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Cosette, my original character, in her Dragon Knight form.  
She is modeled in Maya 2014/15, sculpted/textured in Zbrush 4R6/Photoshop CC, rendered in Mental Ray, and composited in NukeX.
Special thanks to Liz Weldon (glass-walker) for helping me with design!
This was a month long final assignment for Organic Modeling at Ex'pression College for Digital Arts.

Cosette 'Dragonic Knight' Shading Test (Wings removed for this render)
This render demonstrates the final shaders for Cosette, however color maps arent final yet.  This render was for my Surface Shading course.
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Submitted on
October 9, 2014
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