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Useful Tips from the HorseMaker: DMX and Blender by AeridicCore, journal
Useful Tips from the HorseMaker: DMX and Blender
Today we'll be talking about the DMX model format, but mostly on how to avoid problems with it.
DMX file format is a file format that Source Engine compiler can make into an .mdl file just like an SMD. It has several differences though.
- DMX stores all ShapeKey data in itself. This means you won't ever need a VTA flex again if you use DMX. You won't even need to write the flex data in the QC anymore, the compiler will define it for you.
- When you export as a DMX, your model is not triangulated, this lets you import and edit the model at any time later.
- DMX weighs much less, even with flex data.
However there are many nas