Low-Poly 3D model of a waterfall done in the style of Timothy J. Reynolds. Done in Blender Internal Render.
2560x1440px 10.24 MB
Thanks! I'm not quite sure what you mean by "fractal amount," though. I just ended up using simple sub-division as well as decimation and displacement modifiers to achieve the low-poly look for this one. Is there a way to do something similar with fractals? That would be awesome!
Thanks! I'm not so sure about 'unique', though. If you like this, you should check out the work of Timothy J. Reynolds. He was a big source of inspiration and has done a lot more art than I have.