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Conference Lounge | Star Trek: Theurgy

By Auctor-Lucan
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The conference lounge on Deck 01, adjacent to the Main Bridge on the USS Theurgy. Bobye2 made some parts of this for Star Trek: Theurgy in Zoner Calisto 4, and the rest of the interior was made by yours truly in Zoner Calisto 5 and Photoshop CS5. 

I love the images in Star Trek Fact Files showing the interiors of the ships on the shows, and I noticed how they conveyed a sense of scale by adding officers to them. With this in mind, I have now done so for our own interior images as well, and along with that, I have also hidden a few Easter eggs for you all to find. *grin* Some of Bobye's interior details in these cutaways are unknown to me, but I have identified 3D warehouse models from Colin E and Borgman so far. If you spot any you recognise, let me know?

Other cut-away interiors:

Star Trek: Theurgy | Sickbay by Auctor-Lucan  Captain's Quarters | Star Trek: Theurgy by Auctor-Lucan  Departmental Heads' Quarters | Star Trek: Theurgy by Auctor-Lucan  Senior Officers' Quarters | Star Trek: Theurgy by Auctor-Lucan  Junior Officers' Quarters | Star Trek: Theurgy by Auctor-Lucan  NCO Quarters | Star Trek: Theurgy by Auctor-Lucan       



Star Trek: Theurgy functions solely as non-profit entertainment for writers where no economic gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures and CBS Studios.

Main Forum page: Star Trek: Theurgy

Star Trek: Theurgy is kind of a progressive novel, composed of large long-lasting story arcs that can go on through several Episodes, as well as the more common plots produced by character interaction. All of this is written cohesively by the writers, edited and corrected by the group and the Game Moderator to assure a consolidated storyline. Other terms for this kind of community are "sim" or "play-by-post/forum roleplaying". 

"What kind of writers are we looking for at Star Trek: Theurgy?"

We're looking for good, descriptive and creative writers that can handle English well. You should also know enough about the Star Trek Universe to be able to partake in creating intense, interesting storylines together with the other writers. We are a very literate group, with a minimum posting requirement of 200 words per post, and the commitment to the story is long-term. We have been running the story actively for five years, and we will continue for many years to come. Therefore, we are not interested in casual, brief commitments, but something that will last for many years.

"What's the nature of the story?"

Star Trek: Theurgy is a detailed, quite dark, story-driven and long-term roleplay and while it's rated 18+, it is not some shoe-horned excuse to write Star Trek smut scenes. If that's what you are looking for, you can look elsewhere since you'll be really disappointed.

It is not expected of any of our writers to detail the intimate relations of their characters with others, even if it's allowed. Several writers among us have an aversion to writing graphic sexual scenes, so if that's not what you care for, then that's no problem at all. The story revolves around a ship and a crew in dire straits, against impossible odds, and with a lot of intrigue and mystery to it. We just don't enforce limits on what you care to write, like explicit scenes of violence or intimacy, as long you adhere to our General Rules and all writers consent to the specific scene their characters are in.

"How do I join the story?"

This page should serve quite well for an answer, but it's recommended you contact the Game Moderator if you have any questions: Joining the Crew.

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© 2019 - 2021 Auctor-Lucan
Comments21
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Thomas150's avatar
is that the uss incursion in the display case?
Auctor-Lucan's avatar
Willpower74205's avatar
Wonderfully done!  I can only imagine the kinds of discussions that take place in this room.  Oh, the possibilities....
Auctor-Lucan's avatar
Indeed, thanks!!
Dues-X's avatar

A conference lounge.. THATS what my No Mans Sky Starship is missing! :) good stuff


https://youtu.be/kA9OKID7hws

Auctor-Lucan's avatar
Dues-X's avatar

np! That's really cool how you make all these btw. I could see this making a cool game maybe in the shadowrun returns engine or something.


I've decided the conference room should be to the left of the first gold statue approaching the Bridge, its also the only place I could fit it (lol), and had to be near the Bridge of course. Cheers!

Auctor-Lucan's avatar
In hope you are not actually using my artwork for something without my consent. Like it says on my profile page:

None of my artwork is available for usage on any other sites/sims than Star Trek: Theurgy, nor do I do any commissions.
Dues-X's avatar

I dont need to rip off your work im my own artist :)

Auctor-Lucan's avatar
kmkibble75's avatar
I randomly stumbled upon this, and I love everything about it. The amount of detail involved and love of teh world is readily apparent in all of these layouts -- just really gorgeous stuff. I'm not familiar enough with ST to participate, but I'm definitely going to poke around more.
Auctor-Lucan's avatar
Thank you, and please do!
Rick-4F's avatar
Why did you make the items on the conference table fly? ;) Come on! :) You put so much work on the tiny details and then you allow the drop shadow on those...
Should be easy to fix. ;)
Auctor-Lucan's avatar
Haha, slipped by my eye how the drop shadow might suggest things are above the tabletop when they are not supposed to. I'll see what I can do when I have the opportunity.

"I have also hidden a few Easter eggs for you all to find."


Is that...is that a golden dildo stuck to the wall of the starship display case?

Auctor-Lucan's avatar
It's the USS Intercourse. Lol
Bry-Sinclair's avatar
NewDivide1701's avatar
Though I can understand for budget reasons, but I wonder why they didn't keep the holographic displays from TNG season 1?

I find it hard to believe that both the 1701 and 1701D had the same problems with holograms outside of a rec deck/holodeck.
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