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BeardedDoomGuy's avatar

[DL] Lunar guard

After a month and half of no actual models getting done.

BOOM!

New model.


Base armor by Lt-CitrusReuben
Body and bat wings by Poninnahka
Edits by me
Published:
© 2014 - 2021 BeardedDoomGuy
Comments35
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d0ntst0pme's avatar
Hey B0ss, any chance to get a hack of the armor and helmet for us GMod plebs? I could kinda use it as a separate prop.
DragonLeader1's avatar
Grootoportunities's avatar
Сan you give me qc this model, please?
darkbladebrony's avatar
do you have only the armor?
OfficialNeonSKy's avatar
may ihave a download for this need it for my sfm if thats okay ill put credits to you and the original creaters too
ponysoldier12's avatar
hmm... any change the armor and helmet has SMD or QC files u could share? just wondering
DrNuke-7's avatar
how can i get Luna guard uniform separated
NavyBr0wnie's avatar
A bit late, but W/E.

(Copy and pasted from previous person I told)

If you're using SFM, just use Scaling and override materials, Right click on the model in the 
Animation set editor and select utilities, From there add scale controls to the whole model, OR, Select one of the specific bones(in this case the head, tails and wings).

Conversely, You can right click the model in the Animation set editor and select "Add override materials", From there you viw the model in the "Element viewer" tab, and go down to "Materials" open it up and select one of the options you want to change(in this case anything not related to eyes or the armor itself). Whatever your first pick is, Right click it and select "Add Attribute", you should see another side menu wherever your mouse is, and should have a whole list of confusing things that have no descriptions, Select "Float" and a new popup should show saying name attribute or something, From there type in $Alpha exactly, and it will essentially make whatever "thing" you attached it too invisible.

I suggest you use this in conjunction with scale, because the eyes will not be able to go transparent. No one knows why, or at least if they did, they aren't telling.
TheDeviantGuy's avatar
A little late, too. Let's get this late train going. :3

There IS actually a way to make the eyes invisible on a Pony model, and, yes, it doesn't work the same way as the $Alpha bool/float function in the element Viewer. For me, it's either a combination of one or two different attributes ( your milage may vary, depending on how the eyes were built, and which model you're using. )

Using the same process as adding $alpha to a part of the model, all you need to do is put in the 'float' attribute '$cloakfactor', and then put '1' in the box beside it. be warned, though, that this is dependent on how the eyes are rendered. If the above command doesn't work, you can try adding in '$cloakpassenabled' under the eyeball material, just like you did with $cloakfactor.

As someone said on the Steam community forums, the reason why the eyeballs don't work with $alpha is because of the way the eyes are an overlay material. The irises are a material that overlays and floats on top of the eyeballs.

Happy posing/moviemaking/experimenting! :3
NavyBr0wnie's avatar
Hmm, I've tried this on the pinkie and twi in the VN pack of models, as well as a twi from the V3(IIrC) set, neither of them had any change after putting this in.

I started by applying the cloak factor once into the first set of Eye choices with no out come, then I put it in all 3 sets, with no out come, after that I put in the cloakpassenabled on the first set, and then again with all 3, still no out come, after that i put both sets of attributes on the first set of eyes,with no out come, and again on all 3 sets.

I did this on the VN twilicorn and pinkie models after this I loaded up a V3 twi model and repeated everything on this one(disregarding the 3 eye sets). I even went and added an alpha over em just to see if that would work, but it did not.

I feel I missedunderstood something, and would appreciate a step by step list, but understand that not everyone has the time for that XD, 
TheDeviantGuy's avatar
Yeah, I noticed my own trick doesn't work, either. Maybe I missed something, maybe I'm missing something - because I remember being able to do the invisible eye trick in some way. 'm going to have to go back and take a look. I apologize for that. :P
NavyBr0wnie's avatar
It's cool, you're not the only person whose tried to give me a heads up XD

But for now I'ma just stick to post-editing, till a concrete solution is found.
fusionguybrony's avatar
Is night guard's armor separated?
NavyBr0wnie's avatar
A bit late, but W/E.

(Copy and pasted from previous person I told)

If you're using SFM, just use Scaling and override materials, Right click on the model in the 
Animation set editor and select utilities, From there add scale controls to the whole model, OR, Select one of the specific bones(in this case the head, tails and wings).

Conversely, You can right click the model in the Animation set editor and select "Add override materials", From there you viw the model in the "Element viewer" tab, and go down to "Materials" open it up and select one of the options you want to change(in this case anything not related to eyes or the armor itself). Whatever your first pick is, Right click it and select "Add Attribute", you should see another side menu wherever your mouse is, and should have a whole list of confusing things that have no descriptions, Select "Float" and a new popup should show saying name attribute or something, From there type in $Alpha exactly, and it will essentially make whatever "thing" you attached it too invisible.

I suggest you use this in conjunction with scale, because the eyes will not be able to go transparent. No one knows why, or at least if they did, they aren't telling.
fusionguybrony's avatar
Umm I'm using Gmod, you got the wrong idea
NavyBr0wnie's avatar
Hence why I said "If you're using SFM", Since you're not, disregard what I said.

But there is a sorta similar way to do it, you just need to use console commands.
shackales's avatar
Would it be possible to get one without armor? If it's not too much to ask...
NavyBr0wnie's avatar
A bit late, but W/E.

If you're using SFM, just use Scaling and override materials, Right click on the model in the 
Animation set editor and select utilities, From there add scale controls to the whole model, OR, Select one of the specific bones(in this case the head, tails and wings).

Conversely, You can right click the model in the Animation set editor and select "Add override materials", From there you viw the model in the "Element viewer" tab, and go down to "Materials" open it up and select one of the options you want to change(in this case anything not related to eyes or the armor itself). Whatever your first pick is, Right click it and select "Add Attribute", you should see another side menu wherever your mouse is, and should have a whole list of confusing things that have no descriptions, Select "Float" and a new popup should show saying name attribute or something, From there type in $Alpha exactly, and it will essentially make whatever "thing" you attached it too invisible.

I suggest you use this in conjunction with scale, because the eyes will not be able to go transparent. No one knows why, or at least if they did, they aren't telling.
CollinIronCollin's avatar
Um, I sound like a complete idiot for asking this, but how do you put them in Gmod? (Sorry for asking such a stupid question.)
NavyBr0wnie's avatar
goto your steam folder, goto common, Gmod, open that up then try to find the addons folder, then drop the materials, models and whatever else came with this in there.
CollinIronCollin's avatar
Pegasister1029's avatar
Of course! A Lunar Gurad! It all makes sense now......my spelling teacher lied!
Snowkitty24's avatar
Any chance of getting the smd files for the normal/bat armor?
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