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1990s MK Cosplay by blacksaibot, visual art

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Artist // Hobbyist // Digital Art
  • The Bahamas
  • Deviant for 8 years
  • He / Him
My Bio
I am aware of all the infamous drama associated with the MK MUGEN community. I neither partake nor keep up with these childish squabbles. Keep your hissy-fitting to yourselves. That said, as long as people don't steal my art (using my creations without crediting me and/or asking for permission) they will not be on the receiving end of an ass whooping.

I've been a fan of Mortal Kombat since 3rd grade, which takes me back to 1995. I was first introduced to Fake MK Pictures on Fred's MK Fakes website in the late 90s. In the early 2000s I was inspired by the fake artist Minus-Zero to start creating my own and was molded into a respected artist by VenoMark and TheDarkDuelistX (aka slelica).
I'd like to give a shout out to other fellow MK Fakers: saiZero, Kamionero, fedegita, UltimateRyu, and last but not least illu§ion.

While I do enjoy all forms of MK Fan Art, nothing has ever been as appealing as Fake pictures. I hope my art can inspire a new generation of sprite editors, particularly those who create MUGEN games. In fact, nothing would honor me more than if I saw my IDEAS come to life in somebody's MK MUGEN game. On that topic, however, I do not have sprite sheets for any of my edits. I put a lot of time, effort, and detail into them and it'd be a ridiculously tedious effort on my part to create a complete sprite sheet. Providing you with the arenas would be a much more manageable task.

Lastly, I do take requests, but because of the limited time I have to do art, I am picky about the requests I accept. If I like the idea(s) I'll do my best to follow through. I can't make promises, though, and please don't expect a quick turn-around time. I appreciate your understanding.

Thanks for reading, and I hope you enjoy my gallery.

Favourite Visual Artist
NetherRealm Studios' Art Department
Favourite Movies
Anything but Mortal Kombat Annihilation
Favourite Writers
John Tobais
Favourite Games
Mortal Kombat
Favourite Gaming Platform
Tools of the Trade
Jasc Paint Shop Pro, Jasc Animation Shop, Adobe Flash Professional, MS Paint
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  After (spending many hours) creating the first sprite of my Mortal Kombat 2X project, I came to the realization that I had 100+ more sprites to go… and that was for all EIGHTEEN (18) characters. I bit off more than I could chew and it didn’t take much convincing for me to quit this project (for the third time now). Instead of taking a total loss and not giving myself a chance to create a project with the Unity engine, I decided to recreate Mortal Kombat Mythologies: Sub-Zero. After some thought, I decided against it because it’d be a “same shit different day” game… but what about SCORPION? Fans, myself
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The more I learn about MUGEN (form conversation) the more I dislike the engine's limitations. Perhaps I'm not understanding it... but I doubt it. Simple things like creating a menu within the character select screen to choose an Arena seems to be a huge problem implementing. Predetermining the character portraits on the destiny tower is a hassle. Having sprites with transparent edges (for a smoother look) is incompatible (and makes sprite editing via my resize-method a tedious and abysmal experience) Since I am at core a programmer, and only a digital artist by hobby, I think it's time I explore another 2D Game engine. I am going to put
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Comments 70

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Very happy to hear it.
You are awesome my friend.
Mortal Kombat is not for Kids and Teens!