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Full game here: davidgoujard.com/btd.html
Great job you are doing.
The game engine is an open source, or are you making it from zero? I am asking this because for centuries I wanted to put my hands in a game engine that allowed me to make what we did in the Dune game (1992) but to use in on a historical and non fictional set.
I see you seem to like realistic stuffs, on your page.
Ok, I don’t know to work with Flash. I played Dune back in the 1990’s, it was an outstanding game then. And, yes, I “draw” pixelized paper figures to print on paper, both historical and fictional, but trying to be “realistic”, but I thought to use them as “sprites”, but in a static way, like we can see in Dune. There were two games back in the 1980’s with a similar perspective: first person RPG/Adventure/Stategy games: “Lords of Midnight” and “Doomdark’s Revenge” by Mike Singleton. There was some remakes later. So now and for some time I am looking for an editor/commercial game engine that allow me to do a similar thing, but like I said in a historical context: 19th century in Africa.
I saw your Jessica when it was in the group Fremen-of-Tabr, and still is one of my Favourites in your remake. Good work and good luck with your game. It is an interesting version of a Classic.
J'aime bien le design de Chani ^^
Hopefully with BG training she will grow even more impressive chest, as Jessica did
Bon courage pour la prod !