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Hi People! 

I'm getting lately more and more curious about how Patreon is used by artists here on DeviantArt...
As far as I know you need a pretty large fanbase that is willig to support your work in turn of some helpful stuff like tutorials, critics, videos etc.
But, is it worth starting a Patreon account with the relative small watcher base I've got right now (1300 Watchers)?
Would be interesting to know your opinion on that topic.

Why am I even curious about that topic? Well, I'm about to register a game development studio here in Moscow.
Together with the help of some other talented artists we are now working on a project of which some concept art has been already shown by me in the past (some examples under the main text).
The problem is that it's pretty hard to keep everybody on board purely on an enthusiasm basis - work for experience/portfolio only - so to say.
Before we can even launch a kickstarter we have to do a lot of work for the public demo version of the game.

Would it be somehow possible to connect the goal of achieving the demo version of the game with patreon financing?
Would it even be interesting for people to help here out?

Thanks for reading and taking the time!

Some examples of the project we are developing:

Project FOG - Matvey's House by AranniHKProject FOG - Matvey's Kitchen by AranniHKProject FOG - Matvey's Room by AranniHKProject FOG - Abandoned Scrapyard by AranniHKProject FOG - The Village by AranniHKProject FOG - Sporarum by AranniHK
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:iconsergekamada:
Sergekamada Featured By Owner Jul 21, 2017  Professional Writer
I'd say Patreon is a great place to help keep some of the cost going, but it's not always a consistent way to keep people coming through. However, if you can give your fans small bits to keep coming back for each week to keep them interested in seeing the final product, then I'd say you have a great shot.

It's all about the rewards and how you manage your actual cost to create them, versus the value the potential patron feels they receive with that amount of work. If you can find little things to keep people interested, like new renders or even concept art really resonates with people on those platforms too. Maybe some audio files, conversations of note that hint to a great story. These are all things you could source to already created content(such as storyboards, concept drawings, already created audio files like music or dialogue).

Maybe for those who are more serious about giving to the campaign you can offer dev interviews, live streams of working on models, or even just vlog updates. Patreon gives a lot of value to the community for supporting you. You just have to find the ways that keep them coming back!

I will say I have you on watch for a reason. I'm excited to see what you can do, because I've loved everything I've seen thus far!
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:iconarannihk:
AranniHK Featured By Owner Jul 22, 2017  Professional Digital Artist
Thanks man! I certainly should talk to our PR-Manager in that regard. Dev vlogs and some regular updates could be really possible.
And I really loved the ideas you gave, I think that will help a lot along the way. 

I really appreciated that watch, there's certainly coming more exciting stuff in the next weeks! =)
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:iconredspotsylphina:
RedSpotSylphina Featured By Owner Edited Jul 14, 2017  Professional Digital Artist
Hello, good luck with your project, and let's hope it will be interesting and successful :)

Regarding the crowdfounding options. I believe there are many of them, not just Patreon. I can assure you it will not be an easy task to use any crowdfounding in your advantage. In fact, this will be as hard as promoting your game before and after release. In the beginning it will look like a screaming into the void, later - well, it depends, and luck is not the last factor here no matter how good your game is going to be. I would not recommend using so called "all-or-nothing" variants like Kickstarter untill after you'll gain enough popularity for obvious reasons - if you will not accumulate enough support, you will get nothing, even if your project will be 99.99% founded, you'll need exactly 100% or more. As far as I remember, Patreon isn't utilising "all-or-nothing" system, but still the risk of getting nothing is high, as you will need really nice PR to succeed there.

If you can provide really strong PR for your project, then you'll most likely succeed even on Kickstarter, otherwise, think twice before starting even on Patreon. Personally, I didn't risk using any crowdfounding for my first game, but I'll definitly try them on each subsequent one, if I'll manage to set up an effective PR campaign of course.
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:iconarannihk:
AranniHK Featured By Owner Jul 14, 2017  Professional Digital Artist
Thanks man for the wise words, really appreciate that. So you basicly financed your first game all by yourself or did you seek out certain people that would help in that?
I actually have a PR-Manager on our team, but without anything to show for (Live-Demo Version of the Game) it will be difficult to create any sort of hype.
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:iconredspotsylphina:
RedSpotSylphina Featured By Owner Edited Jul 14, 2017  Professional Digital Artist
You are welcome :)

I financed my first game from my own savings. The game is already released on various online shops, but unfortunaltey it wasn't and still isn't successful - only because of poor PR campaign, as I didn't have money or time for good one :) Hopefully, I'll have better luck on Steam (the game will be released there soon). I learned my lesson well, and I hope to do better with PR next time.
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:iconarannihk:
AranniHK Featured By Owner Jul 14, 2017  Professional Digital Artist
Sad to hear that. Good luck on that steam release though! 
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:iconredspotsylphina:
RedSpotSylphina Featured By Owner Jul 14, 2017  Professional Digital Artist
Thanks :)
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