A lot of people have asked what I use to make my images. I use IMVU chat software, which is free, but items cost credits. I have items for sale in the IMVU catalog, so I get credits every day. I use Greenshot to take screencaps of finished scenes, no postwork is required. I can generate an entire story in about an hour and a half, but the setup of my rooms and Avatars is where the hard work lies. My basic Avatar includes numerous items which I had to search long and hard for and test for conflicts. Each girl has a minimum of 5 items which each have multiple expression triggers, 2 items with multiple special poses, an item that gives me control of her head and neck and another item which gives me independent control of the hands and arms. I use my default to create a character which is a unique combination of a head, skintone, hair, eyebrows, eyes and hands. I then switch the base Avatar to another one which is rigged with poses that fit her character. Heads come in all different sizes so I have an array of head scalers which range from 60% to 107.5%. All IMVU hands are disproportionately large, so I also have a hand scaler. My rooms begin unfurnished, I add multiple devices which have their own built in poses. Other items I create from pose spots, props such as chains and nails, and other things which I use in ways that they were not intended originally. The other girls seen in the dungeon are actually just add on 'people furniture'. Since IMVU is a chat software, most triggers wear off after a period of time. Luckily IMVU has a control to slow down the rate that time passes in the room, some of my scenes require so many triggers that the first one would have worn off by the time I got to the last if I didn't have that control over that. Added to that are different hair pieces for messy hair, hair falling forward, upside down etc. which I have multiples of to match different hairtones. I have a large collection of injured and beat up skintones so I match the original uninjured skin in a believable way. Added to that are multiple add on scars, blood effects, tears and props to add to the finished scene. So even though I can create a story quickly, quite a lot of work has gone in beforehand!