Some people have asked me why I spend so much time on the Theurgy project. The simple answer is that it's fun, and I love both writing and making graphics. But besides this, I have a story to tell, and I want a rewarding way to tell it. Perhaps it’s a bit selfish in the context of a role-playing group, but I am merely referring to the major plot-line. The big brush strokes, because the plot must always leave enough room for all our writers to add upon the story in their own unique ways so that we are all enjoying ourselves. It must be an equal win-win rule to the development, because the creative input of our writers adds upon the story in a way that I could never have done if I wrote this story by myself.
These are my biggest motivators: Our writers; with their unique characters; the way they write them; the opportunity to depict them visually with character images; how they make the major storyline come to life in a way I never would have managed on my own, and because they enrich the story with their own desire to make their characters come to life.
Oh yeah! I did draw inspiration from one of those images along with other sources. I really liked the top deck and the placement of the escape pods in that image but I decided to go another route entirely with the nacelles being different and horizontal, and the more extended saucer. Check this out:
You will be able to see more details there. I'll see if I have better luck finding the artist so that I can credit him or her for the inspiration.
Thank you for contacting me and for the discussion we had. Please let me know if you find that ship so that I can give credit in the case I was subconsciously inspired by it. :)