Originally, this design was supposed to be another Valkyrie fighter. However, with the awesome result and the likeness to another craft in our story, the decision was made that this would be a unique prototype Starfleet Gunship that was introduced in Episode 04. The Sabine was originally a thirty year old scrapped shuttle design in a junkyard, but it was purchased by the character Sera vers Aldnoah. When she visited Starbase 84 in the year 2381, the paperwork on the Sabine did not add up, so she was let stranded there and the barely functioning shuttle was confiscated by Starfleet. Then, Melissa Wright came along. Here is an excerpt from the story which explains the rest, written by Drana:
When she’d been carted off from the Andorian shipyards way out to Starbase 84, Melissa had expected her life to get quite dull, quite fast. No more patching up precious old vessels and giving new life to venerable aging chassis; just a whole bunch of glorified inspection duties and maintenance on phaser arrays that weren’t going to be put to use for at least another five years. The work on this station had thus pleasantly surprised her a few weeks after reassignment when a project equal parts unexpected and exciting landed in her lap.
Thanks to her experience with refitting ancient ships for modern service, Mel had been assigned to strip out half the systems on an old shuttle that had been recently impounded and mount on brand new tactical components. The Sabine, as it was apparently christened by the former owner, had become an abandoned prototype for a fighter-like craft that was sold to a high bigger when the original project fell apart. Now that it had landed back in their hands, Starfleet had decided it wanted to reopen the old program and refit the chassis with entirely modern systems.
It had made for one hell of a challenge over the past weeks, but not an unwelcome one. Starfleet being as obstinate as it was, the higher-ups expecting her to take this ship apart and piece it together again had decided not to declassify the old production records and blueprints. The first week alone had mainly involved tinkering with the aging vessel in order to sketch up schematics of it and figure out what parts were going where. That work had ultimately led her to the conclusion that little more beyond the hull itself was salvageable; quite frankly, with all the decay this ship had undergone, she didn’t know how it had ever stayed in one piece for this long.
Since then the work had proceeded relatively smoothly. It kept Melissa and a couple of occasional helpers busy all through the duty shift, but it was enjoyable work. Ripping out computer systems well past their prime and EPS conduits corroded beyond any safe usage held its own gratifications. New computers had been installed within a day, soon hooked up to a completely redone EPS grid, a new propulsion system that was about ready to be brought online, and her personal favorite, a tremendously expanded weapons array.
Starfleet had asked for a heavily-armed vessel - a gunboat, to be specific - and oh lordy had Mel delivered. Aside from a heavy phaser pulse cannon undeneath each wing, she’d fitted another pair of smaller, anti-fighter cannons onto the front of the ship, right before an underside-mounted micro torpedo launcher. Four more conventional phaser arrays had been integrated into each wing, two forward and aft respectively, able to be hidden underneath a retractable sheath that she’d installed on a particularly insomnia-filled night. The shield systems were the heaviest that she’d been able to cram onto the vessel without having to rip out other systems to make room for the generator.
There had been a hiccup as the engineer had been forced to replace the EPS conduits a second time upon realizing the ones she’d installed couldn’t handle the power load coming from the new warp core, but that had been the only major impediment. Said warp core was the last major item to be installed, and the biggest thing to address on today’s agenda. It was already in place and simply needed to be fully powered on and diagnostics run before the ship could be declared space worthy. She’d already talked - alright, bribed with some genuine alcohol - some of the base’s piloting team in order to ensure she could fly her latest project on its first test drive. After all these long hours over the past weeks, the blonde couldn’t imagine letting it go out into the void without even once being at the helm.
Well, it was the second to last item. She fully intended to paint some fine-ass flame decals onto this thing’s hull when all the internal work was complete.
In the midst of hooking up some of the last antimatter injectors, she was distracted from her work by the sound of knuckles rapping against a bulkhead. Her head swiveled to find one of the senior engineers, Lieutenant O’Hanrahan, standing in the doorway to the small vessel’s engineering compartment. The expression of weariness on his face didn’t exactly fill her with optimism, but there was enough of that emotion already coursing through her veins to make up for his sour demeanor.
“About wrapped up with the repair job?” he asked in a dull tone.
“Just about, sir,” she replied with an excited nod. “Gotta get this core hooked up and give it a checkup, but this thing is gonna be ready to fly by tomorrow. Maybe even this afternoon.”
His own nod was decidedly less enthused. “Good. Once you have the Sabine ready, you’re to remove the additional weapons systems and hand over the ship to Security.”
The color vanished from her previously-rosy cheeks. “Sir? Can you run that by me one more time?” Remove… remove the weapons? The guns she had spent weeks bolting onto this thing? What? Who? How? Why in the hell?
“You heard me, Petty Officer. This vessel has been cleared from impound. Starfleet has decided to return it to its owner, Ms. vers Aldnoah, once your modifications are removed.”
You’ve gotta be shitting me. “Sir, permission to speak freely?”
“Denied. Do your job, Petty Officer, and report back when complete for your next assignment.”
With that he left as suddenly as he departed, leaving behind a blonde who was equal parts befuddled and infuriated. Just like that, all her work was for naught? Here she’d been following orders for weeks, doing everything she was supposed to and throwing herself into this project. And that was how her superiors showed appreciation for all that dedicated effort? A curt order to undo the most critical portions and hand this freshly-restored machine off to the idiot who’d kept it in awful condition? What, had the universe suddenly mistaken her for a toilet?!
Oh this was not going to go down this way. Not a chance in hell was she just going along with that. Growling in growing anger, she peeled away from the antimatter containers before her frustration could cause her to slam a fragile injector into the floor and blow up half the station. Fuck orders, she wasn’t just going to hand over weeks of hard labor to security officers who’d give it to an irresponsible owner without a second thought. At the absolute bare minimum, she was going to have a thorough talk this this ‘Aldnoah’ chick about proper care for a starship before letting her get another crack at the vessel. And possibly, she was going to knock the woman’s jaw off for letting the Sabine get into such poor condition in the first place.
The joy in her voice was gone as she spat out a vocal order to the air. “Computer, send a message to Ms. vers Aldnoah, telling her to get her ass up here, right now.”
“Request could not be completed,” the monotone voice responded, “Please restate.”
Fucking formal voice input software. “Send a message to Ms. vers Aldnoah,” she said again, fighting to keep her tone a bit more subdued, “Telling her to meet me in Bay 17-C as soon as humanly possible.”
“Acknowledged. Message has been sent.”
Needless to say, with the arrival of the U.S.S. Theurgy to Starbase 84, the Sabine was not taken apart again. In this deviation, she is seen during her test flight from the base.
The 3D model was a commissioning by Pinarci here on DeviantArt (pinarci.deviantart.com/). The model and its concept is owned by me. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly. Space background from Dreamstime #57965166.
Star Trek: Theurgy functions solely as non-profit entertainment for writers where no economic gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures and CBS Studios.
Main Forum page: Star Trek: Theurgy
Star Trek: Theurgy is kind of a progressive novel, composed of large long-lasting story arcs that can go on through several Episodes, as well as the more common plots produced by character interaction. All of this is written cohesively by the writers, edited and corrected by the group and the Game Moderator to assure a consolidated storyline. Other terms for this kind of community are "sim" or "play-by-post/forum roleplaying".
"What kind of writers are we looking for at Star Trek: Theurgy?"
We're looking for good, descriptive and creative writers that can handle English well. You should also know enough about the Star Trek Universe to be able to partake in creating intense, interesting storylines together with the other writers. We are a very literate group, with a minimum posting requirement of 200 words per post, and the commitment to the story is long-term. We have been running the story actively for five years, and we will continue for many years to come. Therefore, we are not interested in casual, brief commitments, but something that will last for many years.
"What's the nature of the story?"
Star Trek: Theurgy is a detailed, quite dark, story-driven and long-term roleplay and while it's rated 18+, it is not some shoe-horned excuse to write Star Trek smut scenes. If that's what you are looking for, you can look elsewhere since you'll be really disappointed.
It is not expected of any of our writers to detail the intimate relations of their characters with others, even if it's allowed. Several writers among us have an aversion to writing graphic sexual scenes, so if that's not what you care for, then that's no problem at all. The story revolves around a ship and a crew in dire straits, against impossible odds, and with a lot of intrigue and mystery to it. We just don't enforce limits on what you care to write, like explicit scenes of violence or intimacy, as long you adhere to our General Rules and all writers consent to the specific scene their characters are in.
"How do I join the story?"
This page should serve quite well for an answer, but it's recommended you contact the Game Moderator if you have any questions: Joining the Crew.