So...exactly what I said? I wasn't posting an opinion, just reasoning behind certain opinions.
"An artist or game designer has to dedicate more time to study when they are short on time? Suppose you have an important deadline to meet for a big commission; if you spend 100+ hours studying anatomy instead of getting the final product done, the your client's gonna be pissed."
Okay, but real clients only hire people that already have those 100+ hours under their belt.
"I guess an "honest" hard days work of working is better than taking an "easier route". And yes for the record, I have studied anatomy for quite some time but I have also learned that clients don't care how the foundation is constructed, they want the final project now. "
Tracing is not "easier". It make's it easier to create bad work, but actually understanding what you're drawing makes it easier to draw. Also, I never questioned if you studied anatomy or not? And if you did, you would understand that having a strong foundation knowledge greatly decreases your worktime. It also ensures that you don't have to rely on photographs to get a certain pose. Instead of googling for half an hour for the perfect pose of someone doing anything specific, you can just sketch the gesture you know you want and don't have to rely on the limited information in your reference picture.