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Drydock, Year 2377 | Star Trek: Theurgy

By Auctor-Lucan
The U.S.S. Theurgy before its commissioning in 2378. Vector assembly complete, internal construction commencing while the three parts of the ship are integrated in SOM (Standard Operation Mode) for the first time.

UPDATE: Removed the red impulse engine glows on the aft of the saucer and on the pylons since the ship is in drydock. I also added workbees around the ship. I also removed some hull plating on the port nacelles. Lastly, I opened up all the bay doors for access during the construction.

While she was inspired by the Odyssey and Bellerophone-classes in Star Trek Online, and retaining the MVAM capacity of the Prometheus-class, the 3D model was a commissioning by Omar Tavera (Omardex) here on DeviantArt (omardex.deviantart.com/). The model and its concept is owned by me, but this project could not have turned out the way it did without Omardex. The model was made in Cinema 4D and rendered in Thea Render, which is quite apt given that the A.I. of the ship is named Thea. 

Logo design by me, and background is a stock image from Shutterstock, #322353329. Workbees from here: i.imgur.com/Dszza.jpg



Star Trek: Theurgy functions solely as non-profit entertainment for writers where no economic gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures and CBS Studios.

Main Forum page: Star Trek: Theurgy

Star Trek: Theurgy is kind of a progressive novel, composed of large long-lasting story arcs that can go on through several Episodes, as well as the more common plots produced by character interaction. All of this is written cohesively by the writers, edited and corrected by the group and the Game Moderator to assure a consolidated storyline. Other terms for this kind of community are "sim" or "play-by-post/forum roleplaying". 

"What kind of writers are we looking for at Star Trek: Theurgy?"

We're looking for good, descriptive and creative writers that can handle English well. You should also know enough about the Star Trek Universe to be able to partake in creating intense, interesting storylines together with the other writers. We are a very literate group, with a minimum posting requirement of 200 words per post, and the commitment to the story is long-term. We have been running the story actively for five years, and we will continue for many years to come. Therefore, we are not interested in casual, brief commitments, but something that will last for many years.

"What's the nature of the story?"

Star Trek: Theurgy is a detailed, quite dark, story-driven and long-term roleplay and while it's rated 18+, it is not some shoe-horned excuse to write Star Trek smut scenes. If that's what you are looking for, you can look elsewhere since you'll be really disappointed.

It is not expected of any of our writers to detail the intimate relations of their characters with others, even if it's allowed. Several writers among us have an aversion to writing graphic sexual scenes, so if that's not what you care for, then that's no problem at all. The story revolves around a ship and a crew in dire straits, against impossible odds, and with a lot of intrigue and mystery to it. We just don't enforce limits on what you care to write, like explicit scenes of violence or intimacy, as long you adhere to our General Rules and all writers consent to the specific scene their characters are in.

"How do I join the story?"

This page should serve quite well for an answer, but it's recommended you contact the Game Moderator if you have any questions: Joining the Crew.

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© 2016 - 2021 Auctor-Lucan
Comments9
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Euderion's avatar
Very nice one!
Auctor-Lucan's avatar
Thanks! :) I had to fiddle around a lot with it to get the perspective of the dock just right. Turned out better than I'd thought.
Euderion's avatar
With the light from the front and the unique drydock complex, this is definitely a eye-opener.
Maybe you can next time add some shuttles or work bees to make it a bit busier.
Auctor-Lucan's avatar
Yeah, the thought already occured to me but I lack the 3D models for it so it's a plan for the future. Agreed though, it would benefit from being a bit more busy.
Knight3000's avatar
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