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EFF TR-7 interceptor (renamed)

By Arvex
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A high speed, dual space and atmospheric fighter of the Federation. The TR-7 is a recent addition to their starfighter lineup and will be slowly phasing out the M-92a. Vanard, a relative newcomer to the starfighter industry, managed to impress Federation Navy officials with their compact, easy to maintain, interceptor.

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Renamed because another ship I was designing seemed a closer match to the original design for the SL-3 I had in mind, but struggled to make work. It's kind of funny because I originally made this to be the TR-7, then switched its name to SL-3 to fill in that name because the design I had was falling short of my expectations.

Vanard Industrial TR-7 interceptor

Dimensions:
    Length:    14 meters (space configuration)
    Width:    11.8 meters (space configuration)
    Height:    2.6 meters

Armament:
    -2x Vanard Arms Type-8 blasters
    -2x missile/rocket bays (3 per bay, 6 total)

Equipment:
    -Shield generator
    -Warp drive
IMAGE DETAILS
Image size
1280x720px 75.54 KB
Published:
© 2016 - 2021 Arvex
Comments3
anonymous's avatar
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Alex321432's avatar
Your design is really nice, on this one almost reminds me of a T47 Airspeeder mixed with a jet fighter of sorts. If it's made for space the wings map not be completely practical however if it is interplanetary it make a lot of sense. Its a really nice design though a bit flat, have you tried to ever texture your models, added skuffs metal abrasions, or even more subtle things like the direction of the metal being brushed or a sponsored decals, maybe even warnings? Also do you have a sketchfab by any chance, it be really cool to swing around this guy and see him animated even if it was just the glow of the jets and maybe a pulsing light. Keep up the cool stuff, I always like to see 3D models and concepts designs of sci-fi stuff as I'm terrible at getting it either on paper let alone in the 3D programs.
Arvex's avatar
The wings rotate. They turn all the way back for landing to lessen the space they take up in a hangar, they rotate out a little so they do not block the engines for space combat and open up the rest of the way for atmospheric flight. I might make a short animation to demonstrate it later.

As for the textures, I will get to them eventually. I am still fleshing out the model itself and will texture it once the mesh is done.