Daily Deviation
arayh's avatar
PPGD: Battle in Megaville
By arayh   |   Watch
3K 435 180K (2 Today)
Published: May 13, 2006
© 2006 - 2019 arayh
(The No-Music Version!)
I removed the music due to breaking some dA rules with copyright music.
At first, I wanted to replace it with royalty-free music, but nothing seemed to sound right.
But then again, some people wanted to turn off the music anyway...
And nope, nothing else has changed. Still the same version 1.14.

The With-Music version can be found at Newgrounds: [link]
-------

v1.14
*Full-View to play the game.*
This is a fighting game based off of the story and characters of PPGD.
If you haven't read Powerpuff Girls Doujinshi (PPGD), read now! --> [link]
If you're wondering who Bell is... read now! *points to link on previous line*
(Even if you hate the original Powerpuff Girls, give Bleedman's Doujinshi a try. You might be pleasantly surprised.)

Acknowledgements:
PPGD is a doujinshi written by
The character sprites in the game are creations of and
(v1.1): Zim voiceovers by

Hall of Fame:
(Just in case people wanted to see some all-time high scorers..)
Prince-of-Powerpoint: lvl10, 0 continues. [link]
synth-zero: lvl10, 2 continues. [link]

Critque Encouraged:
Yeah, this time I'm looking for some more feedback beyond the typical "Hey, good stuff!". I want to know what's bad about it, what's good about it, and what you would've liked to see in it. Of course, if you're feeling lazy, that's okay too.

Info:
Ah yes, a medium to test yet another game engine. I wanted it to have a half-decent combo system.
The controls and gameplay may seem a bit strange for a fighting game.. I guess I was feeling experimental.
It shouldn't be too hard to get a hang of, but it may take time to master some techniques.
The AI should be 'slightly' more interesting than the one in Etherena Beta..
just in the fact that it doesn't chase you indefinitely and sometimes tries to attack from a distance.
The story.. well, it's based on the doujinshi, but I had to twist a little just because well, some of these things never happened in the original story.. (Don't hurt me please. )

Controls:
Please pay attention to the controls on the loading screen. They are changeable while on the loading screen or from the Options menu.
To select your character on the selection screen, you need to hit your attack button! (By default, use 'F' or 'G')
There is a "How-to-Play" in the main menu that you can use for reference on the play mechanics.

Secrets:
There are a few unlockables. If you can't figure out how to get them, there's some hints... [link]

Version History:
v1.0
- first release
v1.1
- link to bleedman's comics now opens in new window.
- new Zim voiceovers by InvaderJimu
- can now hit JUMP for fast on-ground fall recovery
- damage levels increased by 50%
- now skipping win screen is possible
- adjusted sound volume for certain voices
v1.11
- added a congratulations screen for beating story mode on highest difficulty
v1.12
- silly me. this fixes all the congratz screen's bugs.. =_=
v1.13
- improved congratz screen, works for difficulty 6+.
- fixed zim for versus.
v1.14
- zim now falls in versus mode
- added extra hidden options

Found a bug?
Then please let me know. I like fixing bugs.

Things I'm Aware Of (that you may or may not notice):
1. the character pics on the character selection screen are outside of the boxes
-> just my personal aesthetic preference
2. the combos use the keys F and G, not A and B
-> A and B stand for 'Attack A' and 'Attack B'
3. the powerpuff girls change uniform between different attacks
-> my use of incoherent sprites (did not feel motivated to edit them all, praying you don't notice)
4. How do I beat Zim?!
-> He's vulnerable to a certain laser attack..
5. WHY CAN'T I SELECT MY CHARACTER??!
-> try hitting 'F' or 'G' (your default attack buttons)
-> in some rare cases, your computer might be using different key codes. if that is the case, try re-configuring the controls in the options.
6. How do you pause?
-> Hit the ENTER key!
7. The characters are walking into invisible walls?!
-> Actually, I figured out why this happens now, through lots of hardcore testing. Apparently, Flash's hitTest() function acts fairly unpredictable when you scroll/zoom in and out. Still working on the best possible fix for this.
Image size
400x250px 4.06 MB
Comments435
anonymous's avatar
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davidsanjuan700's avatar
davidsanjuan700Professional Artist
who wants to make a hacked version?
choheichan's avatar
Is there any difference between the this & 150% BIG?
BoomBuzz's avatar
BoomBuzzHobbyist General Artist
Ancient relic of the past.
speedysketch's avatar
speedysketchHobbyist Digital Artist

it's been almost an hour and i'm really sweaty but i finally beat shira bell :dummy:
snitchpogi12's avatar
snitchpogi12Hobbyist General Artist
This game needs a remade someday!
Stelarography's avatar
Absolutely love this game, I enjoyed playing it when I was a kid and I still enjoy it.
golden112's avatar
well to be honest since you asked for me then *hey good stuff i will tell you my only compliant at the moment*

and that is the attacks the attacks are very limited with just each character having about 6 attacks

now i think there should be three attack slots going f=light g=medium h=heavy but of course that is up to you

but i mainly like the simple combat system cause on how simple it is so that is why i think this game should have a sequel

that has more then just a simple combat system like i said i reccomnd having 3-4 slots f g h and then maybe j for a grab attack

but once again those are just my thoughts
TrollingFairy's avatar
The Hints site is frozen :<
Kaiko-likes-aisu's avatar
THIS FUCKING BRINGS ME BACK TO WHEN I WAS LIKE 12 YO. I REMEMBER PLAYING THIS. BRUH TRIP DOWN MEMORY LANE.
Irken-Pony1117's avatar
Irken-Pony1117Hobbyist Digital Artist
Zim's Voice actor here sounds SO INTO IT! XD
choheichan's avatar
Hello! Is this the final version? And is there a permanent save that can also share for others? since if we cleansed the flah storage and the OS, the record are all lost!
Kirashadraws99's avatar
Kirashadraws99Hobbyist Traditional Artist
It was pretty epic!!!
Too bad there was no music :3
VioletPerro16's avatar
VioletPerro16Hobbyist General Artist
I DEFEATED ZIM!!!
XGetRekt's avatar
Wow this is a AWESOME game and awesome series too. If this game had online multiplayer 1v1, I would DOMINATE! Btw what engine did you use to make this game?
stargazerdragon's avatar
Damn...this brings back memories...Now Im able to perform a 50-51 hit combo with the RRB.
speedysketch's avatar
speedysketchHobbyist Digital Artist
this game ROX!!
mellasofi11's avatar
mellasofi11Student Traditional Artist
nah
Creepypastareader13's avatar
Creepypastareader13Student General Artist
I missed this game so much....
SneaselSawashiro's avatar
SneaselSawashiroHobbyist Writer
Oh, how some of us who played this before Mega Man X would never realize that MMX is where the OST came from lol XD
athena234's avatar
athena234Hobbyist General Artist
:lag: 
samantyohiu's avatar
samantyohiuStudent Artist
I LOVE GAME XDLove 
SparkTheDog's avatar
For god's sake, why, OH GOD WHY, do you have to play on hard difficulty or higher to get the endings? It makes NO SENSE whatsoever. The MK never had to do that, Street Fighter never did that, Teken never did that. So why is that not the case here? The AI cheats on the higher difficulties so its hard to just pick up and play the game. Fix it please so you get the endings on ALL difficulties. This isn't a SNES/Genesis Konami game.
SparkTheDog's avatar
Also, why are the RRB bundled up into one character?
StarBlazer2155's avatar
StarBlazer2155Hobbyist Digital Artist
Because... The RRB In the regular PPG are always together,so in this game They're Bundled Up Into One Character
anonymous's avatar
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