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[EDIT] Just for information, what you called " tracing " (step 3.1.2) take me ... 2 minutes of work.
There is more than 25 hours of painting after, without "use" the photoreference, as explained in... the tutorial... just read[/EDIT]
En FRANCAIS !!!
Tutoriel #14 : Photo reference
Some WIPs :
Tutorial #16 : Shades
Tutorial #15 : Adjustment Layers
Tutorial #14 : Photo-referencing
Tutorial #13 : Water
Tutorial #12 : Creativity
Tutorial #11 : Three textures
Tutorial #10 : Color
Tutorial #9 : Layer
Tutorial #8 : Cloud 2
Tutorial #7 : Arround a drawing 3
Tutorial #6 : Brush
Tutorial #5 : Arround a drawing 2
Tutorial #4 : Arround a drawing 1
Tutorial #3 : Light and shadow
Tutorial #2 : Cloud 1
Retrospection 2004 - 2012
Retrospection 2004 - 2007
1100x10000px 2.81 MB
© 2012 - 2020 AquaSixio
LullabyStArHobbyist Digital Artist
WE all began drawing due to using REFERENCES. We use them everyday. If we were blind, then we wouldn't know what to draw. Therefore, everything is a reference. IT IS OKAY.
AnimeArtistMikiHobbyist General Artist
I am one of those "crazy" pro-free hand artists, however, I see nothing wrong with how you use photo references. I am peeved by people who trace/draw an exact picture of another artist's work then claims it as their own creation. You, on the other hand, placed your own concept, idea, and color theory upon the reference and only used the general shape to get a grasp of your idea. The rest was all you; the product came from your own imagination. Props to you, one of my top 3 favorite digital artists ever. I can never get enough of your amazing artwork. ^^ <3
vynariaStudent Digital Artist
I don't see the big deal about him using photo references. The finished works always look very different from the references and anyone can see they're just a starting point for the amazing works of art he creates. I guess people will always find something to nitpick about. I personally like using references. It helps teach my brain how things work. Everyone has their own method. I am so inspired by you aquasixio!
Well for as long as I have skimmed through this debate and it's comments relegating tracing to cheating, to stock photos and copyright laws. Here's something many of you may not have considered. Who CARES how art is made? If a person snags a photo from Google of a Olympic Swimmer diving into the water and uses THAT pose for a superhero in flight, does that make this artist a liar and a thief? No. Also its like this, if people are really going to bitch and whine about wither an artist used a reference or not, and claiming this artist needs to "cite their source." then I guess if the artist lost or deleted their photo; then they would be at the internet for HOURS just trying to find the original photo. There are thousands upon thousands of stock photos based on ONE subject alone.
People also need to realize this, did anyone ever take a look at an Art book of a video game before? You can't tell me video game concept artists, or comic book artists don't use reference photos. If they can get by with it, so can we. You know why? Because the target audience of those groups are only interested in the final product.
No, it doesn't make them a liar or a thief. However, it does demonstrate a poor understanding of the human subject matter and conveys that the artist is not willing to dedicate any real time to understanding human forms.
So..what? An artist or game designer has to dedicate more time to study when they are short on time? Suppose you have an important deadline to meet for a big commission; if you spend 100+ hours studying anatomy instead of getting the final product done, the your client's gonna be pissed. I guess an "honest" hard days work of working is better than taking an "easier route". And yes for the record, I have studied anatomy for quite some time but I have also learned that clients don't care how the foundation is constructed, they want the final project now.
So...exactly what I said? I wasn't posting an opinion, just reasoning behind certain opinions.
"An artist or game designer has to dedicate more time to study when they are short on time? Suppose you have an important deadline to meet for a big commission; if you spend 100+ hours studying anatomy instead of getting the final product done, the your client's gonna be pissed."
Okay, but real clients only hire people that already have those 100+ hours under their belt.
"I guess an "honest" hard days work of working is better than taking an "easier route". And yes for the record, I have studied anatomy for quite some time but I have also learned that clients don't care how the foundation is constructed, they want the final project now. "
Tracing is not "easier". It make's it easier to create bad work, but actually understanding what you're drawing makes it easier to draw. Also, I never questioned if you studied anatomy or not? And if you did, you would understand that having a strong foundation knowledge greatly decreases your worktime. It also ensures that you don't have to rely on photographs to get a certain pose. Instead of googling for half an hour for the perfect pose of someone doing anything specific, you can just sketch the gesture you know you want and don't have to rely on the limited information in your reference picture.
Lambert1996Student Traditional Artist
Understanding the human form comes with practice, just like anything else. Understanding perspective, the human body, still life, realism, lighting, etc. All comes from practice. Reference photos are great to use. I use them all the time, bite me. I'm a perfectionist, and I'd rather rely on something that I know is true, than from my own memory. I have a greater chance of producing something that is right, than it looking wrong. With that said, using reference photos over and over again, can help you get a basis of what the human form looks like. Everything comes with practice. How can you know what something looks like without seeing it? That's why reference photos exist. And I can tell you even the best artists use them.