Presented here is my current character riging demo reel. It is a collection of my best character rigs. All models and rigs are created by me while at Ex’pression College during my education. I am now a graduate with a BaSci in Animation and Visual Effects.
First we have a caecilian scientist modeled and rigged for my senior group project at Ex’pression. The rig uses a flexible spine and a blend shape based facial rig with on surface controls.
Next is an original character created by me, a humanoid dragon knight.
Third is a quadruped manticore rig, concept by Liz Weldon. A flexible spine, reverse IK legs, and more. Joint based facial rig.
Special thanks to Liz Weldon and Hayley Schaff for providing the character animation.
Programs Used: Maya 2014-15
If you believe that my services as a rigger could help you, please feel free to contact me.