For the past two years the focus of my large papercrafts has been Mass Effect. But having done models of my favourite squad mates I needed to turn to something else.
So I learned how to extract models and textures from Team Fortress 2, a game that has entertained me massively from mid 2008 to early 2012. I don't play it much anymore but wanted to do a tribute to my main class, the enigmatic, shambling bag of crazy that is the Pyro!
This is a papercraft template which you can download and use to print and build your very own! There's even four different hats available! He's RED by default, but if you want a BLU one, then the textures are provided so you can swap them around (see notes in download pack).
Additional info within the download file and on PDO/PDF #1. Any other questions, feel free to ask.
Retrospective: Balance issues plague the template but this guy still makes me smile. Was a really pleasant build, apart from the flamethrower.
-------Read Before Downloading-------
It's a 35.9MB RAR file which contains PDFs and PDOs to print from or use as references. ~40cm tall, 27 pages and 259 pieces including the flamethrower and all 4 hats.
You can open the RAR archive with software such as WinRAR, Alzip, 7Zip. Just search around!
You can open the PDO files with Pepakura Viewer downloadable free here: www.tamasoft.co.jp/pepakura-en…
Please do use this as it's immensely helpful as a resource and will show you exactly where parts go. It doesn't work on Macs unfortunately though.
Difficulty: 8/10 (Large pieces, flamethrower is a chore)
2. DeviantArt download via Stash feature:
Note: I sometimes reupload versions with minor edits so for website posters please link back to this page as a 'hub' instead or your download links could end up broken.
Template by me, original 3D data and textures by Valve.
Why yes I build other models too!
From an OBJ you can import that into Pepakura, however for papercraft purposes you need to edit the geometry in some 3D editing software first, otherwise you will likely end up with something far too complex and/or outright unbuildable. From an OBJ file I then go into Blender to edit and simplify the model. I can't overstate how much these figures' meshes have been altered to be easily buildable. But if you are thinking about using papercraft as a base for props, then perhaps you don't need to be quite so rigorous.
Hope that helped a bit!
I don't resin my models because at this scale, with thick enough paper they are sturdy. They can be crushed in with force obviously, but under their own weight they are quite strong. Lately I found PVA glue makes an acceptable varnish, but I've not been brave enough to coat one of my big models yet.
The Blu-Tack (or any kind of putty) is used to hold the coins in place. I sometimes tape the coin(s) down too just to be sure.