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AugustinasRaginskis

augustinas.raginskis@gmail.com
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Endellion the Unfailingly Vigilant

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Artist // Professional // Digital Art
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Commissions open for cartography, creature and other art.


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augustinas.raginskis@gmail.com

[DEVIATION] So I've been working on a few monsters, mostly creepy humanoid ones and insect themed ones, here are some sketches. I'm pretty much finished with painting the middle one but who knows when I will get to putting this into the actual game. I'm working on fully integrating a couple other monsters right now and I drew those months ago, but things are moving. I did get to making some important optimizations for running the game just a couple days ago. Turns out when you import sprites into unity, they should be in pixel sizes divisible by 4 for image compression to work properly. I feel like I should have known that but somehow I didn't. Dumb. All the monsters are 1000x1000 pixels so no problem there, but most of the environmental artwork is basically at whatever size it happened to be when I drew it. I spent a few hours going over all those and now the size of the whole game build went from 700mb to around 250mb. This is with way more art assets as I've been focusing on the
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I've been working a on a couple new enemies. This migraine man starts making sounds and glowing red when you get close and after a few seconds his head explodes into a shower of white worms. The worms cling to wall and ceiling and fall down after a few seconds so you need to be careful not to be damaged by those either but you can shoot the worms down before that or deflect them with Laser Explosion. In the meantime the monster heals his head and the cycle continues. The weakpoint is visible only while the head is exploded but you can try capturing him anytime if you remember the placement of it.  [DEVIATION] [DEVIATION] And these human caterpillar guys throw their own organs around in a desperate attempt at self defense. They are not too dangerous if you pay attention, but the organs do pile up until they burst in a few seconds, so they serve as an extra environmental obstacle and do damage while in contact with the player. In this placement these enemies are easy to avoid, but might
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Take a look at this drawing. I drew this over a year and a half ago: I'm mentioning this because even then I drew it with the idea of using it as a base for a level in this game. Take a look at the original post of this drawing, if you want to see how I drew it: original post The game was in very early stages back then, so naturally a lot has changed now that I finally worked my way up to starting on this level for real. Here is a work in progress of it now. I expanded accessible places, added paths in the surrounding ground/flesh and so on: The gray background is very much still not done, so don't pay too much attention to that. This whole area is in a different style from the rest of the game so far, so there are quite a few things I still need to work out about integrating this linework style on top of painted background. All the dark blue and dark red areas are walkable, everything else  will count as walls. Over the last few days I also added more linework to raise the detail
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Thanks for the fav!

Thanks for the fav!

Thanks for the fav :hug:

I do commissions if you are ever interested ^^

Thank you for the fave C:

Thank you so much for the favorites and for liking my art 🖤✨

Thanks for The fav