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axcho's avatar


Braids is a simple but deep ragdoll fighting game, for one or two players.

It's on Kongregate now, with high scores and statistics! Try it: [link]

I've polished up the presentation and finally added music to Braids, but I will probably not be working on this one anymore. Instead, I'm focusing on Braids NEON: [link]

But please feel free to leave comments and suggestions if you have any.

Updates for February 2008:
- added alerts for damage and combos
- adjusted recoil and slow motion

Updates for December 2007:
- added ropes to title screen
- improved tutorial instructions
- perfect mouse out detection
- added back button to menus

Updates for March 2007:
- finished music system
- made music react to action
- recorded and added melody
- improved help and tutorial
- improved AI learning
- all of legs now invincible

For some historical background, read these threads:
- on Stick Page Portal - [link]
- on Newgrounds - [link]
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© 2006 - 2021 axcho
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aeryn1207's avatar
i literally did nothing'and the cpu lost
ilurus's avatar
i wish i could record this because when i beat the computer i was like dance dance dance everybody dance now!!dance dance dance 
InvaderPucca's avatar
I made up my own story between the 2. :P

Blue(me) actually wants to help Red with fighting

But I keep on beating him because he flies at my feet and hands. >:U

Oh well. >u< Still a nice game.
moku123's avatar
0-red 1-blue... XD
Kelson10's avatar
oh my god i can't stop playing it i love it
axcho's avatar
Haha, glad someone still likes this old game. ;)
ahh, axcho. your flashes are top-notch.

lol, i just dealt 82 damage in 1 hit. and i don't know how!!!
axcho's avatar

With any luck, my future flashes should be even top-notch-er - there's a lot still for me to improve on. Glad you like it though. :D
dragonwing1312's avatar
AceTrainerMegaron's avatar
How does the second player play?
axcho's avatar
One player uses the mouse and mouse button, the other uses the arrow keys and space bar.
zcollvee's avatar
Can I add this game on my site too?
axcho's avatar
Sure. Just don't try to claim credit for making it. A link back to my page might be nice too.
zcollvee's avatar
I have put a braids contest on the nu forums
ShinigamiTaisen's avatar
love this game. FAVED!! great job :highfive:
Iwantyourhair's avatar
Fun - not something I would spend my day with, but fun.
axcho's avatar

Though if you want to spend your whole day with it, get a friend to play against and put on some music. Try it sometime. :p
Wan-Yie's avatar
I like it how they move ^-^
axcho's avatar
I'm glad that you noticed. The physics and character design is probably what I spent most time on, to get the motion right.

I was hoping that people would appreciate the simplicity of the graphics because it makes the motion more clear, but that doesn't seem to be the case. :hmm:
Wan-Yie's avatar
(lol, late reply sorry)

your welcome xD
lupusk9's avatar
Kulor's avatar
I heard about this on the forums, so I thought I'd give it a try.
Honestly, I's pretty good. I don't know if it's supposed to feel like your character is swimming or not, but I'd prefer a more floaty feel myself, the way they jerk around can be a bit hard to control. I like the simplistic gameplay, I picked it up in no time, so props for that.
Graphics could be fleshed out, but I don't think it deserved anywhere near a blam on NG for that. In fact, fleshed out with stages and different levels, along with tougher enemies that would progressively show more direct control over their limbs, I think this could be a great, challenging game.
Nicely done!
axcho's avatar
Hmmm, I didn't really expect that anyone would read my post on GameDev, but I'm glad you found it.

If you've been using the keyboard, try using the mouse (the blue player) if you would like a smoother feel to the controls.

It's nice to hear that some people do understand the controls - are you a game designer? Maybe it's easier for game designers to pick up. :p Or if you play a lot of musical instruments or do martial arts or something.

I keep hearing a lot about adding levels and backgrounds and such, so I'm trying to think of how to do that. But I'm not too familiar with level design. For the enemies, I wouldn't change their control scheme to directly control their limbs, but I could try to make them able to block and take advantage of openings the way an experienced player can with these controls.

Thanks for the suggestions.
Kulor's avatar
I was actually using the mouse controls, and it moved smoothly, but kinda jerked if you're swimming and make a stroke to change directions. Using the keyboard controls felt a bit smoother to me, actually; they still shot towards opposite edges of the screen for seemingly no reason, but the jerking around was either not there or not as apparent. As far as adding stages, the battlefield should be larger for one, with the camera zooming out/in, sorta like Super Smash Bros. That gives you more room to work with...but even then, I'd keep it simple, like just having a giant block in the center for one level, or cup-shaped things around in another. See Combat for the 2600 for an example of what I think would make decent levels for a game like think. Heh, maybe it is easier for game designers to pick up...haven't done anything professionally, or even finished anything really, but I do come up with stuff, document it and that whole spiel.
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