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- H.P. Lovecraft, The Dream-Quest of Unknown Kadath
Pencil doodle on A6 sketchbook from my Great Old Ones & Their Kin series for an upcoming Elder Gods Tarot project:
Rat-thing
Zoogs
Serpent-Men
Tcho-tchos
Elder Things
Mi-Go, the Fungis of Yuggoth
Hunting Horrors
Leng Spiders
Nightgaunts
Dark Young
Dhole
Cthonians
Great Race of Yith
Ghouls
Animiculi
Gugs
Deep Ones
Chakota
Flying Polyps
Shoggoth
The colour out of space
Shans, the Insects of Shaggai
Desh, creatures from beyond
Stellar Vampire
Shantak
Byakhee
Dimensional Shambler
Fire Vampires
Tindalos Hound
Servitor God - Flutist
As Mr. Carter is a notoriously unreliable historian and hardly an unbiased observer even by the standards of his time, I went out to do my own research on these creatures, their culture, and ecology. Extrapolating from current and recent observations and available data collected by peers located in and near the subjects' natural habitat, and of course accidentally getting between a subject and its lunch and narrowly escaping with my life, I have come to the following conclusions: that Gugs are to be considered persons rather than animals, that they are of human-like intelligence with an advanced culture, that they readily communicate with sentient beings outside their own species, and that while they are not innately evil, they are open and vulnerable to outside influences, which by default seem to always have nefarious motives. This is a major part in why, even in a world of such a diverse ecosystem of exotic beings such as the Dreamlands, Gugs have a bad reputation.







































