These exosuits are owned by Auctor Lucan and **Star Trek: Theurgy**, and may not be featured elsewhere than in the Theurgy story.
The 3D model was a commissioning by Omardex (omardex.artstation.com). Thanks goes to LCARS gfx for the material used for the LCARS forearm PADDS, and for the help from Gazomg Art (gazomg-trek-art.blogspot.se/ )! A mention to Numen Skog (www.artstation.com/numenskog) is also well in order for the help during the sketching phase of this project.
Here are also the two 3D models of the white pilot version on Sketchfab:
Female Version Exosuit | Security
Male Verson Exosuit | Security
Here are the Security versions:
Female Version Exosuit | Tactical CONN
Male Version Exosuit | Tactical CONN
Star Trek: Theurgy functions solely as non-profit entertainment for writers where no economic gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures and CBS Studios.
Main Forum page: Star Trek: Theurgy
Star Trek: Theurgy is kind of a progressive novel, composed of large long-lasting story arcs that can go on through several Episodes, as well as the more common plots produced by character interaction. All of this is written cohesively by the writers, edited and corrected by the group and the Game Moderator to assure a consolidated storyline. Other terms for this kind of community are "sim" or "play-by-post/forum roleplaying".
"What kind of writers are we looking for at Star Trek: Theurgy?"
We're looking for good, descriptive and creative writers that can handle English well. You should also know enough about the Star Trek Universe to be able to partake in creating intense, interesting storylines together with the other writers. We are a very literate group, with a minimum posting requirement of 200 words per post, and the commitment to the story is long-term. We have been running the story actively for five years, and we will continue for many years to come. Therefore, we are not interested in casual, brief commitments, but something that will last for many years.
"What's the nature of the story?"
Star Trek: Theurgy is a detailed, quite dark, story-driven and long-term roleplay and while it's rated 18+, it is not some shoe-horned excuse to write Star Trek smut scenes. If that's what you are looking for, you can look elsewhere since you'll be really disappointed.
It is not expected of any of our writers to detail the intimate relations of their characters with others, even if it's allowed. Several writers among us have an aversion to writing graphic sexual scenes, so if that's not what you care for, then that's no problem at all. The story revolves around a ship and a crew in dire straits, against impossible odds, and with a lot of intrigue and mystery to it. We just don't enforce limits on what you care to write, like explicit scenes of violence or intimacy, as long you adhere to our General Rules and all writers consent to the specific scene their characters are in.
"How do I join the story?"
This page should serve quite well for an answer, but it's recommended you contact the Game Moderator if you have any questions: Joining the Crew.
I would love to include armor like this in my own Star Trek universe. I've been trying to craft my own storyline where Starfleet finds a stable wormhole to the Andromeda Galaxy in the early 25th century that opens every few decades. They then decide to send a massive starship through to explore the new galaxy. I call it Star Trek: Andromeda (super creative I know)
Unfortunately when it comes to modeling like this and world-building I'm pretty much clueless.
Thanks for the kind words. Unfortunately, you can't use Star Trek: Theurgy's stuff but good luck finding great people to work with in order to iron out the tech and design of the stuff your story needs!
Thanks! There are no such derelict organisations in Trek canon as of 2381 though, made redundant by both technological advancement in starships that negates any need for infantry or large number ground forces. The idea of shoehorning "Marines" into Trek is pretty garish and juvenile too, when the shows have regular officers fighting on all fronts during the Dominion War. Looking at TNG, DS9 and VOY etc, Starfleet Security are not just police officers, but the equivalence of soldiers if they need to be.
Everyone has their opinion. But no matter how advanced technology gets, if war comes and a nation can't hold it's territory in space and planteside, they tend to not last long, and you need infantry and ground vehicles for such actions on a planet, but that's just my opinion.
People often forget Classic Trek had two seasons as a Saturday morning cartoon. Their solution to this problem was simple and elegant, but less awesome-looking. Life-support belts. Characters got a belt that provided a personal force field and air supply.