ashleytinger's avatar

Transporter Room Rebuild 2019

18 18 233 (1 Today)
By ashleytinger   |   
Published:
© 2019 - 2020 ashleytinger
Side by side comparison of the 2016 and 2019 version of my Transporter Room set for the 23rd Century Starship.  Also shows my progress with what I'm willing to try and my work on trying to get it to look a bit less like a 3D rendering. I'll have more renders to put this all together but I need to change up some materials in the corridors, re-import the mesh to fix some errors, and put the doors and TOS style transporter buffers in the next room. ;)

After I saw Rekkert's Galaxy and Enterprise Transporter room I decided to re-visit a set I built when I first started working on 3D modeling Trek sets and gave it a full overhaul. Based MOSTLY on the TMP Transporter Room, but with some of my own twists to make it feel like a newer than TOS but not quite at TMP yet set.

Built and Rebuilt in Truespace 3.2
Rendered in DAZ Studio 4.10 with iRay
Uzilite STO14 TOSReboot uTNA textures by RSchulte
Rank and combadges by RSchulte
Image size
3840x4320px 4.12 MB
Comments18
anonymous's avatar
Join the community to add your comment. Already a deviant? Log In
celticarchie's avatar
Wow!  You can see the improvement, awesome sauce! :D
ashleytinger's avatar
ashleytingerHobbyist Digital Artist
I was sure I could go in and do better with it, but it wasn't until I'd gotten to that final render that I realized how MUCH I'd managed to improve it. 

Thank you!
celticarchie's avatar
I find that every image I do builds up a catalogue of artistic solutions in my head, like I'll learn something for one image then use the same technique later each time improving what I did, recently I learned how to do something in Gimp that i couldn't figure out in photoshop, but once I learnt it in Gimp, I then understood how it worked in photoshop. ;P
ashleytinger's avatar
ashleytingerHobbyist Digital Artist
*nod nod*  It helps to having built the 'set' before I knew what issues I had before and what worked and what didn't and could build off of that. 

I totally know what you mean though about learning techniques in one area and applying them elsewhere. :)
BeakTVArt's avatar
BeakTVArtHobbyist Digital Artist
Amazing work :)
ashleytinger's avatar
ashleytingerHobbyist Digital Artist
Thank you!
BeakTVArt's avatar
BeakTVArtHobbyist Digital Artist
No problems :)
ShadowhawkOne's avatar
ShadowhawkOneHobbyist Digital Artist
WOW you have really been busy! This new look really looks outstanding and if offered I would be throwing money at you for it

ashleytinger's avatar
ashleytingerHobbyist Digital Artist
Practice makes for more work but a better looking end result. ;)

Thank you so much! I've been thinking of doing Patreon or even posting some of them somewhere but I wasn't sure how well that would work. The whole CBS thing might mean I need to just post them if I really want to share them. 
ShadowhawkOne's avatar
ShadowhawkOneHobbyist Digital Artist
Well as long as you don't name the piece 'Star Trek' you should be OK. Your pieces are not 100% accurate so you can't be accused as plagiarizing their work. Also look at all the sets that are being done by Vanishingpoint, so I don't think they can really do anything to you if you sell your items. :)
ashleytinger's avatar
ashleytingerHobbyist Digital Artist
I'd lose my mind if I went for screen accuracy. I do not have that much patience lol
ShadowhawkOne's avatar
ShadowhawkOneHobbyist Digital Artist
I can only wonder how you keep it with the level of detail you are currently doing! Crazy 
ashleytinger's avatar
ashleytingerHobbyist Digital Artist
A lot of trial and error. That and I put this set down for almost 3 years and went back and just detailed the hell out of it. Didn't have to build it too this time so that helped. ;) The more it's my own design and I don't have to stay quite so faithful to what came before, I'm finding the faster I can knock it out. 

That and I've discovered that I can import things as full sets without any mesh errors so I can just save everything I want different materials for in Truespace, convert it to an OBJ, then import into DAZ, recolor it and away we go. :)  MUCH MUCH better than the piecemeal I was doing it before. By ALOT. 
thomvinson's avatar
thomvinsonHobbyist Digital Artist
Wow! 

They both still feel plasticy, but the bottom one in particular seems a bit Lego like.
ashleytinger's avatar
ashleytingerHobbyist Digital Artist
Hrmm.. Getting closer to where I want it to be at least. ;)

Thank you!
thomvinson's avatar
thomvinsonHobbyist Digital Artist
I am sorry, re-reading my words makes it seem like I an criticizing. I am in awe of your 3D-fu! 
ashleytinger's avatar
ashleytingerHobbyist Digital Artist
LOL. I'm not one of those people who freaks out over the slightest bit of criticism with my art. I know I'm not perfect nor nowhere close to it. I appreciated tips, tricks, hints, valid concerns, etc. When people come at me with "it's crap delete your account" then I'll get po'd cause there's nothing constructive about that. 

My 3D fu is improving. Still not where I want to be but I doubt I'll ever be truly there. But thank you!
thomvinson's avatar
thomvinsonHobbyist Digital Artist
You are most welcome! 
anonymous's avatar
Join the community to add your comment. Already a deviant? Log In