ADV1-EN002: Axe Handler Adventura
ADV1-EN003: Lyre of the Bluebird Bows
ADV1-EN005: Blistering Bombardier
ADV1-EN006: Jenis, Twilightsworn Cleric
ADV1-EN007: Felis, Twilightsworn Sniper
ADV1-EN008: Advent Mage
ADV1-EN009: Advent Sage
ADV1-EN010: Judge Man the Afterlife Arbitrator
ADV1-EN011: Steel Assailant
ADV1-EN012: Dawn Assailant
ADV1-EN013: Frozen Assailant
ADV1-EN014: Mist Assailant
ADV1-EN015: Lightpainted Anti-Abominal Lass
ADV1-EN016: Anti-Abominal Prodigy, Rain
ADV1-EN017: Abominal-Tracking Rocker, Indigo
ADV1-EN018: The Tireless Abominal Hunter
ADV1-EN019: Paladin of High Perches
ADV1-EN020: Nine Path Dragon Lady
ADV1-EN021: Ascended Anti-Abominal Arboretum
ADV1-EN022: Perditious Palace of the Assailants
ADV1-EN024: Advent Awakening
ADV1-EN025: Warrior's Way
ADV1-EN026: Twilight Gleaming
ADV1-EN028: Advent Fragment
ADV1-EN029: Secret Altar of the Spellcasters
ADV1-EN030: Assailant's Creed #3-"Striking Shadows"
ADV1-EN031: Abominal Scout-Out
ADV1-EN032: Advent Weapon
ADV1-EN033: Anti-Abominal Gathering
ADV1-EN034: Entwined Dragon Tale
ADV1-EN035: Assailant's Creed #5-"Master's Deference"
ADV1-EN037: Advent Ambush
ADV1-EN038: Bluebird Bowery
ADV1-EN042: Abominal Counterstrike
ADV1-EN044: Assailant's Creed #1-"Executed Escape"
ADV1-EN045: Lieutenant Warb of the Bluebird Bow
ADV1-EN046: Ultimate Assailant - Yuanli
ADV1-EN047: Abominal Titan Ibis Hominem
ADV1-EN048: Archfiend Reaper
ADV1-EN049: Curious, Twilightsworn Wasteland
ADV1-EN050: Hyperspeed Dragomecha
ADV1-EN051: Abominal Titan Aquila Foil
ADV1-EN052: Abominal Titan Bulbalus
ADV1-EN053: Abominal Titan Oryx Laqueatus
ADV1-EN054: Ascended Lightgiver of Legend
ADV1-EN055: GaLVanic Great Dane
ADV1-EN056: Advent Allocator
ADV1-EN057: Gaia Eon, the Reinvented Avatar
ADV1-EN058: Constellation Crusher
ADV1-EN059: The Savage Spitfire
ADV1-EN060: Chimeratech Anomaly Dragon
ADV1-EN061: Shire, the Virtuous Lightsworn
ADV1-EN062: Adventuring Magician
ADV1-EN064: Corporeal Cockatrice
ADV1-EN065: Mz. Swift, Spectre Supreme
|Well, thought it was obvious I like to make cards and chew bubblegum. Let's see what else I do before the taste runs ou-OH COME ON THIS IS THE THIRD TIME THIS HOUR!!|
Q1: Does then sending of Spell/Trap Cards for an Advent Summon occur at Spell Speed 2 or 3-in short, do the cards have to be permanently on the field, or can the Advent Summon also utilize Normal Spell/Trap Cards being activated before they go to the Graveyard?
Well, in terms of the timing of an Advent Summon, you cannot use Spell/Trap Cards that are currently being activated for an Advent Summon, though you can use Set Spell/Trap Cards, as long as they are revealed before being sent to the Graveyard. No double-dipping that Pot of Duality, folks!
Q2: Following up from the last question, can you manipulate a Monster's Level/Rank/Link Number to decrease the number of Advent Materials needed for an Advent Summon?
The Level/Rank/Link requirement for an Advent Summon counts the monster's original Level/Rank/Link number when using monsters as Material, so even though a boost to a Gagaga Magician's Level make turn it from a Level 4 to a Level 8 monster, when using it as an Advent Material, its Level is treated as what's planted on the card-Level 4.
Q3: Where does an Advent Monster go when Advent Summoned, or when Special Summoned from another area on the Dueling field beside the Extra Deck?
As an Extra Deck Monster Type, Advent Monsters follow the same rules as the other Extra Deck Monsters. Namely, that in the current meta of this post's first submission, and in most of the regular Duels of Yu-Gi-Oh! ASPECT, they go into the Monster Zones from anywhere they're Summoned outside of the field unless otherwise moved to another Zone. Later on-in the new meta we may yet be facing by the end of this year-and in the Etro/Cyber/Entity Duels of Yu-Gi-Oh! ASPECT-the Aspect Monsters go to the Extra Monster Zone when Special Summoned from the Extra Deck, and to the Main Monster Zone if Special Summoned from...well, anywhere else outside of the field.
Q4: Can the effect of an Immortal Monster that would place them in the Monster Zones on the field be negated?
Yes they can, by any card that would qualify to handle effect negation. But a card that negates a Special Summon solely cannot negate an Immortal Monster's field-returning effect, as 1) the field return happens in a separate part of the effect, broken by a "then", so the effect must either prevent the monster sacrifice that would predate the Immortal Monster's field return, or negate the entire effect outright, and 2) because the effect specifically returns the Immortal Monster to the field without Special Summoning it, so the effect does not Special Summon it.
Q5: Any more elaboration on the Spectre-Type monsters, and which Archetypes you have or may have that will feature them?
Well, these monsters are mainly centered around the WIND-Attribute, so I will be changing a couple of cards in the Torque Set-held by Aspect member and central protagonist Evy to fit them. I'm also making a set of monsters soon called the Pryme Prysm, which feature more such Spectre-Type monsters (as holograms, held by an antagonist in the Anomaly) within Yu-Gi-Oh! ASPECT, that'll be out in mid-March or April by the latest. But as for how I plan to make the Spectre-Type diversify in the long-run....
...wel that's for another post.