I'm looking to make more of the artwork for my cards come from this very site: for that to happen, especially for my ASPECT Story, I'm gonna need some points.
If you'd like to see more sizzle with the steak of my story, don't hesitate to show it further.
Information about this set:
- Set Name: Underworld Overwatch
- Set Prefix: UNDR
- Cover Card: “Heiress Sedah of the Underworld” (alternate art)
- Contains: Fiend monsters, Fairy monsters, Continuous Spell/Traps, “Underworld” cards, Union support, "Twilightsworn" support, Synchro/Xyz/Link Monsters, “Traptrix/Trap Hole” support, “Noble Knight/Arms” support etc.
- Continues: "Greedyent" support, “Des Doormains” support, previous Duel Terminal Support (Flamvell, X-Saber, Gishki, Gusto, Dracoslayer/-overlord), etc.
Introducing new Archetypes/Series:
- Group of DARK monsters of various types in the newest Duel Terminal Storyline from the BlaDeS of Change Workshop, the Overwatchers storyline. In accompanying the Tour Guide and Isolde/Tristan story-line, two new story-lines will debut:
- The Vic/Fran tale, which centers around two Level 2 DARK Spellcasters that follow a theology of Quick-Play Spells showing Vic’s chance happening upon a soul-imprisoned golem, and her freeing the entity within through her upstart magical prowess. Her origins are still in shadow, though, and the rest of the Duel Terminal story-line will illuminate...
-…and the Sedah/Perse story-line, featuring the two Level 1 DARK Fairies as they are brought together by a strange psychic link. The Normal Trap-dictated tale shows how that link brings them together-one that forces an otherwise ordinary cherub out of Solemn domain and into the form-twisting depths of the Underworld, and the heiress-turned-queen who, through finding Perse, finds her new purpose in the Underworld-and a burning desire to overtake the real world that rejected her new best friend.
- These monsters rely on using Spells/Traps in order to force an increasingly dire state of affairs on the opponent, as well as Ranking Up their low-Leveled but high powered Synchros and increasingly great Xyz lineup. This story ends with the evolution of a familiar Underworld Xyz into a Chaos Number.
- Group of DARK Machine Pendulum Monsters-with the support either focusing on Fairies, Fiends, or Cyberse monsters.
The World Regalia's focus is on maintenance of a concept that is usually deleterious to a Pendulum player's progress-matching Pendulum Scales.
- This Archetype is a prologue to the World Legacy storyline, narrated in the Trivia sections by the central force in this story and the manipulator of the world before the World Hero usurped her-the World Regalia Fairy Lee.
- This Archetype are the predecessors to the Seven World Legacies, and as such, they all have the same Level, Type and Attribute as their larger-than-life counterparts, as well as reversed ATK/DEF stats.
- Group of FIRE Aqua monsters that focus on a group of steam-powered mechas and their creators, who help fight crime and rescue disaster-torn situations.
- Their strategy revolves around reversing damage into LP gain, and usually Special Summoning from the hand if it exceeds their ATK.
- The Archetype's endgame is a triplet of Links that focus on the difference in both player's LP -and altering your opponent's effects to affect that.
- All of the Ruby Raiders are Level 3 or lower, with the Links requiring 2+ monsters whose total Levels exactly equal 6.
- Their penultimate Link Monster also lets players draw for each attacking Aqua monsters that a Link Monster points to.
- There will be some Pendulum Monsters included in this interaction.
- There are 90 cards in this set.
- 9 cards per pack.
- 5 commons, 3 Rares, with at most 1 Ultra/Secret Rare per pack.
* Post number #2,300, too: and this set will be a doozy. I hope you enjoy it as much as I did making it.
|Well, thought it was obvious I like to make cards and chew bubblegum. Let's see what else I do before the taste runs ou-OH COME ON THIS IS THE THIRD TIME THIS HOUR!!|
Q1: Does then sending of Spell/Trap Cards for an Advent Summon occur at Spell Speed 2 or 3-in short, do the cards have to be permanently on the field, or can the Advent Summon also utilize Normal Spell/Trap Cards being activated before they go to the Graveyard?
Well, in terms of the timing of an Advent Summon, you cannot use Spell/Trap Cards that are currently being activated for an Advent Summon, though you can use Set Spell/Trap Cards, as long as they are revealed before being sent to the Graveyard. No double-dipping that Pot of Duality, folks!
Q2: Following up from the last question, can you manipulate a Monster's Level/Rank/Link Number to decrease the number of Advent Materials needed for an Advent Summon?
The Level/Rank/Link requirement for an Advent Summon counts the monster's original Level/Rank/Link number when using monsters as Material, so even though a boost to a Gagaga Magician's Level make turn it from a Level 4 to a Level 8 monster, when using it as an Advent Material, its Level is treated as what's planted on the card-Level 4.
Q3: Where does an Advent Monster go when Advent Summoned, or when Special Summoned from another area on the Dueling field beside the Extra Deck?
As an Extra Deck Monster Type, Advent Monsters follow the same rules as the other Extra Deck Monsters. Namely, that in the current meta of this post's first submission, and in most of the regular Duels of Yu-Gi-Oh! ASPECT, they go into the Monster Zones from anywhere they're Summoned outside of the field unless otherwise moved to another Zone. Later on-in the new meta we may yet be facing by the end of this year-and in the Etro/Cyber/Entity Duels of Yu-Gi-Oh! ASPECT-the Aspect Monsters go to the Extra Monster Zone when Special Summoned from the Extra Deck, and to the Main Monster Zone if Special Summoned from...well, anywhere else outside of the field.
Q4: Can the effect of an Immortal Monster that would place them in the Monster Zones on the field be negated?
Yes they can, by any card that would qualify to handle effect negation. But a card that negates a Special Summon solely cannot negate an Immortal Monster's field-returning effect, as 1) the field return happens in a separate part of the effect, broken by a "then", so the effect must either prevent the monster sacrifice that would predate the Immortal Monster's field return, or negate the entire effect outright, and 2) because the effect specifically returns the Immortal Monster to the field without Special Summoning it, so the effect does not Special Summon it.
Q5: Any more elaboration on the Spectre-Type monsters, and which Archetypes you have or may have that will feature them?
Well, these monsters are mainly centered around the WIND-Attribute, so I will be changing a couple of cards in the Torque Set-held by Aspect member and central protagonist Evy to fit them. I'm also making a set of monsters soon called the Pryme Prysm, which feature more such Spectre-Type monsters (as holograms, held by an antagonist in the Anomaly) within Yu-Gi-Oh! ASPECT, that'll be out in mid-March or April by the latest. But as for how I plan to make the Spectre-Type diversify in the long-run....
...wel that's for another post.