younger age, is independant, and seems to be heartless.  It is an attitude he has created that he cannot break away from.  He is however, in love with Fiasco, but has alot of difficulties to show his affection to him.  Instead, he laughs at him, scares him, and makes him cry.  He can be very nice and lovable, only when they are alone together, which is rare.  He sadly manipulates Fiasco
Shiva has high damage output from a range.  He's focused on constantly knocking the enemy backwards then hitting them with everything he's got.  He can do alot of damage once the enemy is far away, especially if he has a partner who can help him combo his moves together.  However, he's either focused on dealing damage from far away, or getting away.  He cant move very fast except with "Sneaky Shuffle" so enemies
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Literature
Fighting game: Yumeko Hoshino
The Star of Dreams: Yumeko Hoshino
Basic 2D Arcade Fighting game Moveset:
Gender: Female
Species: Human
Description: A mysterious girl who has control over a floating star.  She calls the star the "Yume Hoshi" and says she named herself after the star.  She also carries an invisible sword, although she rarely uses it.  She is travelling to find a cure for Medusa's curse that turns people into stone.  Why is unknown.  The Yume Hoshi causes a small burst of energy anytime it collides with an object, or it can grow big enough to ride on.  The star follows her arms usually but she can also control it with her thoughts.
Yumeko is a fairly average character, although her attacks tend to be a little slower than most characters but they do more damage on average.  Other than the fact her projectile move gets rid alot of her moves, she's still a fairly versatile character who doesn't excel in any field in particular but she is able to fight fairly well despite
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Activity


So yeah,how many of you remember that game from 5 months ago?  If you don't know (or have already forgotten), it was an early kickstarter that got an obscenely high amount of money since it claimed to be a new megaman game, since Capcom wasn't making any and Keiji Inafune wanted to make a new one, so he made the kickstarter for Mighty No. 9.  There's also other stuff about it getting delayed several times and kickstarters for voice acting, DLC, and a Megaman Legends inspired game and anime, but whatever, look that up if you want.  

The game was (eventually) released after a few years of development and was greeted by its adoring fans with mass disappointment! or at the most, "eh" from reviewers without nostalgia goggles.  Yeah, thats its high note.  It didnt take long for word to get out the game either sucked or was average, especially with videos like Team Fourstar doing a single vid of Vegeta getting frustrated at the game, and the game fell from 60 dollars to like, 25 in the span of a month.  Which is when I decided to pick the game up.  I was actually on the fence between buying either mighty no. 9 or Senran Kagura Estevial versus, and most people I asked either didnt know what Mighty no. 9 was, or knew the controversy and suggested Senran Kagura. 

Still waiting on Egoraptor to do a sequelitis on Mighty number 9 though.  Or  a game grumps session.  His Grump face is in the game afterall.

So, how was the game?  Pretty much what you heard.  Beck (aka Mighty no. 9, AKA megaman) controls how you expect him to, and the new dashing and xel mechanic is kind of cool, Xels (with an X) being the things that make up every robot in the game.  It also has an advantage in that killing enemies can refill the energy bar for the power-up you have equipped, which is an improvement over other megaman games where you either memorize the level and only use power-ups if you know you're gonna come across an energy canister, or you know the power-up isn't useful during the boss fight.  Beck also has some cool powers, such as Aviator's helicopter, the slightly overpowered ricochet shot, the sword, electric spikes that let you absorb at a range, which can not only be fun to play with, but are sometimes designed well enough that it can make a stage or even a boss easier without needing it to do additional damage.  Another minor positive is defeated bosses will then appear in another level to "help" you for one segment, removing an obstacle, and (as I later found out) let you know what that boss is weak to that boss's power-up

However, Zero Punctuation was right in that every stage has at least one thing in it that makes it more annoying or difficult than it should be.  Countershade's level has no checkpoints and is just a straight hallway, Brandish's level is just a bunch of cars on a highway with some annoying enemy placement to knock you into the instant death road below, the pong miniboss in Cryosphere's level (along with the ice physics), which can make playing the same level over and over a bit more annoying than it should be.  There's even a level with Call (the Roll character) which is pretty useless and only goes to show you how to play a character you'll never play again cause there's no other levels with her, and you can only play her in the online-only multiplayer mode, which there is of course no one online cause this game has already been forgotten about.  Bosses are also very hit-and-miss, with Countershade being easy as hell, Brandish requiring a bit of maneuvering and timing, and Aviator and Cryosphere being impossible if you don't have the right power-ups.  Aviator in particular also shows the problem with the aforementioned dashing mechanic, where he flies out of reach most of the time, and in order to damage bosses,you have to dash through them after taking out a portion of their health.  Enemies will also regenerate health if you dont dash through them fast enough, making Aviator way more frustrating than he should be if you don't have Dynatron's powerup.  There's also a couple power-ups that are really useless and you'll likely never use, like Cryo's power-up.  Cryo by the way, is way, WAY more annoying than He...She...it should be.  Make sure you have Battalion or Pyro's power-up before fighting them as Beck, or Dynatron's and Brandish's powers if you're playing as Ray.  Cryo is like Fizz from League of legends crossed with Mei from Overwatch if they were boss characters in a megaman game.

Lastly, there's the story.  No one cared about the story, cause its exactly what you'd expect a megaman plot to be (robots go crazy, go stop them), but bogged down with cutscenes between every stage explaining how the japanese government wont send help until they know the cause of the robots going haywire.  I'm not kidding, that deserved a cutscene apparently.  I'm also not sure why the robots go haywire as the final boss is a robot called Trinity thats absorbing as many xels as possible so I dont know why the robots are going crazy cause Trinity was activated. There's also Mr. Graham shifting the blame to Blackwell, who turns out to be the same person as Dr. White, somehow, I don't know how that works, it's never explained, and that plot goes nowhere.  It's just annoying cutscenes in between levels that slow down the game alot, plus Dr. White, Sanda, and Call talking to Beck during each level is mostly just kind of annoying.  I appreciate the extra effort to give the bosses more character (like with them helping Beck in other levels, and them even giving advice on that level in the select screen) but it doesn't add a whole lot, especially since their help in levels is something completely useless, taking away an obstacle that didn't really pose a threat in the first place (except maybe Dyna's help in Countershade's level).  I still dont know how Brandish helps out by taking out the things on the windows.  I'd say the game is worth a look at if you can stand some of the more frustrating level designs and really want another serving of megaman, and you don't know of Megaman Powered up for the PSP (which has an awesome level editor with online player made levels by the way), or fan-games like Rokko-chan

So why am I bringing this up?  Cause I just finished the Raychel DLC (which comes for Free with a physical copy of the game by the way, including a Minecraft retro beck DLC), and that, I would say, is surprisingly better than the original game we have.  You get a level as Beck finding her, but after beating that, you unlock Ray as a playable character where you can replay the whole game.

Starting with the story this time, Ray is a robot similar to Beck in that she can also absorb Xels from her enemies, but unlike Beck, she has fully assimilates them in order to do so, instead of just...I dont know what Beck does, but he defeats the bosses by clearing their minds of the virus (cause science), but he absorbs every other robot without mercy so whatever.  Ray, on the other hand, must absorb robots to keep her body stable as its falling apart.  She also has no memory of where she's from (though its hinted she's from CherryDyn, which means nothing really other than they're the EVIL corporation, so you can kind of piece together her background regardless), but finds Sanda's robots grant her memories and warm fuzzy feelings to help her find who she is.  It doesn't sound that interesting, but this is all told in one fairly short cutscene with Ray lamenting over the fact she needs to kill to survive.  You also only get story before and after the first level, after beating four levels, and after the last levels which appear after beating the rest of the stages.  It's far less intrusive and since it's not a typical megaman plot (and its DLC), im more interested in the angle its taking to differentiate itself from the main story.  I don't have to sit through a cutscene of the characters talking about the villains who aren't even doing anything.  Neither the good guys or the bad guys are really doing anything besides Beck, so its annoying.  Ray has a more "Vampiric bloodlust and regret" type of angle which moves into gameplay where her health sort-of deteriorates overtime.  The cutscene after beating four levels in particular made her a more interesting character since all she's doing is fighting with herself that she is killing other robots to survive.  It's also worth noting that bosses do not help you in stages after beating them like in Beck's levels (cause that require the voice actors to do more lines), and they try to make it seem like she did eat the bosses.  You clearly see them still on screen after beating them, but I guess they didn't have the technology to make them disappear after being defeated.  At any rate, it is confirmed that she devour them when you beat them.  The story doesn't end with any real conclusion, or even how this tied in with the main story (cause im guessing its non-canon or else Mighty Number 1 through 8 are just gone now), but there was something I liked about it.  Maybe it was just the fact she somehow made the boring as hell final boss from the main game a bit more fun somehow, and I'm just not in the mood to be disappointed by the ending, but given that it's DLC for an average game, the ending was alright and I still want to see a follow-up.  I find it more sad that her story will only get a continuation if there's a sequel, which I somehow doubt, even if Inafune talks about sequel plans.

As for the gameplay, Ray's health turns into Red health over time, which will all disappear and then some whenever you take damage from an enemy, but will return to normal if you absorb an enemy's xels by killing them.  Her normal attacks are also large claw swipes instead of a ranged attack, but her Dash also does damage, and both of these are capable of absorbing enemies by themselves, instead of Beck shooting an enemy from a range before dashing through them, making it way easier to get 100% absorption rate for bonus points.  Ray (to my surprise) also gets her own unique power-ups.  Every power-up is different in someway than Beck's, and are sometimes even better.  Unfortunately, half are kind of disappointing or boring (Cryo's, Pyro's, and Battalion's in particular are all worthless, and Dynatron's and Brandish's are pretty much the same) but the good ones are WAAAAAAAY better than any Beck's power-ups, even when Beck did have some fun ones.  Aviator now turns your dash into a homing attack, Seismic's drill is cool for grabbing ledges or just being a cool way to stab someone from a distance (as well as being able to attack straight Upwards with is the only attack in the game that does that that isn't just a huge explosion or helicopter blades), and Countershade turns you "invisible", letting you walk through most hazards without issue, and even letting you go through the huge mining drills in Seismic's level.  These were way more fun than any of Beck's upgrade, and I was actively looking for places to use them cause of how good they feel.  Even Brandish gets a screen clearing sword frenzy which is really overpowered, but feels really cool to do, and is WAY better than Beck's spazing out that doesn't do anything.  The other half of the powers are mostly worthless unless you're going for elemental weaknesses of the bosses (which I didnt even know was in this game until about halfway through Ray's playthrough.  I honestly thought all abilities had the same damage and the advantage was based on their utility instead). Both these together helped make Ray feel like a different character from Beck, including the riskier gameplay since you'll almost always be taking more damage from enemies now.

The levels and bosses are the same for Ray as it was to Beck (excluding one change in the robot factory as it would be literally impossible to get through a particular section), and its extremely obvious they weren't designed for a melee character like her sometimes.  It was a bit harder for me to care about beating a level without using the Xel Recovery the Robot gives you since it started to get a bit more frustrating, and even with the bosses being designed for a different character, some became pitifully easy if you used the proper power-up.  Pyrogen in particular you can kill just by Sonic the Hedgehog-ing it and just spamming your Aviator Homing attack over and over.  That being said, the final level was actually better designed for Ray than it was for Beck.  The level is kind of designed to where you should be using each power-up to make it easier, but for Beck, it doesn't really matter which power-up you use to clear the blocks, and thats all some of them are good for, when for Ray, I used all eight power-ups (even the useless ones) at different points of the stage, or during the two forms the final boss takes.  This even made the final boss more interesting (though, with the caveat that I didn't use the Battalion upgrade on the final boss, since that just lets you shoot like Megaman and playing against the final boss like that was HOPELESSLY boring), as I was actually strategizing, switching between Dynatron's spike and Cryo's ice shot (which is never useful in any other point of the game, including Beck's playthrough, but it also didn't feel like it was made specifically for this point of the game, it just happened to be the one time it was actually useful), and when I got to the second form, I used Pyro's claw to break Trinity's stems, used the Ice ball to do some damage over time, and then Dyna's spike to do continous damage to thin out her health more.  The Boss itself is very formulaic, both forms only having 3 attacks each, and the first form in particular being incredibly easy to dodge for any attack, but since I had to actually use more close ranged attacks and switch between two power-ups and my default claws alot more, the fight turned out to be more fun as a result.   There's also a strange point where Beck's Battalion upgrade will make the entire game lag if you use it on a group of boxes during the level, but Ray can use the screen clearing Brandish attack, damage every box at once, and the game doesn't even stutter.

It's a real shame this game got the bad rep it did, cause I really enjoyed Ray's DLC.  I almost wish that her story was the main one, so she could have gotten some of Beck's good power-ups to replace the crappy ones she had, and to have her interact with some of the bosses before she kills them for sustenance.  I wouldn't want the overbearing cutscenes but still, its a thought.  It was way more interesting than Beck's, made more sense, and I am genuinely concerned for a character who has to kill her potential family, and innocent robots to survive (she refers to the other mighty numbers as brothers and sisters in a cutscene).  If you got Mighty Number 9, I'd recommend it, but I wouldn't say it's good enough to warrant buying the whole game.  If Mighty No. 9 seems like a game you can tolerate, then get the Ray DLC along with it.
  • Listening to: Wildfire (cover)
  • Reading: Frankenstein
  • Watching: The screen
  • Playing: Senran Kagura
  • Eating: now im hungry
  • Drinking: Im also thirsty

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Bladebrent
Brent
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I like video games :D

Current Residence: US
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Personal Quote: You dont get better at something by sticking with what you know you can do, thats how I beat Sephiroth at level 66 on expert on Kingdom Hearts 1 (sucker)
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:iconsawuscimitar74:
SawuScimitar74 Featured By Owner Jan 26, 2018
Happy Birthday! Hope it was a good one! :D
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Bladebrent Featured By Owner Jan 26, 2018
Thank you ^_^
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SawuScimitar74 Featured By Owner Jan 27, 2018
You're welcome! :D
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Jasperinity Featured By Owner Jan 26, 2018
Happy birthday! :D
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Bladebrent Featured By Owner Jan 26, 2018
Thank you, Random person! ^_^
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Annaivri Featured By Owner Jan 26, 2018  Hobbyist Digital Artist
Happy birthday! socks the cat- nYA by paw-kitten
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Bladebrent Featured By Owner Jan 26, 2018
Thanks Stranger :D
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Annaivri Featured By Owner Jan 26, 2018  Hobbyist Digital Artist
You're welcome! :thanks:
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birthdays Featured By Owner Jan 26, 2018
:woohoo: :party: :iconcakelickplz: !!! HAPPY BIRTHDAY !!! :iconcakelickplz: :party: :woohoo:

It's January 26th which means it's that time of the year again and your special day is here! We hope you have an awesome day with lots of birthday fun, gifts, happiness and most definitely, lots of cake! Here's to another year!

:iconchampagneplz: Many well wishes and love from your friendly birthdays team :love: :iconchampagneplz:

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JJJMadness Featured By Owner Jan 26, 2018  Hobbyist Digital Artist
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