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About Deviant Core Member T.J. AboganUnited States Recent Activity
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Vision HERO Cathode
Do I NEED to point out the art image in the center of this glorious bit of pixels ain't mine? Because it seems like I do. Because it ain't. 

Mods and texts are the BDS's personal touch, though. That stuff ain't cheap. 
___________________

Trivia:
  • Pic credit goes to the game Longtu.
___________________

:iconygocardplz: DARK/Warrior-Type Effect Monster/Level 3/0 ATK/1900 DEF :iconygocardplz:

Lore: If a "HERO" monster(s) you control is sent to the GY (by battle or card effect), except "Vision HERO Cathode": You can Special Summon this card from your hand, and if you do, place those monsters in your Spell & Trap Zones, face-up, as Continuous Trap Cards. You can target 1 DARK monster in the Spell & Trap Zone; this card's ATK becomes that monster's ATK +100, also Special Summon it if this card leaves the field by a Spell effect this turn. You can only use each effect of "Vision HERO Cathode" once per turn.
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Underworld Overwatch - Booster Pack

Dot Bullet (Green) - F2U! Information about this set:
- Set Name: Underworld Overwatch
- Set Prefix: UNDR
- Cover Card: “Heiress Sedah of the Underworld” (alternate art) 

Dot Bullet (Green) - F2U! Features:
- Contains: Fiend monsters, Fairy monsters, Continuous Spell/Traps, “Underworld” cards, Union support, "Twilightsworn" support, Synchro/Xyz/Link Monsters, 
“Traptrix/Trap Hole” support, “Noble Knight/Arms” support etc.
- Continues: "Greedyent" support, “Des Doormains” support, previous Duel Terminal Support (Flamvell, X-Saber, Gishki, Gusto, Dracoslayer/-overlord), etc.


Dot Bullet (Green) - F2U! Introducing new Archetypes/Series:
Pixel: Green Star Underworld
- Group of DARK monsters of various types in the newest Duel Terminal Storyline from the BlaDeS of Change Workshop, the Overwatchers storyline. In accompanying the Tour Guide and Isolde/Tristan story-line, two new story-lines will debut:
- The Vic/Fran tale, which centers around two Level 2 DARK Spellcasters that follow a theology of Quick-Play Spells showing Vic’s chance happening upon a soul-imprisoned golem, and her freeing the entity within through her upstart magical prowess. Her origins are still in shadow, though, and the rest of the Duel Terminal story-line will illuminate...
-…and the Sedah/Perse story-line, featuring the two Level 1 DARK Fairies as they are brought together by a strange psychic link. The Normal Trap-dictated tale shows how that link brings them together-one that forces an otherwise ordinary cherub out of Solemn domain and into the form-twisting depths of the Underworld, and the heiress-turned-queen who, through finding Perse, finds her new purpose in the Underworld-and a burning desire to overtake  the real world that rejected her new best friend.
- These monsters rely on using Spells/Traps in order to force an increasingly dire state of affairs on the opponent, as well as Ranking Up their low-Leveled but high powered Synchros and increasingly great Xyz lineup. This story ends with the evolution of a familiar Underworld Xyz into a Chaos Number.

Pixel: Green Star World Regalia
- Group of DARK Machine Pendulum Monsters-with the support either focusing on Fairies, Fiends, or Cyberse monsters.
The World Regalia's focus is on maintenance of a concept that is usually deleterious to a Pendulum player's progress-matching Pendulum Scales.
- This Archetype is a prologue to the World Legacy storyline, narrated in the Trivia sections by the central force in this story and the manipulator of the world before the World Hero usurped her-the World Regalia Fairy Lee.
- This Archetype are the predecessors to the Seven World Legacies, and as such, they all have the same Level, Type and Attribute as their larger-than-life counterparts, as well as reversed ATK/DEF stats. 

Pixel: Green Star Ruby Raiders
- Group of FIRE Aqua monsters that focus on a group of steam-powered mechas and their creators, who help fight crime and rescue disaster-torn situations.
- Their strategy revolves around reversing damage into LP gain, and usually Special Summoning from the hand if it exceeds their ATK.
- The Archetype's endgame is a triplet of Links that focus on the difference in both player's LP -and altering your opponent's effects to affect that. 
- All of the Ruby Raiders are Level 3 or lower, with the Links requiring 2+ monsters whose total Levels exactly equal 6.
- Their penultimate Link Monster also lets players draw for each attacking Aqua monsters that a Link Monster points to.
- There will be some Pendulum Monsters included in this interaction.

Dot Bullet (Green) - F2U! Pack Breakdown:
- There are 90 cards in this set.
- 9 cards per pack.
- 5 commons, 3 Rares, with at most 1 Ultra/Secret Rare per pack.

* Post number #2,300, too: and this set will be a doozy. I hope you enjoy it as much as I did making it.

---------------------------------------------------------------------------

Pixel: Green Star Card List:

UNDR-EN001: 
UNDR-EN002: Kelvi the Ruby Raider 
UNDR-EN003: Celsi the Ruby Raider (Super Rare)
UNDR-EN004: Farenhei the Ruby Raider
UNDR-EN005: Riotous Ruby Raider - Alphandroid 
UNDR-EN006: 
UNDR-EN007: Felis, Twilightsworn Sniper (Ultra Rare)
UNDR-EN008: Aurkus, Twilightsworn Acolyte
UNDR-EN009: Vic - Arcanist in the Underworld (Super Rare)
UNDR-EN010: Fran - Artifice in the Underworld 
UNDR-EN011: Heiress Sedah of the Underworld  
UNDR-EN012: Befriending Perse of the Underworld (Secret Rare) 
UNDR-EN013:  
UNDR-EN014: 
UNDR-EN015: Time Thief Forward Head (Rare) 
UNDR-EN016:  
UNDR-EN017:  
UNDR-EN018:  
UNDR-EN019: 
UNDR-EN020: World Regalia Fairy Lee
UNDR-EN021: World Regalia - 'World Shroud' 
UNDR-EN022: World Regalia - 'World Cross' (Super Rare)
UNDR-EN023: World Regalia - 'World Shrine' (Rare)
UNDR-EN024: World Regalia - 'World Covenant' (Ultra Rare)
UNDR-EN025: World Regalia - 'World Staff'
UNDR-EN026: World Regalia - 'World Altar' (Super Rare)
UNDR-EN027:
UNDR-EN028: 
UNDR-EN029: World Regalia Orcustrator Singirsu 
UNDR-EN030: Amorphactor Pain, the Imaginative True Dracoverlord (Rare)
UNDR-EN031: 
UNDR-EN032: Rallying Point in the Underworld 
UNDR-EN033: World Regalia - 'World Garden' (Rare)
UNDR-EN034: Ruby Raider Thermodynamic Tower
UNDR-EN035: 
UNDR-EN036: Dual Deception in the Underworld  
UNDR-EN037: 
UNDR-EN038: Ruby Raid - High Speed Chase
UNDR-EN039: True King's Landing  
UNDR-EN040: Morgan's War for the Noble Arms
UNDR-EN041: Des Doormain - The Moral Horizon (Super Rare)
UNDR-EN042: Des Doormain - The First Planet
UNDR-EN043:  
UNDR-EN044: Gathering of the Greedyents
UNDR-EN045: Underworldly Frustrations (Super Rare)
UNDR-EN046: Underworldly Pursuits (Rare)
UNDR-EN047: Underworldly Surroundings
UNDR-EN048: Balance Shift in the Underworld (Super Rare)
UNDR-EN049: Swing into Action (Super Rare)
UNDR-EN050: 
UNDR-EN051: 
UNDR-EN052: Evigishki Entropy (Super Rare) 
UNDR-EN053: Trip Wire Trap Hole (Ultra Rare) 
UNDR-EN054: 
UNDR-EN055: Underworldly Condemnation
UNDR-EN056: Underworldly Beckoning
UNDR-EN057: Befriender's Fall into the Underworld
UNDR-EN058: Heiress' Faith in the Underworld
UNDR-EN059: 
UNDR-EN060: Pacification
UNDR-EN061: Ruby Raid Robo Bugle
UNDR-EN062: 
UNDR-EN063: World Regalia's Invidious Inertia
UNDR-EN064: 
UNDR-EN065: Des Doormain - Candlatlas (Ultra Rare)
UNDR-EN066: Advent of Twilight (Super Rare)
UNDR-EN067: Time Thief Haxorz Cruiser
UNDR-EN068: 
UNDR-EN069: 
UNDR-EN070: Avenza - Driver in the Underworld (Secret Rare)
UNDR-EN071: 
UNDR-EN072: Time Thief Nemesis
UNDR-EN073: Isolde II, Spite of the Underworld
UNDR-EN074: Police Captain From the Underworld
UNDR-EN075: 
UNDR-EN076: Curious, the Twlightsworn Province (Super Rare)
UNDR-EN077:   
UNDR-EN078: Vic & Fran - Unleashed in the Underworld 
UNDR-EN079:  
UNDR-EN080:
UNDR-EN081: 
UNDR-EN082:
UNDR-EN083: M-X-Saber Commander Gottoms (Super Rare)
UNDR-EN084: 
UNDR-EN085: Ruby Raider Prowler Pyromet 
UNDR-EN086: Ruby Raider Instigator Infared
UNDR-EN087: Ruby Raider Mistress Mercury 
UNDR-EN088: 
UNDR-EN089: 
UNDR-EN090: 

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Amorphactor Pain the Imaginative True Dracoverlord
Do I NEED to point out the art image in the center of this glorious bit of pixels ain't mine? Because it seems like I do. Because it ain't. 

Mods and texts are the BDS's personal touch, though. That stuff ain't cheap. 
___________________

Trivia:___________________

:iconygocardplz: DARK/Wyrm-Type Ritual Effect Monster/Level 8/2950 ATK/2500 DEF :iconygocardplz:

Lore: You can Ritual Summon this card with "True King's Landing". If this card is added to your hand by the effect of a "True Draco" card you control: You can reveal this card; destroy cards you control, including that "True Draco" card, so that total Levels of all destroyed monsters and the number of destroyed cards exactly equals 8, then Ritual Summon this card from your hand. If this card is Special Summoned: You can apply 1 of these effects.
• Your opponent must pay 1000 LP to Special Summon a monster(s) this turn.
• Banish 1 Special Summoned monster on the field.
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Curious, the Twlightsworn Province
Do I NEED to point out the art image in the center of this glorious bit of pixels ain't mine? Because it seems like I do. Because it ain't. 

Mods and texts are the BDS's personal touch, though. That stuff ain't cheap. 
___________________

Trivia:___________________

:iconygocardplz: DARK/Warrior-Type Fusion Effect Monster/Level 6/2400 ATK/1800 DEF :iconygocardplz:

Lore: 3 Level 5 or lower "Lightsworn" monsters with different Types
Must be either Fusion Summoned, or Special Summoned by banishing the above cards from your GY (in this case, you do not use "Polymerization"). Your opponent cannot activate the effects of cards in their GY, also they cannot Special Summon monsters from the GY. Each time a monster effect that sent a card(s) from your Deck to the GY resolves, send the top 3 cards of your opponent's Deck to the GY. Once per turn: You can take 1 "Lightsworn" monster from your GY, and either add it to your hand or Special Summon it.
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Aurkus, Twilightsworn Acolyte
Do I NEED to point out the art image in the center of this glorious bit of pixels ain't mine? Because it seems like I do. Because it ain't. 

Mods and texts are the BDS's personal touch, though. That stuff ain't cheap. 
___________________

Trivia:___________________

:iconygocardplz: DARK/Beast-Warrior-Type Effect Monster/Level 3/1200 ATK/1800 DEF :iconygocardplz:

Lore: If a "Lightsworn" monster(s) you control is targeted by a card effect (Quick Effect): You can banish 1 "Lightsworn" monster from your GY or this card in your hand; negate the activation, and if you do, you can Special Summon 1 Level 3 or lower "Lightsworn" monster from your Deck. It cannot be targeted for attacks, but does not prevent your opponent from attacking directly. Once per turn, if another "Lightsworn" monster(s) in your possession activates its effect: Send the top 2 cards of your Deck to the GY.
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BDSceptyr's Profile Picture
BDSceptyr
T.J. Abogan
United States
Well, thought it was obvious I like to make cards and chew bubblegum. Let's see what else I do before the taste runs ou-OH COME ON THIS IS THE THIRD TIME THIS HOUR!!
Interests
Figured I should start up the rundown of my previous collection sets for the 10 Nights of Fright that concludes at Halloween and my recent 12 Cards of Christmas that occurred today.-after all, third times the charm, right? So let's begin. 

10 Nights of Fright Sets will be on the left; 12 Cards of Christmas on the Right. List'll be updated for as long as the post allows. 

Should be fun.

P.S. 2018's 10 Nights of Fright Cards actually circle back to YCM Links that go full-tilt with the lore behind the event. Went to a lot of trouble to do them, so much so I'm not gonna alter the mystique by posting them directly on DeviArt. Enjoy them, but do hold on the comments on there; they may be seen as necrobumping by now.


2016

  1. Overhaunted One by BDSceptyr Overhaunted One   

2017
 
 



2018


Since Chapter 2's gonna be released on the 15th of April, I feel that its long time to elaborate a bit more on the Advent Monsters-Yu-Gi-Oh ASPECT's new way to Extra Deck your way to greatness.

So here's Adventageous Allure.

Adventageous Allure by BDSceptyr

Ignoring the spitting image of smexyness in the center of this, Double-A allows you to make an Advent Summon, with the same access to Materials as you would normally have to make an Advent Summon without it. Does destroy them too-nice for destruction trigger cards (coughliketheImmortalMonsterscough.) BUT. It also allows usage of an Advent Monster in the Extra Deck as Material too. And to further sweeten the pot, it counts as 2 Spell/Trap Cards when used as a Material for an Advent Summon. 

BUT WHAT DOES THIS MEAN. 

See, the utilization of this card as a Quick Effect allows you to pull out the Advent Monster on your opponent's turn as well, and -this is not mentioned on the card, though it is still a BDS-confirmed rule for the Advent Monsters-When the Advent Monster comes out with this effect, it still has Advent Counters on it equal to the number of cards used for the Advent Summon. So don't fret, fellow Duelists in the ASPECT saga! Your Advent Monster will still come complete with a punch! 

And now for the second part of its effect. When it says that it counts as 2 Spell/Trap Cards for the Advent Summon of an Advent Monster, well...

1) It means, due to Infearnus still being a Level 7 Advent Monster, now that you've used Adventageous Allure as Material, you only need to put up a Level 5 or lower Fairy or Fiend to make Infearnus. Remember, the total Level/Ranks/Link Number of the monsters + the number of Spell/Trap Cards have to equal the Advent Monsters Level in order to Advent Summon it. Again, Infearnus.

Infearnus, Dark Deity of Desire by BDSceptyr

Sooooooooooo smexy.

2) And also, thanks to the secondary ability of Adventageous Allure, if you do use, say, a Level 5 and Double-A to Summon Infearnus, it'll come in with 3 counters. One for each Advent Material, and an additional one by Double-A's effect. More bang, less buck.

Adventageous Allure will be far from the only card with this proviso available.

But now, for a final card to show you how well Immortal Monsters can play, here's a new card that'll also be debuting in Yu-Gi-Oh! ASPECT, and on this page.

Eternal Seeker by BDSceptyr

Believe Big Sean said it all about this card.

  But really, this card already helps to alleviate the Immortal Monsters' often unwieldy cost. And again, it will not be the only one. 

Just Foolish Bury it and enjoy. 

Like my novel. 

Which the next chapter of will come on the 15th. Did I mention that? 

BDS, signing off. Leave your questions at the bottom.
Yeah I know, took so long, must be a struggle, yadda dadda doo.

BUT here they are. 

As many of you who have followed my page and not been trapped underneath the largest sedimentary object you can imagine, I've been making a novel. Though it's production date being pushed harder than 

Though it's production date being pushed harder than an (insert unit amount of any drug you can think of here) in (insert place on the planet where it's rife in here), this series throughout Yu-Gi-Oh! are always known for pushing the envelope-either a little bit or a lot-in terms of ingenuity. 

With this in mind, I present to you the new Monster Card Type of Yu-Gi-Oh Aspect: 

Viral Vector by BDSceptyr

Advent Monsters!!

These monsters are based upon two distinct, yet well-established concepts. The first such concept are the Legendary Dragons of Yu-Gi-Oh! DM series past, which were powerful dragons sealed into the form of Spell Cards that synergized with other cards, whether they be monsters, or other Spell/Traps. The second wellspring of inspiration come from a more estranged card game medium that's gripped the world today-the Planeswalkers of Magic the Gathering.

In heralding to both these different strands of cards, the Advent monsters serve as the closest thing to the generals of a Yu-Gi-Oh! Deck as possible-yes, that is yet another term snagged from MtG. 

Advent Monsters, in short, are monsters that go in the Extra Deck and come out through a rather exotic summoning method-by using both monsters and Spell/Traps in roughly equivalent measure. Each Advent Monster comes complete with a Summoning requirement, and to Advent Summon them normally, you must sent those Materials in a minimum of 1 from each section, so that the combined Ranks (for Xyz Monsters), Link Numbers (for Link Monsters) and/or Levels (of the other monsters) of the sacrificed monsters and the number of Spell/Trap Cards equals exactly the Level and the requirement of the Advent Monster. See how it's like the Fusion Summons brought about by the Legendary Dragons?

After the requirement is met, that Advent Monster is Advent Summoned from the Extra Deck. In addition, though, a second thing occurs, one that incentivizes using as many cards as possible for the Summon. Advent Monsters, after being Advent Summoned, come onto the field with a number of Advent Counters on them equal to the number of cards used as Materials for its Summon, known as Advent Materials. This is the true marker of an Advent Monster's true power. Advent Monsters can accumulate counters on them themselves through a usually basic action taken during the Duel-like the Setting of cards, or the Summon of a certain Type of monster. Sometimes, Advent Counters can be moved from 1 monster to another! And these Advent Counters are what are removed from the Advent Monsters to activate their powerful effects.

So in short: You send the cards listed in the Advent Monster's text from your hand or field to the Graveyard, then Advent Summon that monster from your Extra Deck, then for each card you sent, place 1 Advent Counter on that Advent Monster. The entire cycle goes in one continuous motion, so no effect can be chained between the Advent Monster's Advent Summon and the placement of its Advent Counters. 

Now to explain the mechanic with the above example in Viral Jester. 

VJ happens to be a Level 6 monster, and its Advent Material requirements are 1 monster and 1 Spell/Trap Card with "Dark" or "Virus" in its name. In this case, the requirements are rigid, but simple. Remember, the Link/Rank/Level total and the Spell/Trap Card total has to equal the Level to summon it. So in this case, you would need a Level/Rank 6 monster, or a Link Monster with a Link Level of 6, and 1 Spell/Trap Card to Summon this. 6 + 1 = 7. Savvy? 

Now for something more flexible, like say, this arson-advocating amphibian:

Flamefanning Frog by BDSceptyr

This Summoning requirement for this Advent Monster now demands 1 or more WATER Aqua-Type monsters and 1 or more Normal Trap Cards. So let's look at the numbers.

Use 1 Level 3 Aqua-Type monster-say, Beelze Frog-and 1 solitary Spell/Trap Card you may not initially have use for-and here comes the superheated Flamefanning Frog, right out!

Take the Level 2 Swap Frog, for example-dispense of that and 2 Normal Spell/Trap Cards from the hand or the field, and you're golden for this Aqua-Type to be Advent Summoned from the Extra Deck-with 3 Advent Counters on it too, since you used 3 cards as Material! 

Or better yet, use the Level 1 Treeborn Frog, that immortal little ribbiting chestnut, and 3 Normal Spell/Traps-you've got Flamefanning Frog with 4 Advent Counters!

This strategy of monsters and Spell/Trap dispersal will offer a new range of options to those cards on the field you just exhausted the initial use of, and offer a new angle of play to take to your opponent!

Now, let's turn to the second Monster Category being introduced in Yu-Gi-Oh! Aspect: Immortal Monsters! Take it away, Lesser Beast!

Lesser Beast by BDSceptyr

Goodness, don't you just wanna cuddle it? 

Well, try hard not to, because these Immortal Monsters come with some added bite.

These monsters are brought to you, courtesy of the Immortal class monsters of the same name from "Yu-Gi-Oh! Duelists of the Roses". Great game, get it if you can.

Basically, each Immortal monster sits pretty on the field with some modest effects. But when they go to the Graveyard (or someplace else on the field that is rather unfitting) from there, well, the magic happens. By Tributing a monster of the same Attribute as themselves with 1500 or less ATK, they come roaring back to the field with a new effect to punish your opponent's puny attempt to put it down. 

And worst (best) of all? These effects place the Immortal Monster back onto the field. They are not counted as Special Summons. So nothing that impedes Special Summoning can avert this effect. Let your Immortal Monsters loose on the field, and even the sway of Vanity's Emptiness and the Horns of Heaven can stand in your way. 

And what better way to show how unstoppable an Immortal Monster can be, than by merging it with an Advent Monster to create....

Vitro the Masked Marvel by BDSceptyr

A doozy, I believe it's called. But it has everything I've put up in this post in one easy-to-get package-it's an Advent Monster that can be Summoned with the use of Quick-Play Spells, so one of those Twin Twisters and Lesser Beast can bring it out with 2 Advent Counters. It's a WIND Immortal Monster, so the sacking of a weak WIND Monster can bring it back with 3 Advent Counters. And it's a Spectre-Type monster, so it's the last effect can really speed up the...

Wait. 

Spectre-Type?

Well, with all the hubbub about the Immortals and the Advents I forgot to mention them! See, as a little birdie told me, the WIND Archetype has been rather...stiffed in terms of having a proper type made for them. Originally it was supposed to be Winged-Beasts, but given how both the Blackwings and Raidraptors have converted it into a haven for DARKness, I felt that the arrival of a new series in ASPECT demanded a new type to go with it.

So the Spectre-Type covers all the otherworldly, benign spirits of the world, a near opposite to the more malevolent spirits that gravitate towards the Zombies. 

Currently, the Spectre-Type monsters will mostly be WIND, and focus around strength in numbers-with effects than reach more and more targets and grow in power based on the number of monsters on the field with the same name, Type, Attribute, stat line...you get the idea. 

Oh don't worry your heads off Deviant Duelists, this series is shaping up to to be a barnburner for creativity. And these new creature types and categories are but the first step to a glorious readjustment of the game of Yu-Gi-Oh!

...well, within this website, anyway.

Sorry for boring you all to tears with this long-as-dong entry. Post any further questions you may have on my Advent Monsters, my Immortal Monsters category, or my Spectre-Type Goodfellas below, folks. Your input competes me-and I'm always open to better options about these new angles I've made in the card-creating meta.

BDS, signing off.

BUT NOT WITHOUT FIELDING SOME QUESTIONS IN AN IMPROMPTU FAQ.

Q1: Does then sending of Spell/Trap Cards for an Advent Summon occur at Spell Speed 2 or 3-in short, do the cards have to be permanently on the field, or can the Advent Summon also utilize Normal Spell/Trap Cards being activated before they go to the Graveyard? 
Well, in terms of the timing of an Advent Summon, you cannot use Spell/Trap Cards that are currently being activated for an Advent Summon, though you can use Set Spell/Trap Cards, as long as they are revealed before being sent to the Graveyard. No double-dipping that Pot of Duality, folks!

Q2: Following up from the last question, can you manipulate a Monster's Level/Rank/Link Number to decrease the number of Advent Materials needed for an Advent Summon?
The Level/Rank/Link requirement for an Advent Summon counts the monster's original Level/Rank/Link number when using monsters as Material, so even though a boost to a Gagaga Magician's Level make turn it from a Level 4 to a Level 8 monster, when using it as an Advent Material, its Level is treated as what's planted on the card-Level 4.
Q3: Where does an Advent Monster go when Advent Summoned, or when Special Summoned from another area on the Dueling field beside the Extra Deck? 
As an Extra Deck Monster Type, Advent Monsters follow the same rules as the other Extra Deck Monsters. Namely, that in the current meta of this post's first submission, and in most of the regular Duels of Yu-Gi-Oh! ASPECT, they go into the Monster Zones from anywhere they're Summoned outside of the field unless otherwise moved to another Zone. Later on-in the new meta we may yet be facing by the end of this year-and in the Etro/Cyber/Entity Duels of Yu-Gi-Oh! ASPECT-the Aspect Monsters go to the Extra Monster Zone when Special Summoned from the Extra Deck, and to the Main Monster Zone if Special Summoned from...well, anywhere else outside of the field.
Q4: Can the effect of an Immortal Monster that would place them in the Monster Zones on the field be negated?
Yes they can, by any card that would qualify to handle effect negation. But a card that negates a Special Summon solely cannot negate an Immortal Monster's field-returning effect, as 1) the field return happens in a separate part of the effect, broken by a "then", so the effect must either prevent the monster sacrifice that would predate the Immortal Monster's field return, or negate the entire effect outright, and 2) because the effect specifically returns the Immortal Monster to the field without Special Summoning it, so the effect does not Special Summon it.
Q5: Any more elaboration on the Spectre-Type monsters, and which Archetypes you have or may have that will feature them?
Well, these monsters are mainly centered around the WIND-Attribute, so I will be changing a couple of cards in the Torque Set-held by Aspect member and central protagonist Evy to fit them. I'm also making a set of monsters soon called the Pryme Prysm, which feature more such Spectre-Type monsters (as holograms, held by an antagonist in the Anomaly) within Yu-Gi-Oh! ASPECT, that'll be out in mid-March or April by the latest. But as for how I plan to make the Spectre-Type diversify in the long-run....
...wel that's for another post.

Comments


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:icondino-master:
Dino-master Featured By Owner Dec 14, 2018
Ryu the Raging Fire Kaiju by Dino-master   Bagajiran the Super Darkness Kaiju by Dino-master  
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:icondino-master:
Dino-master Featured By Owner Dec 14, 2018
Bagajiran the Super Darkness Kaiju by Dino-master  
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:iconstormfire606:
stormfire606 Featured By Owner Oct 25, 2018  Hobbyist Artist
question do you use MSE for the Advent cause i want to know how to make my own Advent monster 
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:iconbdsceptyr:
BDSceptyr Featured By Owner Oct 25, 2018
They are made by TCG Editor, and it use the template for the Token Monster, with full options available-the default name color for an Advent Number's name is white instead of black, however. I'm trying to change the database to reflect that change fully but it's been a trial.
Reply
:iconpixuseru:
Pixuseru Featured By Owner Jun 5, 2018  Professional Digital Artist
Hey, I really love your work! Do you mind if I ask you a few questions?
1.) Do you have a Tumblr or Twitter for your work I can follow? I really love your work but I'm more active on those platforms so I want to follow you there if I can
2.) Where is the discord link supposed to lead? I'm clicking the link but it just takes me to my discord friends list.
Reply
:iconbdsceptyr:
BDSceptyr Featured By Owner Jun 7, 2018
1) My apologies, I do not have a Tumblr or a Twitter. I do have a Discord, however.

2) That link is a bit dated, I think. I will update it with a permanent one posthaste.
Reply
:iconscottthesaiyanknight:
happy birthday :3
Reply
:iconbdsceptyr:
BDSceptyr Featured By Owner May 11, 2018
Thank you so much, sir.
Reply
:iconjesse220:
Jesse220 Featured By Owner May 11, 2018
Happy Birthday
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:iconbdsceptyr:
BDSceptyr Featured By Owner May 11, 2018
And a great day to you too, Eddy-I mean Jesse!
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