Doubts & Possibilities
I'm not sure about Lucy Lynd. I am quite sure about the idea, the character, but I'm not sure that what I've done with her – gets there.
A month ago I published the first draft here, and even at the time I had my doubts now after a month of tweaking I've come full circle and you'd need a microscope to see the differences.
The concept is simple enough. To use what I've learned so far in Blender to make pictures with text to tell a story. The images to be big enough and detailed enough that when you have read the text in them you can zoom in to see more detail, new things. Important to that is the intention that from the start this project will be available in full resolution for free down load.
Not a pitch for a bigger, commercial, project,
Not a story board using stock characters and models, or for that matter a highly detailed character for a game concept intended to impress a studio to commission the artist.
No, what I want to do is produce a finished product for its own sake
Well its hardly original, there are some very great graphic novels out there but if everyone had looked at the best, (I won't name any since that would just start a geek fest of those who disagreed with my choice) and concluded that it wasn't worth trying, so much that turned out to be worthwhile would never have happened. but I think CGI used in this way adds a new possibility, certainly not better than the classic Graphic Novel, it could easily be far worse, but at best interestingly different.
Exploiting digital media so that anyone with a moderately fast broadband can download a very large and detailed image that would if it was a print be as big as the wall of your room. Of course therein lies the snag; the detail has to be there to begin with, and it has to be worth the effort of looking for.
Neither of these requirements are likely to be fulfilled quickly.
So don't hold your breath, this is going to take a while.
Meantime and relaunched, here are some preliminary “sketches” for one of the characters, to be going on with.
To save duplication the following applies to all the Lucy Lynd and Snuggles Renders:
Lucy is basically Makehuman 101 posed in Blender. The Hair clothes and all other things are made in Blender as are the textures from original photographs of cloth etc.
The pattern on Lucy's dress and Blouse is a fractal made in Kaos Rhei 0.9 - then re-worked in Gimp to give it an alpha channel etc.
The lace textures and some of the machine details come from an old C4D Project of mine, I reworked as PNG's for this.
This composite was put together in Blender in four layers:
Two renders of Lucy and Mr Snuggles
Layer with the tablet and watch
Layer with the Text and border
The Typeface is Tangerene by Toshi Omagari tosche.1001fonts.com/