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Full game here: davidgoujard.com/btd.html
The only thing I hate about the game. Is when you go to chapters and you get fix save point that's not yours.
Great job you are doing.
The game engine is an open source, or are you making it from zero? I am asking this because for centuries I wanted to put my hands in a game engine that allowed me to make what we did in the Dune game (1992) but to use in on a historical and non fictional set.
I see you seem to like realistic stuffs, on your page.
Ok, I don’t know to work with Flash. I played Dune back in the 1990’s, it was an outstanding game then. And, yes, I “draw” pixelized paper figures to print on paper, both historical and fictional, but trying to be “realistic”, but I thought to use them as “sprites”, but in a static way, like we can see in Dune. There were two games back in the 1980’s with a similar perspective: first person RPG/Adventure/Stategy games: “Lords of Midnight” and “Doomdark’s Revenge” by Mike Singleton. There was some remakes later. So now and for some time I am looking for an editor/commercial game engine that allow me to do a similar thing, but like I said in a historical context: 19th century in Africa.
I saw your Jessica when it was in the group Fremen-of-Tabr, and still is one of my Favourites in your remake. Good work and good luck with your game. It is an interesting version of a Classic.
J'aime bien le design de Chani ^^
Hopefully with BG training she will grow even more impressive chest, as Jessica did
Bon courage pour la prod !